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July 28, 2015, 11:46:11 am

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3594835 times)
dirtyhand
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« Reply #22680 on: May 09, 2013, 01:48:00 pm »

I AM IRON MAN



LIKE. I can see now how a good color palette can make it pop out more.
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Blambo
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« Reply #22681 on: May 09, 2013, 01:49:48 pm »

I AM IRON MAN



Cool, seems a bit unsaturated though.
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RustyMohawk
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« Reply #22682 on: May 09, 2013, 02:05:30 pm »

All gather around, for it is story time.

I like to think that everyone has that one game they've played that originally got them into pixel art, what hooked me was Cave Story. I had tried it numerous times before but it was always extremely mediocre and was already in the shadow of a friend who was already good pixel art. For some reason immediately after playing Cave Story I had this massive burst of motivation to give the pixels another go. It's funny because most people assume I pull most of my inspiration from Sword and Sworcey or SOTC. SOTC is sort of programmed into my brain naturally, but I actually used tall skinny forms before I knew of Super Brothers. Regardless, here's some stuff I dug up that resembles my admiration of Studio Pixel's work the most. It's kinda old, but iv'e only been doing pixel art for three years now.  Cave Story


I want to play something that looks like this so much. ;-; I think playing a game as a Vexon would be awesome, and your style is just beautiful.

I'd be more than happy to make a game with this aesthetic after I finish Lit. I always have trouble finding willing programmers though.


If you start assembling a team, I'd like to put my name in the ring.
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RustyMohawk
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« Reply #22683 on: May 09, 2013, 03:35:41 pm »

I AM IRON MAN



No i am iron man!

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Medevenx
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« Reply #22684 on: May 09, 2013, 03:46:48 pm »

lol

I AM UNFINISHED IRON MAN that needs a new original pose and pls forgive me for copy pasta effects

->


2x

Colors better? I feel like it's less accurate now..
« Last Edit: May 09, 2013, 04:38:09 pm by Medevenx » Logged

Blambo
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« Reply #22685 on: May 09, 2013, 03:49:14 pm »

Shoots jets of ranch dressing from his feet and hands.
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Medevenx
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« Reply #22686 on: May 09, 2013, 05:54:07 pm »

Done?

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dirtyhand
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« Reply #22687 on: May 09, 2013, 06:39:06 pm »

Nice. Do Batman!
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Maud'Dib Atreides
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« Reply #22688 on: May 09, 2013, 07:54:01 pm »


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« Reply #22689 on: May 09, 2013, 10:06:42 pm »



A Bunch of Indies (part one?)
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Belimoth
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« Reply #22690 on: May 09, 2013, 10:29:05 pm »

Ha! Good stuff.
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Impmaster
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Scary, isn't it?


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« Reply #22691 on: May 09, 2013, 11:09:20 pm »

A Bunch of Indies (part one?)

Are these famous indies? If so, who's the naked one?
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Belimoth
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« Reply #22692 on: May 09, 2013, 11:16:04 pm »

I dunno some nobody probably.
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Oddball
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« Reply #22693 on: May 09, 2013, 11:33:41 pm »

I'm amazed by how many of these I recognise. Good work.
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Jad
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« Reply #22694 on: May 10, 2013, 12:03:06 am »



lately my pixelling has a little... on the rocks wouldn't you say?

*that grass tile is so bad btw don't even look at it*

I think you should clean up those rocks a bit, it looks like you placed some pixels kind of at random. The outline especially could use some work.

Ight thanks, when I get home ima fix the outline. Maybe make the outline a little more... Boulder. Wink

I apologize for quoting two posts AND an image.

Dear mister Sword Of Kings One Hundred And Twenty Eight,

I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.

What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.

But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)

Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.

And, hey, you definitely have it in you, the pixeling thing, hang in there <3
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olli
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« Reply #22695 on: May 10, 2013, 12:50:09 am »





cat machinegun vs dog bazooka
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Medevenx
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« Reply #22696 on: May 10, 2013, 12:56:36 am »

or

Leaning towards 2. I'll draw Bane.
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Bandages
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« Reply #22697 on: May 10, 2013, 12:56:47 am »

that's twisted, and wonderful
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surt
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« Reply #22698 on: May 10, 2013, 01:00:09 am »

olli: I guess they fire fur metal hack-et rounds and anti-poo-sonel rockets.
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swordofkings128
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« Reply #22699 on: May 10, 2013, 06:38:17 am »


I apologize for quoting two posts AND an image.

Dear mister Sword Of Kings One Hundred And Twenty Eight,

I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.

What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.

But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)

Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.

And, hey, you definitely have it in you, the pixeling thing, hang in there <3



Thanks for the advice Smiley I think this is better, thought about it more like a 3d model. I don't want to give it like flat faces, its supposed to be a smoother type rock. and yeah i'm really not looking to make a really stylized look, something similar to an snes jrpg, but with a more western take on things.
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