Deathsmiles is an average horizontal shooter with lolita goths.
No, Deathsmiles is a BAD horizontal shooter with lolita goths.
Armed Police Batrider is fun, but ultimately standard in its mechanics.
What the fuck does this even mean?
Mars Matrix is very unique and interestesting, but built upon the framework laid by Giga Wing.
You say that as if it's a bad thing. All creative work is derivative you twit, and if Mars Matrix is an improvement upon an already great game, what reason is there to hold that against it? It isn't "innovative" enough for the same people who hail Braid and Cave Story as masterpieces?
DDPDOJ is nowhere near as good as DDP or DDPDFK.
And none of those are nowhere near as good as Ketsui. Your point?
Really, this just comes across as ridiculous Japan worship.
More like well deserved praise. That Hydorah game doesn't improve the horizontal shooting formula as well as Sol Feace (made in 1994, mind you) from what I saw in that trailer (though I will say it shows promise to be perhaps the first Western indie game I can stand to play through, so maybe I'll give it a try sometime).
Given that every game you listed is on par with Hydorah in terms of originality
Woah woah woah, hold on just a second. You're saying that the developer that fucking PIONEERED the STG genre, made their own hardware platforms JUST FOR THESE GAMES, and put practically every other developer in the genre to shame is on par with an indie game that probably doesn't even scratch the fucking surface of what it takes to be a great STG?
I'm not saying they aren't good shmups (I like them!)
I'll bet spending 9 credits to get through Ikaruga on Easy is one hell of a labor of love. Maybe I'm not giving you enough credit though; perhaps you can clear Raptor: Call of the Shadows.
but criticizing Hydorah for not innovating enough when only one of the games you listed was "innovative" is baffling.
I like how you put innovative in quotes, as if it is a stupid and largely misused word (which it is), and yet you are seriously, unironically, using it against that guy.
Hydorah, Limbo, Castle Crashers, and other games you proceed to list in this thread neither look nor play like ass.
Actually, they do.
Each game has very tightly-polished controls
Nope.
and visual style is open to interpretation.
What is this, English class?
I generally define an "ass-looking game" as one with muddy textures or inconsistent art style, and none of these games listed below fall into that category.
Probably because you have no idea how 2D graphics are supposed to look. Do you play your anime soap operas in ZSNES with 2XSAI enabled at 1600x1200 to make them look better?
Eat a dick. People have a subjective opinion of what is fun. Just because you happen to enjoy playing shmups and fighters that look and play very similar to one another doesn't mean everybody does.
Yes, because anyone that plays fighting games will tell you that the differences between Samurai Shodown and Melty Blood are fucking miniscule; let alone the differences between Street Fighter 2 and 3 (which even a troglodyte like you should be able to observe)!
If I handed Melty Blood to the average person, they'd be confused and bewildered by the thoroughly weeaboo nature of the game.
The average person, let alone the average "gamer", has no interest in playing games whatsoever (and waving your arms in front of a webcam from 2002 does not count, nor does playing a plastic guitar). Even more of those people have no clue what anime is, so yeah, they would be confused and bewildered by a complex game and it's absolutely wonderful aesthetic value (has anyone on this forum ever drawn a sprite by hand? No, your tablet does not count).
If I handed them Limbo or Super Meat Boy, they'd get right into it. Different games have different niches. I wouldn't presume to compare BioShock to Civilization.
Assuming they didn't just punch you square in your neckbeard enclosed jaw for asking them to play a shitty video game (or worse yet, TWO shitty video games), they may very well "get right into" Limbo or Super Meat Boy; as they are games made for the lowest common denominator by the lowest common denominator, it would only make sense.
That being said, I do love Arcana Heart and Melty Blood.
Masturbating to the anime girls on the select screen does not count as "loving" a game, I'm afraid.
This is quite possibly the saddest thing I've read in this thread so far.
Someone like you would become sad at the notion of someone loving video games. I spent $200 on my HRAP2 SA back in 2009 so I could play two games that cost me $20 each and a bunch of games I burned; I plan on spending much more to obtain the boards and cabinets for some of these games as well. If this sounds ridiculous to you, I'm afraid you don't love video games as much as you think you do.
Fuck ooooooooooooooff.
I wouldn't mind if you fucked off -- right the fuck out of my hobby and through the stratosphere.
Central theories on games? What central theories? He has none. Please elucidate what about Icycalm is so particularly revolutionary or requires refutation. Most of his statements (buried underneath piles of bullshit) tend to be non-controversial, such as "sequels are not necessarily bad" and "games are meant to entertain."
So non-controversial, the mere mention of his name or his website sends tremors through forums such as this one.
PS: If you really liked games, you would understand them, and maybe offer criticism instead of stupid baseless claims of WHICH GAMES ARE BETTER. Christ, it's like reading a post from GameFAQs.
My thoughts exactly. Unfortunately, you wouldn't be able to understand any of my criticisms of games like BlazBlue or Tekken, because you're too fucking dense to understand how they work, otherwise I would write up a rather extensive list. Your "love" of video games at work I guess.
Icycalm has no central theory on games more than anybody else does. He's an empty shell who calls himself a critic and wraps himself in the veneer of vitriol. Out of any critic to follow obsessively, you sure picked the worst one.
I will say that I find the vast majority of the reviews on insomnia to be subpar or just plain bad (particularly the ones for GTAIV, Captain Commando and Last Blade), but when icycalm gleams, he shines.
http://insomnia.ac/reviews/xbox/gunvalkyrie/I dare you to find another review of any game on the internet (or even in print) that comes anywhere close to this. You may not understand how good this review is if you've never played the game (which I don't expect you to; after all, it's the single best 3D action game ever made, and it is that because it is demanding of the player), but it covers absolutely every aspect of the game down to the finest detail, and even features an expert editorial towards the end on how he felt the game could be improved.
Japan called, they said their dick is too raw from your rampant sucking.
I could easily replace Japan with Derek Yu and it would apply to 99% of this forum.
He (anime witches) is entirely right though. Even the best fighting games made using a premade engine (Vanguard Princess being probably the best of them) fall short of Guilty Gear, Virtua Fighter, Street Fighter and KOF (I named these series specifically because they all ended up taking glitches that arose as a result of their developers MAKING THEIR OWN ENGINE and implementing those glitches into later iterations of said series; something well beyond the comprehension of most everyone here, I'm sure. This, by the way, should quell the sentiment of "craftsmanship does not effect the final product" being spouted in this thread to anyone in the least bit intelligent).