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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3640689 times)
Strife
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StrifeNet7
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« Reply #22300 on: April 19, 2013, 12:47:27 am »



That's super cute. Kiss I hope Sketchwhale uses something like that.
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Forstride
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« Reply #22301 on: April 19, 2013, 01:39:41 am »

Made a deer for Traversia:



It's sort of a mix between a Chital (Spotted deer) and a Reindeer.  The antlers were kind of weird to do, because I had to keep the side-view perspective for the deer, but I couldn't really get the antlers to look right from that direction.  So I just had them at a slight angle.
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Sketchwhale
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« Reply #22302 on: April 19, 2013, 01:41:27 am »

schoq and jaws01: Those are insanely cute. Thank you guys, you are so nice. I don't think I could have done what you did. I'd argue it isn't what I was going for, but holy crap they are good Smiley
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Schoq
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« Reply #22303 on: April 19, 2013, 02:40:32 am »

It seems the point of my joke edit flew over everyone's head. It was to show what happens when you move things around just for the sake of it, exaggerated to show what I see when I look at almost any 2D game idle animation, most are completely ridiculous to me.

But if some enjoy it for other reasons then I guess that's good too.
« Last Edit: April 19, 2013, 02:45:44 am by Schoq » Logged

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Sketchwhale
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« Reply #22304 on: April 19, 2013, 03:30:47 am »

Schoq: Got me Smiley You might have been right to begin with: Idly "animation" could be said to be unnecessary in this resolution.
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TPathuis
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« Reply #22305 on: April 19, 2013, 06:06:59 am »

Pretty much my first pixel art/animation ever.



It's an idle animation, again bouncy and ridiculous, for the game I am working on called LaserJet.
(Check it out here: http://forums.tigsource.com/index.php?topic=32927.0)

Please let me know what you think could improve it/give it more character, or perhaps I can do something completely different with it,  something else than the 'generic' bounce?
« Last Edit: April 19, 2013, 07:30:31 am by TPathuis » Logged

Udderdude
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« Reply #22306 on: April 19, 2013, 06:40:18 am »

Slow him down a bit and it'll be ok.
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #22307 on: April 19, 2013, 07:07:18 am »

When in doubt: Make it bounce

Bring it down bitch.
Let me see you back it up.
Drop that ass down low then pick that mutha fucka up.
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Cellusious
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« Reply #22308 on: April 19, 2013, 09:32:36 am »


*Fixed.
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SolarLune
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Hmm.


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« Reply #22309 on: April 19, 2013, 10:38:16 am »

The bricks in the dirt shouldn't have light areas, unless they're sticking out in the third dimension (toward the camera), the bricks on the underside of the staircase shouldn't have a highlight. That's pretty much my only crits. Otherwise, it's really excellent-looking!
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JCity
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« Reply #22310 on: April 19, 2013, 12:19:57 pm »


*Fixed.
Lookin' real good!  Grin
 

Been messing around with smaller resolution sprites.

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beetleking22
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« Reply #22311 on: April 19, 2013, 12:57:59 pm »



Upper vs lower,

also, this doesn't look that terrible. (so it might be final art style for echro)


<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3  Hand Fork Left Hand Knife Right Can I eat this?
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poe
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« Reply #22312 on: April 19, 2013, 01:45:35 pm »

Been messing around with smaller resolution sprites.



Please say these are going in a game! Smiley
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TNERB
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« Reply #22313 on: April 19, 2013, 07:47:27 pm »



 

Been messing around with smaller resolution sprites.



These are huge improvements over what you had shown awhile back.
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Ashkin
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« Reply #22314 on: April 19, 2013, 09:11:28 pm »

Cellusious: You're definitely improving- though you might be taking a little too much inspiration from Geti's style Wink
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tnr
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« Reply #22315 on: April 19, 2013, 09:52:07 pm »


*Fixed.
Lookin' real good!  Grin
 

Been messing around with smaller resolution sprites.


God, I want to play a game that looks like that so much.
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Quarry
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« Reply #22316 on: April 20, 2013, 12:45:21 am »





Lower your pitchforks, please
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gggfhfdh
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« Reply #22317 on: April 20, 2013, 07:14:02 am »

Removed most jaggies using the pixeljoint guide as a reference. If I did animate this character it'd be a simpler version.

Loads of fun though.



this is both pillowshaded and dealing with the whole "shade along the lines" thing somehow

try to fix that???
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JCity
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« Reply #22318 on: April 20, 2013, 07:28:45 am »

poe: Yup I am attempting to make a game using those sprites.  Wink
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Conker534
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« Reply #22319 on: April 20, 2013, 08:49:12 am »

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