Although this isn't a game,
it might be
for a game.
(although, part two: I don't think games were ever pointed out as what this feedback forum is for, and instead it's just the connotation)
I wrote this in about an hour with very little aforehand knowledge in procedural generator. I got the idea for smoothing from ChevyRay's post on generation, but I gave it my own implementation.(actually, I never looked at his code at all)
I'd like some feedback on my cave/dungeon generator.
Particularly on how well you think it creates a playable level.(think overhead view, of course)
Also, at the moment, it seems a big haphazard to call it a
dungeon, so I'm thinking to expand on this more later to accommodate a uniform dungeon, rather than a cave.
The source is included, feel free to use it however you'd like. I wrote multiple algorithms for smoothing.
However, I urge you to just use my generator as an example for making your own!
I tried to make it as dynamic as possible-- as you can see, you can change tweak every single variable that my generator relies on.
Left click on the map to generate a new one. Right click to refine it.
green point is the starting point, red is the end.
DOWNLOAD IT NOWREAD MY EXPOSITION ON ITUpdate 1 - Added the ability to refine the generated map. This idea was from ChevyRay as well