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1056517 Posts in 42907 Topics- by 34858 Members - Latest Member: bratman

October 23, 2014, 09:52:36 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3001662 times)
Carrion
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« Reply #22000 on: March 28, 2013, 02:29:30 PM »

@Zack Bell
I had some basic tile based sprites made for the older build of the game's aesthetic. I have yet to animate any of the more recent sprites in the presented mock ups. 

@Ashkin
Iv'e been lurking a while, finally decided to man up and post something. Thanks for the warm welcome!  Evil

And here's more for poe. <3

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Joshua
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« Reply #22001 on: March 28, 2013, 02:40:26 PM »





Some more work on Full Moon Rising. Cross-posted from my workshop thread.
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Carrion
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« Reply #22002 on: March 28, 2013, 03:15:52 PM »

I really love the light source in this one. Minimal aesthetic is very charming.  Gomez
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GhostBomb
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« Reply #22003 on: March 28, 2013, 04:05:15 PM »

Here are some research from last hero, it's somewhere between painting and pixel art:

*stuff*

That spraycan effect isn't working out for you.
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TNERB
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« Reply #22004 on: March 28, 2013, 04:41:35 PM »

@Carrion
You have a wonderful pixel style and I look forward to seeing more of your work sir.
@Joshua
I love the way that text came out, has a "willy wonka" look to it. Also I can't wait to play that little beast you guys have cooking up.
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Sajextryus
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« Reply #22005 on: March 29, 2013, 12:10:18 AM »

I've been having some difficulties making new artwork, so I thought I would try making some practice simple black-and-white stuff since I wanted to make some more ever since a month or so ago because I thought that style could have some potential.



The concept started as just a waterfront (beginning at the bottom), and then I started making a platform for a dock but it eventually turned into something else. Then I thought I would try to make a boat but I ended up with some sort of modular futuristic house or something, but I rather liked it a bit. The water's a bit different looking than the rest, but I may try making a couple designs for water, as I was just experimenting with that at first and wanted to see how it'd feel, though I feel the above design might work better without water.

It would be pretty fun to design a game with a similar simple visual style using only black and white, but I want to see what else I can do with this style first and maybe get things more established. I may try working on more finite, less jumbled-together concepts with this style in the near future.
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GentlestOfGentlemen
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« Reply #22006 on: March 29, 2013, 03:46:44 AM »





Some more work on Full Moon Rising. Cross-posted from my workshop thread.

I may have just developed a crush on you.
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MissMelody
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« Reply #22007 on: March 29, 2013, 04:26:22 AM »


i think that should fix it??

pulled the arm out one pixel/changed the color of the sword, removed some of the details and toned down some of the colors around his torso

Oh that's rad, i love Metal Gear. Do you have a twitter or something.. for stalking...  Blink
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tanroar
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« Reply #22008 on: March 29, 2013, 07:32:41 AM »



Self portrait.
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poop. hehe. current proect.
namragog
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« Reply #22009 on: March 29, 2013, 08:30:18 AM »

Whoah wait hold on I was referenced by other people to describe someone else's art?
oh my god <3

I don't even know what to do I'm so happy right now aaa

Also, if you're going to use my stuff as an example do it right!
That shot is from in-game. An out of game sprite would work better in proving your point:



<3
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Arnold
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« Reply #22010 on: March 29, 2013, 11:02:32 AM »

menu for choosing a level, inspired by the good old moonstone overworld map!

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I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
rundown
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« Reply #22011 on: March 29, 2013, 11:59:02 AM »



Got stuck in my head today, an idea for an ipod game.
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JobLeonard
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« Reply #22012 on: March 30, 2013, 04:55:26 AM »

menu for choosing a level, inspired by the good old moonstone overworld map!


Took me a while to realise that was actually readable. Not sure if that's a bad thing though Smiley
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John Sandoval
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« Reply #22013 on: March 30, 2013, 12:23:09 PM »



practice
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BRAINGALE
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« Reply #22014 on: March 30, 2013, 01:37:00 PM »

I ment no offense by it, I love your work! it's just eerily similar to Cellusious. Your style looks like a more improved version of these.
-img-
Sorry for spamming but I thought it would be interesting to compare the styles.

If you where to compare, you'd be better off picking pieces who wasn't made in a minute for free commisions.
Love your pallete @Carrion.
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John Sandoval
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« Reply #22015 on: March 30, 2013, 01:40:11 PM »

not this shit again
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BRAINGALE
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Aquanoctis
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« Reply #22016 on: March 30, 2013, 01:48:20 PM »

woah, that is mighty fancy John. Some sort of explosion-y thing?
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Cellusious
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« Reply #22017 on: March 30, 2013, 01:51:50 PM »

not this shit again

The faster you realize, that i can't use alot of time on a piece. And that's not because i simply don't have the time, but the fact that i'm a terrible artist and i don't know what to fucking do with the piece after a few minutes.

Sad Stanley and others are people who make art i just look at and wonder, how do i do that complex stuff that looks so simple.
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Belimoth
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« Reply #22018 on: March 30, 2013, 02:10:58 PM »

Looks like sci-fi Navi the fairy.
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Aquanoctis
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« Reply #22019 on: March 30, 2013, 02:29:34 PM »

Yeah! I did think of Navi actually
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