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1096184 Posts in 45399 Topics- by 37182 Members - Latest Member: missionctrl

March 02, 2015, 04:35:36 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3238641 times)
todd
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« Reply #22860 on: May 19, 2013, 08:37:01 AM »



i first read it as "that's when i realized i has not a fish, but it has too late". it came off as meme-ish to me until i read the text on your website
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Strife
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« Reply #22861 on: May 19, 2013, 08:44:15 AM »

i first read it as "that's when i realized i has not a fish, but it has too late". it came off as meme-ish to me until i read the text on your website

Same. The colors also remind me a lot of Lois from Family Guy. xD
Nevertheless I am quite intrigued to see where this goes.
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FrankForce
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« Reply #22862 on: May 19, 2013, 09:19:59 AM »

Frankforce, looks nice and smooth as well! I'm not so keen on the square head of the player character though.

Thanks, it is like that on purpose though, the name of the game is SQUAREsville. Also from a design perspective to make the player more visible on tiny Sifteo cubes I tried to fill up the space as much as possible. The other NPCs in the game will not have square heads, I will post some soon.
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Strife
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« Reply #22863 on: May 19, 2013, 12:30:15 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )
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Dr. Cooldude
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« Reply #22864 on: May 19, 2013, 12:34:27 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )

Looks great, love the character design! Smiley
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Cellusious
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« Reply #22865 on: May 19, 2013, 01:57:04 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )

The tail looks pretty weak compared to the rest. The tooth looks weird too.
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Blambo
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« Reply #22866 on: May 19, 2013, 04:18:55 PM »



Which is the least shitty/usable?
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Dualmask
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« Reply #22867 on: May 19, 2013, 07:14:44 PM »

Not exactly pixel art, but here are some sprite designs I'm working on for a beat-em-up game idea I have.



this last one is a simple combo string that ends with an energy blast I have yet to add (along with the lighting/shadows).
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Dualmask
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« Reply #22868 on: May 19, 2013, 07:16:48 PM »



Which is the least shitty/usable?

The second and eighth sets catch my eye best. It must be those highlights/accents on the tops of the bricks contrasted with the darker colors.
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ETG
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« Reply #22869 on: May 19, 2013, 07:31:27 PM »



Which is the least shitty/usable?

The least usable one? That would be either bottom rightmost sets. Overuse of black makes it hard to tell wall from floor.

But I like the darker walls with the bluer floors, or the brighter walls with the grayer floor. 8th, or 9th.
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Schoq
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« Reply #22870 on: May 20, 2013, 05:44:01 AM »

Not exactly pixel art, but here are some sprite designs I'm working on for a beat-em-up game idea I have.
[...]
this last one is a simple combo string that ends with an energy blast I have yet to add (along with the lighting/shadows).
Those are pretty cool, but this thread is for pixel art. There are other more suitable art threads you could post them in.
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« Reply #22871 on: May 20, 2013, 06:37:41 AM »

just realized I never posted here my glorious animations

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shao
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« Reply #22872 on: May 20, 2013, 06:59:59 AM »

just realized I never posted here my glorious animations



Its good!.
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Dualmask
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« Reply #22873 on: May 20, 2013, 07:46:46 AM »

Not exactly pixel art, but here are some sprite designs I'm working on for a beat-em-up game idea I have.
[...]
this last one is a simple combo string that ends with an energy blast I have yet to add (along with the lighting/shadows).
Those are pretty cool, but this thread is for pixel art. There are other more suitable art threads you could post them in.

Ah, sorry. I didn't know there were other threads.
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Xion
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« Reply #22874 on: May 20, 2013, 09:49:14 AM »

do not fret sir, you can find such a such o'er yonder
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RopeDrink
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« Reply #22875 on: May 20, 2013, 10:35:44 AM »

I keep seeing everyone with their really small pixel works of characters and try as I might I simply cannot do anything that looks decent. Doodled this but it clearly sucks.



I'm desperately trying to get better so I can create a character for a game but no matter what I do, big or small, I just can't make anything decent.
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Dualmask
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« Reply #22876 on: May 20, 2013, 11:32:28 AM »

I keep seeing everyone with their really small pixel works of characters and try as I might I simply cannot do anything that looks decent. Doodled this but it clearly sucks.



I'm desperately trying to get better so I can create a character for a game but no matter what I do, big or small, I just can't make anything decent.

The first thing you have to do is stop telling yourself it sucks. Whether you believe you can or you can't do something, you're right.

