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1044340 Posts in 42318 Topics- by 34001 Members - Latest Member: postpwn

September 20, 2014, 06:00:46 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2936409 times)
Gravity Games
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« Reply #22460 on: April 25, 2013, 05:21:11 PM »

Well, this is probably going to look terrible, but I decided to scale up one of my smaller cartoony sprites and smooth it out a bit. I know I probably have a ways to go to get the shading looking right, but do you think it looks okay so far?



Psuedo-edit: I just realized that the left hand needs a thicker outline, but I'll probably fix that later...
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DustyDrake
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« Reply #22461 on: April 25, 2013, 05:42:11 PM »

Personally, I don't like the character design all that much, but here's how I'd do it:
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Strife
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« Reply #22462 on: April 25, 2013, 09:57:24 PM »

i keep thinking it would be easier to tell if we could see this in motion
like

this style just has that kind of feel to it and its bugging me because what people say based off of the static images might not end up being the best???
This! A good palette for static images is not necessarily the same as a good palette for ones in motion!

Makes sense to me. I'll hold off on palette adjustments until Carol's spriteset is complete, and then record some gameplay footage. Given that it's, well, footage instead of pixel art, I may have to post it in another topic. (Unless it's one of those moving GIFs, but my recording software doesn't have an option for those.)
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Cellusious
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« Reply #22463 on: April 26, 2013, 12:33:47 AM »





i do love me some great character design and pixel work. Really cool palette too.
only crit that comes to mind is the mirrored ground
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Franklins Ghost
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« Reply #22464 on: April 26, 2013, 04:48:00 AM »

Given that it's, well, footage instead of pixel art, I may have to post it in another topic. (Unless it's one of those moving GIFs, but my recording software doesn't have an option for those.)

http://forums.tigsource.com/index.php?topic=32077.0


LICECAP
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Maud'Dib Atreides
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« Reply #22465 on: April 26, 2013, 12:06:42 PM »

Well, this is probably going to look terrible, but I decided to scale up one of my smaller cartoony sprites and smooth it out a bit. I know I probably have a ways to go to get the shading looking right, but do you think it looks okay so far?



Psuedo-edit: I just realized that the left hand needs a thicker outline, but I'll probably fix that later...

Gravity Games, I love the small reflection in the eyes, it's where my eyes were first drawn.
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Gravity Games
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« Reply #22466 on: April 26, 2013, 02:34:16 PM »

Personally, I don't like the character design all that much, but here's how I'd do it:


Eh, I personally like it, but everyone has different opinions. I do love what you did with the right arm though, it looks nice like that.
Gravity Games, I love the small reflection in the eyes, it's where my eyes were first drawn.

Thanks!
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Lemoncog
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« Reply #22467 on: April 26, 2013, 04:18:39 PM »

Drew a dog and gave it a simple animation. I think its head and torso need to move too.
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Delicious
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« Reply #22468 on: April 26, 2013, 05:18:02 PM »

done (for now)

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« Reply #22469 on: April 26, 2013, 05:20:03 PM »

That's amazing.
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Gravity Games
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« Reply #22470 on: April 26, 2013, 05:30:27 PM »

Drew a dog and gave it a simple animation. I think its head and torso need to move too.


Yes, they probably do. Other than that, it looks okay, although its highly stylized (that's not really a bad thing...).

done (for now)

[ Awesome image ]

Shocked

...nice.
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tertalsoup
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« Reply #22471 on: April 26, 2013, 05:45:08 PM »




I think I overdid it...

Not at all! It looks much better.
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DanFessler
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« Reply #22472 on: April 26, 2013, 07:45:27 PM »

done (for now)



Truly is a wonderful piece man.  I wanna pixel now
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Forstride
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« Reply #22473 on: April 27, 2013, 01:09:55 AM »



Thing I did for Ludum Dare.
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keo
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« Reply #22474 on: April 27, 2013, 11:37:03 AM »

I made a thing too.

it has plobrems.
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Delicious
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« Reply #22475 on: April 27, 2013, 11:58:02 AM »

Thanks guys, means a lot to me Smiley

Ah, BlueName, that's pretty sweet. Really creepy.
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« Reply #22476 on: April 27, 2013, 12:53:01 PM »

thank ya pretty stellar watching the progress on that werewolf how long have you been working on it?
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Fallsburg
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« Reply #22477 on: April 27, 2013, 01:05:28 PM »


Thing I did for Ludum Dare.

The lighting is a bit off (if the shadows are cast from the sun that appears to be directly overhead, why is it lighter on the front?), but I love it.
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Cellusious
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« Reply #22478 on: April 27, 2013, 01:30:50 PM »

I do not like my art, and i do not understand those who do.

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ClayB
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« Reply #22479 on: April 27, 2013, 02:31:09 PM »

I do not like my art, and i do not understand those who do.

dont we all feel that sometimes Sad

try doing some stuff way out of your comfort zone. it can be enlightening  Hand Thumbs Up Left Wink
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