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July 06, 2015, 08:38:29 pm

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3542879 times)
Cellusious
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« Reply #22660 on: May 08, 2013, 09:22:30 am »



From a while ago, but showing the building process in Dying Sun

The walk animation looks pretty funky.

Work in progress,
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DrDerekDoctors
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« Reply #22661 on: May 08, 2013, 09:38:27 am »



From a while ago, but showing the building process in Dying Sun

The walk animation looks pretty funky.

It kinda' reminds me of the walking in Skool Daze and Back 2 Skool on the Speccy, so I likes it!
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« Reply #22662 on: May 08, 2013, 10:44:35 am »

Quote
Answered via twitter, let´s see if it helps you a little bit: https://twitter.com/egoitzOsa/status/331361294382944256
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stickadtroja
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« Reply #22663 on: May 08, 2013, 11:15:19 am »

meek that looks really nice! but you have one big issue in my opinion, contrast. the horse and the ground pops out right now as the most contrasty, so you should add some darker colours to all the people and the house. the house really blends in with the background right now. also i cant stand that sharp green grass-colour. hope you dont mind; i made an overpaint to demonstrate.



maybe mine got a bit TOO dark but still, i hope you see my point.
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orange08
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« Reply #22664 on: May 08, 2013, 12:39:48 pm »

>image<

From a while ago, but showing the building process in Dying Sun

Might just be me but some of the snow particles look a bit large.
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dirtyhand
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« Reply #22665 on: May 08, 2013, 02:12:48 pm »

And now the Wizard.



You should make game with simplistic graphic style.

That's the plan!
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Strife
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« Reply #22666 on: May 08, 2013, 02:14:18 pm »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.
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saibot216
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« Reply #22667 on: May 08, 2013, 03:31:27 pm »



Oooh, this is good!
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DeadPixel
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« Reply #22668 on: May 08, 2013, 03:40:28 pm »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.

Castles by Interplay Smiley
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« Reply #22669 on: May 08, 2013, 03:49:45 pm »



self portrait
<3<3 shawny take me now those flats mmm
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Strife
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« Reply #22670 on: May 08, 2013, 04:00:08 pm »

The building scene gave me nostalgia goosebumps. I remember playing this old DOS game where you had to build a castle by placing individual wall segments, and you could actually see the little peasants walking around it as they built it. I can't remember the name of it but I wish I did; It was pretty fun. xD (I know that it had an option to choose between fantasy/reality, but I think the only difference it made was whether or not humans or orcs attacked your castle.)

Anyway, looks really charming. I agree with stick on a slight contrast bump for the castle.

Castles by Interplay Smiley

Yes! That's the one. Smiley Ah, memories.
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tnr
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« Reply #22671 on: May 08, 2013, 05:09:06 pm »

All gather around, for it is story time.

I like to think that everyone has that one game they've played that originally got them into pixel art, what hooked me was Cave Story. I had tried it numerous times before but it was always extremely mediocre and was already in the shadow of a friend who was already good pixel art. For some reason immediately after playing Cave Story I had this massive burst of motivation to give the pixels another go. It's funny because most people assume I pull most of my inspiration from Sword and Sworcey or SOTC. SOTC is sort of programmed into my brain naturally, but I actually used tall skinny forms before I knew of Super Brothers. Regardless, here's some stuff I dug up that resembles my admiration of Studio Pixel's work the most. It's kinda old, but iv'e only been doing pixel art for three years now.  Cave Story


I want to play something that looks like this so much. ;-; I think playing a game as a Vexon would be awesome, and your style is just beautiful.
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« Reply #22672 on: May 08, 2013, 11:10:28 pm »

Iron Man!

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Dr. Cooldude
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« Reply #22673 on: May 09, 2013, 03:06:47 am »



self portrait
Just saw it on Pixel Joint, the palette is amazing <3
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swordofkings128
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« Reply #22674 on: May 09, 2013, 06:26:39 am »



lately my pixelling has a little... on the rocks wouldn't you say?

*that grass tile is so bad btw don't even look at it*
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mono
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« Reply #22675 on: May 09, 2013, 06:30:30 am »



lately my pixelling has a little... on the rocks wouldn't you say?

*that grass tile is so bad btw don't even look at it*

I think you should clean up those rocks a bit, it looks like you placed some pixels kind of at random. The outline especially could use some work.
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meek
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« Reply #22676 on: May 09, 2013, 07:41:40 am »

meek that looks really nice! but you have one big issue in my opinion, contrast. the horse and the ground pops out right now as the most contrasty, so you should add some darker colours to all the people and the house. the house really blends in with the background right now. also i cant stand that sharp green grass-colour. hope you dont mind; i made an overpaint to demonstrate.



maybe mine got a bit TOO dark but still, i hope you see my point.


Really like the colours in this. The only problem is the work innvolved with going over every sprite and changing the contrast. I suppose doing it to things like the ground and buildings. won't be so difficult, though. Thanks a lot for the feedback.
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swordofkings128
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« Reply #22677 on: May 09, 2013, 10:10:17 am »



lately my pixelling has a little... on the rocks wouldn't you say?

*that grass tile is so bad btw don't even look at it*

I think you should clean up those rocks a bit, it looks like you placed some pixels kind of at random. The outline especially could use some work.

Ight thanks, when I get home ima fix the outline. Maybe make the outline a little more... Boulder. Wink
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« Reply #22678 on: May 09, 2013, 01:26:17 pm »

I AM IRON MAN

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« Reply #22679 on: May 09, 2013, 01:42:22 pm »

All gather around, for it is story time.

I like to think that everyone has that one game they've played that originally got them into pixel art, what hooked me was Cave Story. I had tried it numerous times before but it was always extremely mediocre and was already in the shadow of a friend who was already good pixel art. For some reason immediately after playing Cave Story I had this massive burst of motivation to give the pixels another go. It's funny because most people assume I pull most of my inspiration from Sword and Sworcey or SOTC. SOTC is sort of programmed into my brain naturally, but I actually used tall skinny forms before I knew of Super Brothers. Regardless, here's some stuff I dug up that resembles my admiration of Studio Pixel's work the most. It's kinda old, but iv'e only been doing pixel art for three years now.  Cave Story


I want to play something that looks like this so much. ;-; I think playing a game as a Vexon would be awesome, and your style is just beautiful.

I'd be more than happy to make a game with this aesthetic after I finish Lit. I always have trouble finding willing programmers though.

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