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1095789 Posts in 45374 Topics- by 37169 Members - Latest Member: OliDe-Vine

March 01, 2015, 08:39:40 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3235450 times)
Ashkin
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« Reply #22120 on: April 07, 2013, 11:36:59 PM »

I tend to not use clusters, it's a style choice
says "naw man it's cool it's just my style"
The question is, do you, Carrion have more than 6 colours that you could use? :1
turns around and puts down someone for their style

i just
i can't
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Kitheif
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« Reply #22121 on: April 08, 2013, 12:33:29 AM »

Yaaay Hawt Koffee's back!
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DustyDrake
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« Reply #22122 on: April 08, 2013, 12:41:31 AM »



haven't done pixel art in a long time
anyone want to make dungeon games?
I...
I do...
Oh my god <3

Edit: That image made me forget why I came to this thread, a post about a Flash sprite I'm trying to work on:
Quote

I like the thinner stance because it seems to fit more with the flash's speed.
But I like the thicker stance because it matches up more with the JLU edition of flash.

The more I look at it, the more I prefer the thicker stance, but he looks a bit fat...
Colors may be wonky because I'm used my laptop to make it.
Also I'm just trying to get his stance down right now, hence the flat colors.
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Carrion
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« Reply #22123 on: April 08, 2013, 12:48:37 AM »

Quote
Carrion have more than 6 colours that you could use? :1
Challenge embraced.  Gentleman



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Cellusious
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« Reply #22124 on: April 08, 2013, 01:45:44 AM »

Quote
Carrion have more than 6 colours that you could use? :1
Challenge embraced.  Gentleman





Awesome work My Word!
Your steampunky style would maybe go awesome with a variation of cold steel colours and brown sepia tones? i dunno.

I tend to try to keep my stuff to warmer colours because i fail to make stuff look cold Panda

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happymonster
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« Reply #22125 on: April 08, 2013, 02:01:09 AM »

I'd like Carrion's work to have more contrast like Cellusious, and Cellusious's work to have less noisy patterns like Carrion. Smiley
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Tixel - Paint with shapes instead of pixels!<br />http://forums.tigsource.com/index.php?topic=44760.0
Eigen
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« Reply #22126 on: April 08, 2013, 02:28:17 AM »

It's like watching Zeus battle Jupiter.

Basking in the punyness of self.
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Quarry
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« Reply #22127 on: April 08, 2013, 08:02:02 AM »

I'd like Carrion's work to have more contrast like Cellusious, and Cellusious's work to have less noisy patterns like Carrion. Smiley

I think Carrion is Cellusious' alternate personality, experimenting with different styles
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JCity
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« Reply #22128 on: April 08, 2013, 08:05:24 AM »

Gotta go fast!
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rek
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« Reply #22129 on: April 08, 2013, 08:58:39 AM »



Please say this is going to be a game.

Never mind; wrong thread. Cry
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JobLeonard
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« Reply #22130 on: April 08, 2013, 09:09:25 AM »

Gotta go fast!

I know this is a reference to Japanese animation, but I'm quite curious what it would look like with ehm... what's the name of the effect? That thing The Dover Boys is so famous for (and I don't mean the Runabout joke).
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JCity
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« Reply #22131 on: April 08, 2013, 09:21:51 AM »

Gotta go fast!
-snip-
I know this is a reference to Japanese animation, but I'm quite curious what it would look like with ehm... what's the name of the effect? That thing The Dover Boys is so famous for (and I don't mean the Runabout joke).

You mean motionblur?
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DustyDrake
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« Reply #22132 on: April 08, 2013, 09:28:28 AM »

Like Sonic's shoes?
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JCity
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« Reply #22133 on: April 08, 2013, 10:37:04 AM »

Like Sonic's shoes?

Like this?

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Bandages
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« Reply #22134 on: April 08, 2013, 10:39:37 AM »

That's a step backwards. You have motion lines or clearly defined limbs, but not both.

Really what you need is about 2 more frames of motion.
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JobLeonard
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« Reply #22135 on: April 08, 2013, 10:40:56 AM »

You mean motionblur?
Kinda, but I don't think that's the animation term for it. There's also a subtle difference between what I have in mind and what I think of when I hear "motion blur". It's more "stretchy" than blurry. This clip from JLU is quite a nice summary of different animation tricks to convey speed with minimal frames, with both blur and stretch used at different times - the part where they pull The Flash back out of the portal is the clearest example of the stretch thingy.

Like Sonic's shoes?
That would be a good example, yes. Although it doesn't work for just two frames.
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JCity
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« Reply #22136 on: April 08, 2013, 11:11:24 AM »

Yea adding motion lines doesn't really fit anyways so I will continue adding more frames.
Also just adding 2 more frames made a big difference in my opinion!  Smiley






Also I should stop spamming now..
« Last Edit: April 08, 2013, 11:21:10 AM by JCity » Logged

todd
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« Reply #22137 on: April 08, 2013, 11:51:15 AM »

i suggest making the far leg and arm a darker blue. that would add some depth and separate the limbs. an example would be my avatar. i used the next darkest color in my palette for the far tentacle.

cool character, though. i'd love to do an edit on the animation when i get home
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JobLeonard
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« Reply #22138 on: April 08, 2013, 12:07:53 PM »

Yea adding motion lines doesn't really fit anyways so I will continue adding more frames.
It wasn't a serious suggestion - the two frames thing seemed like a stylistic choice - just something I was curious about as a contraast. Just adding those two frames help a lot with conveying motion though.
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JCity
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« Reply #22139 on: April 08, 2013, 12:19:47 PM »

It wasn't a serious suggestion - the two frames thing seemed like a stylistic choice - just something I was curious about as a contrast. Just adding those two frames help a lot with conveying motion though.
Experimenting is always good though and I there is alot of things which can be done different!  Smiley

i suggest making the far leg and arm a darker blue. that would add some depth and separate the limbs. an example would be my avatar. i used the next darkest color in my palette for the far tentacle.

cool character, though. i'd love to do an edit on the animation when i get home
Ok last update on the run animation using your advice + I added the "skirt" which she is supposed to have.

I am really excited how you will change the animation!  Grin
« Last Edit: April 08, 2013, 01:06:45 PM by JCity » Logged

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