Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

999255 Posts in 39205 Topics- by 30615 Members - Latest Member: AlecKelley

April 22, 2014, 11:38:26 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
Pages: 1 ... 1467 1468 [1469] 1470 1471 ... 1790
Print
Author Topic: show us some of your pixel work  (Read 2661871 times)
Arnold
Level 1
*



View Profile WWW Email
« Reply #22020 on: March 29, 2013, 11:02:32 AM »

menu for choosing a level, inspired by the good old moonstone overworld map!

Logged

I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
rundown
Level 5
*****



View Profile WWW Email
« Reply #22021 on: March 29, 2013, 11:59:02 AM »



Got stuck in my head today, an idea for an ipod game.
Logged

JobLeonard
Level 8
***



View Profile
« Reply #22022 on: March 30, 2013, 04:55:26 AM »

menu for choosing a level, inspired by the good old moonstone overworld map!


Took me a while to realise that was actually readable. Not sure if that's a bad thing though Smiley
Logged
John Sandoval
Cpt. Dum
Global Moderator
Level 10
******


get mad


View Profile WWW
« Reply #22023 on: March 30, 2013, 12:23:09 PM »



practice
Logged

Cellusious
Level 6
*



View Profile WWW
« Reply #22024 on: March 30, 2013, 01:37:00 PM »

I ment no offense by it, I love your work! it's just eerily similar to Cellusious. Your style looks like a more improved version of these.
-img-
Sorry for spamming but I thought it would be interesting to compare the styles.

If you where to compare, you'd be better off picking pieces who wasn't made in a minute for free commisions.
Love your pallete @Carrion.
Logged

John Sandoval
Cpt. Dum
Global Moderator
Level 10
******


get mad


View Profile WWW
« Reply #22025 on: March 30, 2013, 01:40:11 PM »

not this shit again
Logged

Aquanoctis
Level 6
*



View Profile WWW
« Reply #22026 on: March 30, 2013, 01:48:20 PM »

woah, that is mighty fancy John. Some sort of explosion-y thing?
Logged

Cellusious
Level 6
*



View Profile WWW
« Reply #22027 on: March 30, 2013, 01:51:50 PM »

not this shit again

The faster you realize, that i can't use alot of time on a piece. And that's not because i simply don't have the time, but the fact that i'm a terrible artist and i don't know what to fucking do with the piece after a few minutes.

Sad Stanley and others are people who make art i just look at and wonder, how do i do that complex stuff that looks so simple.
Logged

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #22028 on: March 30, 2013, 02:10:58 PM »

Looks like sci-fi Navi the fairy.
Logged

Aquanoctis
Level 6
*



View Profile WWW
« Reply #22029 on: March 30, 2013, 02:29:34 PM »

Yeah! I did think of Navi actually
Logged

Ashkin
Level 10
*****


king of kings


View Profile
« Reply #22030 on: March 30, 2013, 02:31:29 PM »

I'm quiting Tigsource, for good.
Nobody leaves forever Giggle
Logged
Pixelulsar
Level 3
***



View Profile WWW
« Reply #22031 on: March 30, 2013, 03:02:59 PM »

Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #22032 on: March 30, 2013, 10:29:19 PM »

^ That is pretty cool! I like the colors.

Logged

Sajextryus
Level 1
*


oh god whats happening


View Profile WWW
« Reply #22033 on: March 30, 2013, 11:21:08 PM »

Some simple black/white graphic designs.




I've been trying to make mockups for Roy with some larger areas, but it looks like I might already need to design tiles all over again, cause it doesn't look like the kind of environment I had in mind and I keep losing my ideas when working with it.
I've considered trying to emulate Forstrides style for the tall grass tiles in Traversia since it fits in perfectly with this concept, but I feel like that'd be copying or something and wouldn't be very good on my part, but I may try doing something around that concept or something, cause his grass design really works with the kind of environment and feel I'm going for, but the last thing I'd ever want to resort to is bluntly copying.
Here's an early, unfinished work in progress in which I kind of started going off in a tangent from my original concept and kinda gave up, since I wasn't really feeling it.

(There's a lot of missing parts like a short cliffside and a wide waterfall in the background, explaining the original intent for the gap in the middle, but I never got to making those yet. I can see these tiles being usable, and I feel this kinda works and I could easily use this in a game, but for the specific project I'm making at the moment, I feel it won't quite work so well)

I'm also thinking of making some rocky mountain tiles aside from new grass, but I'm going to look into a lot of different tile designs for other games and such, as well as pictures of mountain sides to get some ideas.
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #22034 on: March 31, 2013, 12:45:31 AM »

^ That is pretty cool! I like the colors.



That's great!!  Kiss
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Pages: 1 ... 1467 1468 [1469] 1470 1471 ... 1790
Print
Jump to:  

Theme orange-lt created by panic