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1034235 Posts in 41713 Topics- by 33318 Members - Latest Member: Kadavul

August 20, 2014, 08:33:36 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2852991 times)
Cellusious
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« Reply #22455 on: April 25, 2013, 01:31:27 PM »

Nevermind the vignette effect from the engine,  Hand Point Left Who, Me?
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JobLeonard
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« Reply #22456 on: April 25, 2013, 02:27:51 PM »

i keep thinking it would be easier to tell if we could see this in motion
like

this style just has that kind of feel to it and its bugging me because what people say based off of the static images might not end up being the best???
This! A good palette for static images is not necessarily the same as a good palette for ones in motion!
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abeaver
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« Reply #22457 on: April 25, 2013, 03:14:56 PM »

i jus shidded out some pixelz, barbz

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Trystin
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« Reply #22458 on: April 25, 2013, 04:40:48 PM »

Nevermind the vignette effect from the engine,  Hand Point Left Who, Me?


Holy shit that looks awesome! Love the details.
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Giovanni
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« Reply #22459 on: April 25, 2013, 04:46:16 PM »



Whales with gun flippers and propeller fins!
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ClayB
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« Reply #22460 on: April 25, 2013, 05:08:14 PM »



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Gravity Games
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« Reply #22461 on: April 25, 2013, 05:21:11 PM »

Well, this is probably going to look terrible, but I decided to scale up one of my smaller cartoony sprites and smooth it out a bit. I know I probably have a ways to go to get the shading looking right, but do you think it looks okay so far?



Psuedo-edit: I just realized that the left hand needs a thicker outline, but I'll probably fix that later...
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DustyDrake
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« Reply #22462 on: April 25, 2013, 05:42:11 PM »

Personally, I don't like the character design all that much, but here's how I'd do it:
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Strife
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« Reply #22463 on: April 25, 2013, 09:57:24 PM »

i keep thinking it would be easier to tell if we could see this in motion
like

this style just has that kind of feel to it and its bugging me because what people say based off of the static images might not end up being the best???
This! A good palette for static images is not necessarily the same as a good palette for ones in motion!

Makes sense to me. I'll hold off on palette adjustments until Carol's spriteset is complete, and then record some gameplay footage. Given that it's, well, footage instead of pixel art, I may have to post it in another topic. (Unless it's one of those moving GIFs, but my recording software doesn't have an option for those.)
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Cellusious
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« Reply #22464 on: April 26, 2013, 12:33:47 AM »





i do love me some great character design and pixel work. Really cool palette too.
only crit that comes to mind is the mirrored ground
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Franklins Ghost
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« Reply #22465 on: April 26, 2013, 04:48:00 AM »

Given that it's, well, footage instead of pixel art, I may have to post it in another topic. (Unless it's one of those moving GIFs, but my recording software doesn't have an option for those.)

http://forums.tigsource.com/index.php?topic=32077.0


LICECAP
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Maud'Dib Atreides
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« Reply #22466 on: April 26, 2013, 12:06:42 PM »

Well, this is probably going to look terrible, but I decided to scale up one of my smaller cartoony sprites and smooth it out a bit. I know I probably have a ways to go to get the shading looking right, but do you think it looks okay so far?



Psuedo-edit: I just realized that the left hand needs a thicker outline, but I'll probably fix that later...

Gravity Games, I love the small reflection in the eyes, it's where my eyes were first drawn.
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Gravity Games
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« Reply #22467 on: April 26, 2013, 02:34:16 PM »

Personally, I don't like the character design all that much, but here's how I'd do it:


Eh, I personally like it, but everyone has different opinions. I do love what you did with the right arm though, it looks nice like that.
Gravity Games, I love the small reflection in the eyes, it's where my eyes were first drawn.

Thanks!
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Lemoncog
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« Reply #22468 on: April 26, 2013, 04:18:39 PM »

Drew a dog and gave it a simple animation. I think its head and torso need to move too.
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Delicious
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« Reply #22469 on: April 26, 2013, 05:18:02 PM »

done (for now)

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