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997685 Posts in 39115 Topics- by 30521 Members - Latest Member: Gisnu

April 16, 2014, 06:28:56 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2653043 times)
happymonster
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« Reply #22140 on: April 08, 2013, 02:01:09 AM »

I'd like Carrion's work to have more contrast like Cellusious, and Cellusious's work to have less noisy patterns like Carrion. Smiley
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Eigen
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« Reply #22141 on: April 08, 2013, 02:28:17 AM »

It's like watching Zeus battle Jupiter.

Basking in the punyness of self.
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Quarry
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« Reply #22142 on: April 08, 2013, 08:02:02 AM »

I'd like Carrion's work to have more contrast like Cellusious, and Cellusious's work to have less noisy patterns like Carrion. Smiley

I think Carrion is Cellusious' alternate personality, experimenting with different styles
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JCity
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« Reply #22143 on: April 08, 2013, 08:05:24 AM »

Gotta go fast!
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rek
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« Reply #22144 on: April 08, 2013, 08:58:39 AM »



Please say this is going to be a game.

Never mind; wrong thread. Cry
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JobLeonard
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« Reply #22145 on: April 08, 2013, 09:09:25 AM »

Gotta go fast!

I know this is a reference to Japanese animation, but I'm quite curious what it would look like with ehm... what's the name of the effect? That thing The Dover Boys is so famous for (and I don't mean the Runabout joke).
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JCity
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« Reply #22146 on: April 08, 2013, 09:21:51 AM »

Gotta go fast!
-snip-
I know this is a reference to Japanese animation, but I'm quite curious what it would look like with ehm... what's the name of the effect? That thing The Dover Boys is so famous for (and I don't mean the Runabout joke).

You mean motionblur?
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DustyDrake
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« Reply #22147 on: April 08, 2013, 09:28:28 AM »

Like Sonic's shoes?
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JCity
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« Reply #22148 on: April 08, 2013, 10:37:04 AM »

Like Sonic's shoes?

Like this?

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Castle
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« Reply #22149 on: April 08, 2013, 10:39:37 AM »

That's a step backwards. You have motion lines or clearly defined limbs, but not both.

Really what you need is about 2 more frames of motion.
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JobLeonard
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« Reply #22150 on: April 08, 2013, 10:40:56 AM »

You mean motionblur?
Kinda, but I don't think that's the animation term for it. There's also a subtle difference between what I have in mind and what I think of when I hear "motion blur". It's more "stretchy" than blurry. This clip from JLU is quite a nice summary of different animation tricks to convey speed with minimal frames, with both blur and stretch used at different times - the part where they pull The Flash back out of the portal is the clearest example of the stretch thingy.

Like Sonic's shoes?
That would be a good example, yes. Although it doesn't work for just two frames.
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JCity
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« Reply #22151 on: April 08, 2013, 11:11:24 AM »

Yea adding motion lines doesn't really fit anyways so I will continue adding more frames.
Also just adding 2 more frames made a big difference in my opinion!  Smiley






Also I should stop spamming now..
« Last Edit: April 08, 2013, 11:21:10 AM by JCity » Logged

todd
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« Reply #22152 on: April 08, 2013, 11:51:15 AM »

i suggest making the far leg and arm a darker blue. that would add some depth and separate the limbs. an example would be my avatar. i used the next darkest color in my palette for the far tentacle.

cool character, though. i'd love to do an edit on the animation when i get home
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JobLeonard
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« Reply #22153 on: April 08, 2013, 12:07:53 PM »

Yea adding motion lines doesn't really fit anyways so I will continue adding more frames.
It wasn't a serious suggestion - the two frames thing seemed like a stylistic choice - just something I was curious about as a contraast. Just adding those two frames help a lot with conveying motion though.
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JCity
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« Reply #22154 on: April 08, 2013, 12:19:47 PM »

It wasn't a serious suggestion - the two frames thing seemed like a stylistic choice - just something I was curious about as a contrast. Just adding those two frames help a lot with conveying motion though.
Experimenting is always good though and I there is alot of things which can be done different!  Smiley

i suggest making the far leg and arm a darker blue. that would add some depth and separate the limbs. an example would be my avatar. i used the next darkest color in my palette for the far tentacle.

cool character, though. i'd love to do an edit on the animation when i get home
Ok last update on the run animation using your advice + I added the "skirt" which she is supposed to have.

I am really excited how you will change the animation!  Grin
« Last Edit: April 08, 2013, 01:06:45 PM by JCity » Logged

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