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1056200 Posts in 42891 Topics- by 34838 Members - Latest Member: Mezrin

October 22, 2014, 04:38:40 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3000698 times)
Maud'Dib Atreides
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« Reply #22700 on: May 09, 2013, 07:54:01 PM »


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Andrio
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« Reply #22701 on: May 09, 2013, 10:06:42 PM »



A Bunch of Indies (part one?)
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Belimoth
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« Reply #22702 on: May 09, 2013, 10:29:05 PM »

Ha! Good stuff.
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Impmaster
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Scary, isn't it?


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« Reply #22703 on: May 09, 2013, 11:09:20 PM »

A Bunch of Indies (part one?)

Are these famous indies? If so, who's the naked one?
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Belimoth
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« Reply #22704 on: May 09, 2013, 11:16:04 PM »

I dunno some nobody probably.
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Oddball
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« Reply #22705 on: May 09, 2013, 11:33:41 PM »

I'm amazed by how many of these I recognise. Good work.
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Jad
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« Reply #22706 on: May 10, 2013, 12:03:06 AM »



lately my pixelling has a little... on the rocks wouldn't you say?

*that grass tile is so bad btw don't even look at it*

I think you should clean up those rocks a bit, it looks like you placed some pixels kind of at random. The outline especially could use some work.

Ight thanks, when I get home ima fix the outline. Maybe make the outline a little more... Boulder. Wink

I apologize for quoting two posts AND an image.

Dear mister Sword Of Kings One Hundred And Twenty Eight,

I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.

What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.

But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)

Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.

And, hey, you definitely have it in you, the pixeling thing, hang in there <3
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olli
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« Reply #22707 on: May 10, 2013, 12:50:09 AM »





cat machinegun vs dog bazooka
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Medevenx
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« Reply #22708 on: May 10, 2013, 12:56:36 AM »

or

Leaning towards 2. I'll draw Bane.
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Bandages
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« Reply #22709 on: May 10, 2013, 12:56:47 AM »

that's twisted, and wonderful
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surt
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« Reply #22710 on: May 10, 2013, 01:00:09 AM »

olli: I guess they fire fur metal hack-et rounds and anti-poo-sonel rockets.
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swordofkings128
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« Reply #22711 on: May 10, 2013, 06:38:17 AM »


I apologize for quoting two posts AND an image.

Dear mister Sword Of Kings One Hundred And Twenty Eight,

I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.

What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.

But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)

Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.

And, hey, you definitely have it in you, the pixeling thing, hang in there <3



Thanks for the advice Smiley I think this is better, thought about it more like a 3d model. I don't want to give it like flat faces, its supposed to be a smoother type rock. and yeah i'm really not looking to make a really stylized look, something similar to an snes jrpg, but with a more western take on things.
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Dooleus
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« Reply #22712 on: May 10, 2013, 09:18:55 AM »

Hey, everyone. I'm a musician but I just made my first sprite and animation, and wanted to share it:



It's not much compared to the work I see in this thread, but it's something, at least. :)

Any advice?
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mushroomized
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« Reply #22713 on: May 10, 2013, 11:19:52 AM »

Hey, everyone. I'm a musician but I just made my first sprite and animation, and wanted to share it:



It's not much compared to the work I see in this thread, but it's something, at least. Smiley

Any advice?
hehe thats neat, you should make him do more moves
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coca cola
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« Reply #22714 on: May 10, 2013, 01:48:23 PM »

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saibot216
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« Reply #22715 on: May 10, 2013, 02:39:48 PM »





cat machinegun vs dog bazooka

omg, that's brilliant.
Reminds me of the wrist mounted dog launcher in whatever FF that was in.
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olli
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« Reply #22716 on: May 10, 2013, 03:02:53 PM »



Not sure how to do the projectiles tastefully
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mono
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« Reply #22717 on: May 10, 2013, 03:04:01 PM »

dont
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BLAMBO
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« Reply #22718 on: May 10, 2013, 03:06:02 PM »

If that dog doesn't shoot shit, I'm going to MAKE it shoot shit.
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Udderdude
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« Reply #22719 on: May 10, 2013, 03:11:24 PM »

Not sure how to do the projectiles tastefully

I don't think that's possible.
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