It concerned JoyRide. What I meant was that the concept of making a car auto-steer without having the player know about it is a very cynical form of game design.
Whilst it's abundantly clear that the implementation of the autosteer leaves a lot to be desired (and I have a rough idea of how it ended up so munged but that's purely speculation so probably not worth posting right now), as I said earlier you're assuming something that's not the case when you call it cynical.
Accessible game design has -nothing- to do with assuming anything about the intelligence of the player and everything to do with removing as many barriers as possible. It's not about intelligence, it's about physical ability to play. It's an important distinction and whether you like it or not, something that's deservedly going to be increasingly prominent in design.
Now before you go shitting your pants again that it's going to come and take your precious games away from you or dumb them down, I'm going to put this rather bluntly:
THAT. WILL. NOT. HAPPEN. It is in no-ones interests for this to happen.
The mission statement for Bigpark. This is important, so pay attention.
To expand gaming audiences around the world and bring them together through accessible and highly entertaining interactive experiences.
So, unless in the next two weeks, Bigpark are going to do an about face and start writing Gears Of Fisting VII: The Space Marining Of Death, your precious loves will be safe from whatever disturbing influence you believe accessibility to be.
Now, if you downloaded Ikaruga from XBLA right this very second and it started autosteering your space ship when you sat down, then you'd probably look a bit befuddled. That Joyride is designed as a casual experience for complete non gamers, something they just wave their arms at a bit - it doesn't matter if at any point it starts autosteering *more* than it already does. More being an important qualifier here. You're still being moved through the level regardless, it just increases the amount of autosteer.
As I said, it's not the best implementation and there's likely reasons how it's ended up a bit shonkier than it should be, but it. is. not. a. threat.
It's an orange to your apple. Or whatever bizarre-o comparison you want to bring into the discussion.
What you will see, increasingly, and thank fuck for this because it's bloody important, is access features being used more and more. Access isn't about dumbing things down, it's about choice. And what does choice make? Options.
True fact #1. I have a game I've wrote that lets you pretty much deconstruct my entire design. You can turn on autofire, you can drop the FPS, you can reduce the waves to nothing and probably some more stuff I've forgotten about.
True fact #2: People who generally don't want or need to use these features in order to have an enjoyable game don't use them.
True fact #3: No-one dies by their presence.
True fact #4: More people get to play my game. I like that bit.
True fact #5: It still kicks peoples asses. They just get to choose what level their asses get kicked at.
True fact #6@ It has laser beams. BOOM!
It's important that in my game, they're options. Because my mission statement is not Bigpark's, yeah? The same as it'd be important if we're talking Super Shooty Enbanganing.
It's not important when your game is aimed, built and designed at complete, utter and total non gamers as something for them to just wave their arms at. Like Joyride.
Trying to pretend that for what Joyride is, the autosteer thing is important is to misjudge the entire intention of the project and to judge it as something it's not.
There's no streams crossed, Venkman.
But the important bit that bears repeating.
Accessibility is not about judging intelligence. Intelligence does not come into it.It's insulting to have the player be fooled into thinking they won 1st place when in fact they didn't do anything (yes sometimes auto-steer gives you 1st place). When a player doesn't move but yet the car turns drastically, it pretty much signals that the game designer was very cynical about the intelligence of the user. It's like they expected their audience to be less then what they could be.
It's not a game about winning. It's a game about waving your arms around and having a laugh. It's not Gran Turismo.
It doesn't matter. What matters is that someone gets to stand in front of Kinect, wave their arms around and have a laugh. That's all.
It's like when Scott Adams said "You can never underestimate the stupidity of the general public."
I preferred the other Scott Adams who said "Bite Lip. Lift Dome. Take Gem"
Imagine if you bought this game for your mother, wouldn't you want to tell her that she's being fooled if she's sitting down? Because if you knew, I'm sure you would eventually tell her that she wasn't actually getting better at the game, that she was in truth just sitting down. And I'm sure you can imagine that her reaction will never ever be "wow that's great".
Man, I suppose you tell kids that Santa isn't real too? Come on!
So if wiser gamers/ex-gamers support this idea, then they are being cynical in there vision of where interactive media should go.
I totally support and advocate accessibility in gaming. I've near fallen off a chair telling other developers to get their arses into gear about it. I've ran competitions specifically to create more accessible games and seen Star Wars, Xain D'Sleena and more opened up to a wider audience and done so in a way you, as a normal player would never know or need to know about . I know the difference it can make and how it does not effect you or your games but it opens up previously unplayable games to a wider audience of people.
If that's a cynical view of where interactive media should go, a scenario where everyone comes away happy, I'll be that cynic. Any time.
Devs will make mistakes with it, you will get daft implementations of access practices, sometimes slight, sometimes enough to make you facepalm your fod but it's helping make the future of gaming
better not worse.
And to reiterate one last time. Your preciousses will remain so and they will remain safe. This is adding, not taking away.