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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationK2 [FINISHED]
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Melly
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« Reply #40 on: May 31, 2008, 04:11:53 PM »

Man that looks awesome Bezzy. Can't wait to play it.
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« Reply #41 on: May 31, 2008, 05:31:33 PM »

Do it Bez!   Kiss

What you have so far already looks freaking awesome! I love the way everything seems to be drawing little lines everywhere it moves. Such a neat aesthetic.
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Bezzy
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« Reply #42 on: May 31, 2008, 06:06:24 PM »

Thanks guys!

I haven't really been focusing on the aesthetic too hard in terms of things like palette, so it's a bit all over the place in that respect. JP calls it "The Debug Aesthetic".

After the compo, I can get it reigned in a little more... more concise, less all-over-the-shop.
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Melly
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« Reply #43 on: May 31, 2008, 06:10:13 PM »

Yeah, picking the right colors takes a while.

Good luck.
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« Reply #44 on: June 01, 2008, 02:53:15 PM »

Just played around with it... fantastic stuff man.  Very easy to discover what everything means / does just by futzing for a while.

I'm liking the XYZ->RGB sphere as an orientation device more and more.  Question is, do you mind having the screen be a rainbowy rainbow for 100% of gameplay.  It raises the Minter Quotient somewhat Smiley
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Melly
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« Reply #45 on: June 01, 2008, 03:29:00 PM »

Wait, this is in XNA?

Well, count me out of playing it then. I'm simply unable to make my computer install .NET 2.0 properly and I'm fed up with it.
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Bezzy
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« Reply #46 on: June 01, 2008, 05:17:58 PM »

Augh. I'm really sorry about that, melly. Don't imagine you'll be missing much, though.

Rest assured, that after the compo, I'll be moving it to Tao, or something with less silly install requirements than XNA, at least.

Okay. Here's the demo for anyone else who can do the XNA thing.

http://www.bezzy.net/Downloads/K2Prototype.rar - 7.94megs.

If someone could do me a sweet favour and mirror it, that'd save me. I'm going to bed, now.
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« Reply #47 on: June 01, 2008, 05:44:23 PM »

http://www.deadrock-game.com/files/K2Prototype.rar
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« Reply #48 on: June 01, 2008, 05:54:43 PM »

 Kiss Kiss Kiss Kiss
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olücæbelel
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« Reply #49 on: June 02, 2008, 04:59:15 AM »

Thanks for the mirror, Haowan!

So far, the main bug seems to be that XNA is a pain in the arse to install. I'm really sorry about that, everyone. Should have learned my lesson after D@sher... but XNA is the thing I was most familiar with, and fast to use, so I didn't have any other choice.

Any other bugs/feedback would be highly desirable so that I can polish off anything outstanding tonight.

Bugs so far:

*Second time you play, at game over, the "next wave time" is huge, and you have to exit manually.
*Score on HUD doesn't catch up to regular score fast enough.
*No sound/graphics for thrust (last minute feature).
*Game is a mere shadow of what it was supposed to be.
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« Reply #50 on: June 02, 2008, 11:45:27 AM »

It doesn't work for me, and I'm not sure; either I failed at installing XNA or XNA simply doesn't work under x64.
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Melly
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« Reply #51 on: June 02, 2008, 11:48:51 AM »

Seems that my problem really is with XNA itself, as most games that aren't XNA but still need .NET 2.0 work, like Dyson.
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Bezzy
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« Reply #52 on: June 02, 2008, 02:14:20 PM »

New, final version up. Refer to the first post!

Or if you're lazy: http://www.bezzy.net/Downloads/K2PrototypeFinished.rar
« Last Edit: June 02, 2008, 02:53:12 PM by Bezzy » Logged

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« Reply #53 on: June 02, 2008, 02:18:20 PM »

404 Undecided
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Bezzy
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« Reply #54 on: June 02, 2008, 02:26:20 PM »

404 Undecided

Fixed, thanks!
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Bezzy
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« Reply #55 on: June 02, 2008, 02:31:46 PM »

Seems that my problem really is with XNA itself, as most games that aren't XNA but still need .NET 2.0 work, like Dyson.

It doesn't work for me, and I'm not sure; either I failed at installing XNA or XNA simply doesn't work under x64.


X   N   A     Angry
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« Reply #56 on: June 02, 2008, 03:04:55 PM »

This game was trippy awesome!

As for XNA... I'm wondering if I should start converting my games over to C++/OpenGL posthaste. Do I really care if it runs on Xbox if nobody can play it in PC? Is this really going to become the "youtube of games", or will we all be horribly disappointed?
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Bezzy
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« Reply #57 on: June 02, 2008, 03:11:29 PM »

I think I really like C#, and would probably lose a lot of productivity going to C++ (also, that's my day job).

but yeah, I'm moving out of XNA after this... or maybe keeping the stubs, but making my own wrappers for graphics, sound, and input, so that I can switch between OpenGL and XNA's directx easily.

Plus, with OpenGL, I can probably get back that intentional alpha draw-order error effect which I didn't manage to nail in XNA (though it's probably due to a weird render state setting somewhere, which I couldn't find in time).

But yep. This game will slow burn for the time being.
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Melly
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« Reply #58 on: June 02, 2008, 03:22:12 PM »

I think the biggest issue with XNA is the way Microsoft handles it. They are basically integrating it with their other similar practices to try and force people to use all their products and install 300 applications in their computer that they'll never use for much else. I really did try to install everything in order to play XNA games, but alas I was unable.

Thank god I can at least make .NET 2.0 work. KIND OF. <.<
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« Reply #59 on: June 02, 2008, 03:55:44 PM »

mirror:

http://www.deadrock-game.com/files/K2PrototypeFinished.rar
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