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998344 Posts in 39153 Topics- by 30563 Members - Latest Member: onimor

April 18, 2014, 10:53:01 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2657278 times)
dirtyhand
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« Reply #22680 on: May 07, 2013, 10:36:45 PM »

And now the Wizard.

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beetleking22
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« Reply #22681 on: May 07, 2013, 10:53:19 PM »

And now the Wizard.



You should make game with simplistic graphic style.
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meek
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« Reply #22682 on: May 08, 2013, 01:24:38 AM »



From a while ago, but showing the building process in Dying Sun
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Cellusious
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« Reply #22683 on: May 08, 2013, 09:22:30 AM »



From a while ago, but showing the building process in Dying Sun

The walk animation looks pretty funky.

Work in progress,
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DrDerekDoctors
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« Reply #22684 on: May 08, 2013, 09:38:27 AM »



From a while ago, but showing the building process in Dying Sun

The walk animation looks pretty funky.

It kinda' reminds me of the walking in Skool Daze and Back 2 Skool on the Speccy, so I likes it!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
rosholger
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« Reply #22685 on: May 08, 2013, 10:44:35 AM »

Quote
Answered via twitter, letīs see if it helps you a little bit: https://twitter.com/egoitzOsa/status/331361294382944256
Lovely editor! If only there were a option for deactivating layers?
to make a layer visible/invisible press tab and then you see a list of the layers on the left and you click the weird thing leftmost cheers
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stickadtroja
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« Reply #22686 on: May 08, 2013, 11:15:19 AM »

meek that looks really nice! but you have one big issue in my opinion, contrast. the horse and the ground pops out right now as the most contrasty, so you should add some darker colours to all the people and the house. the house really blends in with the background right now. also i cant stand that sharp green grass-colour. hope you dont mind; i made an overpaint to demonstrate.



maybe mine got a bit TOO dark but still, i hope you see my point.
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orange08
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« Reply #22687 on: May 08, 2013, 12:39:48 PM »

>image<

From a while ago, but showing the building process in Dying Sun

Might just be me but some of the snow particles look a bit large.
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dirtyhand
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« Reply #22688 on: May 08, 2013, 02:12:48 PM »

And now the Wizard.



You should make game with simplistic graphic style.

That's the plan!
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Strife
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« Reply #22689 on: May 08, 2013, 02:14:18 PM »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.
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saibot216
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« Reply #22690 on: May 08, 2013, 03:31:27 PM »



Oooh, this is good!
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DeadPixel
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« Reply #22691 on: May 08, 2013, 03:40:28 PM »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.

Castles by Interplay Smiley
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Atnas
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« Reply #22692 on: May 08, 2013, 03:49:45 PM »



self portrait
<3<3 shawny take me now those flats mmm
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Strife
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StrifeNet7
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« Reply #22693 on: May 08, 2013, 04:00:08 PM »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.

Castles by Interplay Smiley

Yes! That's the one. Smiley Ah, memories.
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TheNineRings
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« Reply #22694 on: May 08, 2013, 05:09:06 PM »

All gather around, for it is story time.

I like to think that everyone has that one game they've played that originally got them into pixel art, what hooked me was Cave Story. I had tried it numerous times before but it was always extremely mediocre and was already in the shadow of a friend who was already good pixel art. For some reason immediately after playing Cave Story I had this massive burst of motivation to give the pixels another go. It's funny because most people assume I pull most of my inspiration from Sword and Sworcey or SOTC. SOTC is sort of programmed into my brain naturally, but I actually used tall skinny forms before I knew of Super Brothers. Regardless, here's some stuff I dug up that resembles my admiration of Studio Pixel's work the most. It's kinda old, but iv'e only been doing pixel art for three years now.  Cave Story


I want to play something that looks like this so much. ;-; I think playing a game as a Vexon would be awesome, and your style is just beautiful.
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