Some simple black/white graphic designs.
I've been trying to make mockups for Roy with some larger areas, but it looks like I might already need to design tiles all over again, cause it doesn't look like the kind of environment I had in mind and I keep losing my ideas when working with it.
I've considered trying to emulate Forstrides style for the tall grass tiles in Traversia since it fits in perfectly with this concept, but I feel like that'd be copying or something and wouldn't be very good on my part, but I may try doing something around that concept or something, cause his grass design really works with the kind of environment and feel I'm going for, but the last thing I'd ever want to resort to is bluntly copying.
Here's an early, unfinished work in progress in which I kind of started going off in a tangent from my original concept and kinda gave up, since I wasn't really feeling it.
(There's a lot of missing parts like a short cliffside and a wide waterfall in the background, explaining the original intent for the gap in the middle, but I never got to making those yet. I can see these tiles being usable, and I feel this kinda works and I could easily use this in a game, but for the specific project I'm making at the moment, I feel it won't quite work so well)
I'm also thinking of making some rocky mountain tiles aside from new grass, but I'm going to look into a lot of different tile designs for other games and such, as well as pictures of mountain sides to get some ideas.