The second thing you need to do is come up with a plan. What exactly is it you're trying to design? Platformer? RPG? I'd say find a game you like and try to emulate that style as best you can, by hand first, and then take it to pixels.
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Cellusious
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« Reply #22877 on: May 20, 2013, 12:20:49 PM »

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RopeDrink
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« Reply #22878 on: May 20, 2013, 01:57:23 PM »

I keep seeing everyone with their really small pixel works of characters and try as I might I simply cannot do anything that looks decent. Doodled this but it clearly sucks.



I'm desperately trying to get better so I can create a character for a game but no matter what I do, big or small, I just can't make anything decent.

The first thing you have to do is stop telling yourself it sucks. Whether you believe you can or you can't do something, you're right.

The second thing you need to do is come up with a plan. What exactly is it you're trying to design? Platformer? RPG? I'd say find a game you like and try to emulate that style as best you can, by hand first, and then take it to pixels.

I have a plan set out, game wise, but I won't get it started unless I can get my hands on some characters - Sadly there's nothing free out there that is useable for what I have in mind so I have to try my hand as a newb to design two characters myself. I've tried large pixel art and tiny pixel art and on every occasion nothing seemed to fit, or at least click in my head where something I'm drawing sticks out as something I feel like I should run with.

I'm trying as much as I can but nothing seems to really work so far, so I get disappointed and scrap my stuff.

I've only managed to half do those two drawings I've linked and neither is useful to me in the end.

For the record I'm aiming to make a game along the lines of Lone Survivor - Less story based, more adventure/horror/survival so I need at the very least, a protaganist, an antagonist and to design the world itself. So far, 0% progress because I can't seem to find an art style I can draw consistently & satisfactory.

Aside from the above miniature pixel thing, this was the only thing I completed:



This was just to practice in general but ultimately it's far too large.

I've gone to the very start of this Thread and checked every single page (up to 175 so far, still going through them, there's over 1500 of them in total to get through) and many pictures I've seen from other people have given some inspiration but try as I might, I can't seem to do something from my own hands that I'd be happy to work with.

I'll keep trying but as long as this stays frustrating and I make no progress, I won't shy away from calling myself garbage at pixel art.
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Dualmask
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« Reply #22879 on: May 20, 2013, 03:05:14 PM »

I keep seeing everyone with their really small pixel works of characters and try as I might I simply cannot do anything that looks decent. Doodled this but it clearly sucks.



I'm desperately trying to get better so I can create a character for a game but no matter what I do, big or small, I just can't make anything decent.

The first thing you have to do is stop telling yourself it sucks. Whether you believe you can or you can't do something, you're right.

The second thing you need to do is come up with a plan. What exactly is it you're trying to design? Platformer? RPG? I'd say find a game you like and try to emulate that style as best you can, by hand first, and then take it to pixels.

I have a plan set out, game wise, but I won't get it started unless I can get my hands on some characters - Sadly there's nothing free out there that is useable for what I have in mind so I have to try my hand as a newb to design two characters myself. I've tried large pixel art and tiny pixel art and on every occasion nothing seemed to fit, or at least click in my head where something I'm drawing sticks out as something I feel like I should run with.

I'm trying as much as I can but nothing seems to really work so far, so I get disappointed and scrap my stuff.

I've only managed to half do those two drawings I've linked and neither is useful to me in the end.

For the record I'm aiming to make a game along the lines of Lone Survivor - Less story based, more adventure/horror/survival so I need at the very least, a protaganist, an antagonist and to design the world itself. So far, 0% progress because I can't seem to find an art style I can draw consistently & satisfactory.

Aside from the above miniature pixel thing, this was the only thing I completed:



This was just to practice in general but ultimately it's far too large.

I've gone to the very start of this Thread and checked every single page (up to 175 so far, still going through them, there's over 1500 of them in total to get through) and many pictures I've seen from other people have given some inspiration but try as I might, I can't seem to do something from my own hands that I'd be happy to work with.

I'll keep trying but as long as this stays frustrating and I make no progress, I won't shy away from calling myself garbage at pixel art.

You have a perfectionism problem. If you have the game idea in mind, why not start with some basic placeholder assets to test out the gameplay? Never mind art style right now, focus on logic and interactivity. You can always replace the assets later or enlist an artist if you show your engine has promise. Borrow some sprites from somewhere, even if they don't suit your vision, just to get something interactive moving. It may sound dull, but game design isn't all about art--which is something I really need to learn myself (I have the opposite problem--I'm fine with art direction but settling upon a gameplay approach is stifling me).

Mind you, I'm not exactly speaking from experience (I've only made one game in my entire life and it's total simplistic garbage), but rather from what I've gleaned from several game design-centric books and courses. One thing I know about game design is that it's better to get something interactive going and worry about art later, unless you can do it all at once
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