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June 17, 2013, 09:59:21 PM
TIGSource ForumsPlayerGamesearth-shattering battle between icycalm and jason rohrer
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Author Topic: earth-shattering battle between icycalm and jason rohrer  (Read 209952 times)
Dragonmaw
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« Reply #3870 on: February 23, 2011, 11:43:27 AM »

Btw, carmack is not just a good programmer, He is also a good gameplay programmer, gameplay code is not as easy you may think and there is a lot of little quirks to do to make the game more playable. Another famous gameplay programmer is yuji naka. The programmer of ninja gaiden are pretty insane too.

exemple of gameplay optimisation, make the character react to input as if the input was pressed at the previous frame, and skip collision accordingly. It makes you game "feel" more reactive and play a lot better. That's not pure programming, that's gameplay programming. Carmack is a god at this too.

AFAIK, Carmack primarily works on id's proprietary engines now, not actual game logic. He probably did game logic when he was back in the Doom days, but he has always seemed as more of an engine programmer than game logic programmer. Don't fail to give Romero cred here.
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« Reply #3871 on: February 23, 2011, 12:18:16 PM »

Quote from: Dragonmaw
Mechanically, however, you can only really judge games according to others that fit within that relative genre. The mechanical objectives need to be similar for the comparison to be apt, however, so saying that Flower isn't like Ace Combat 6 (mentioned earlier in this thread) is silly. They aim to be completely different games, even if they share the context of flying around.
Yes, it aims to be boring.

Quote from: Miroslav
Also, you are being funny by mentioning Carmack and telling people they aren't as good as him. [Yes, because the difference in talent is so obvious, it wouldn't cross anybody's mind, because on one hand, you have a genius, in the other you have a child. But apparently, I do have to do it for you guys. ]There are plenty of awesome programmers around here, but I thought you have to be more than just a simple programmer to make games. [When did I say programmers are the end all be all? Its just that outside of aesthetics maybe, Carmack towers above all of you in skill in absolutely everything. ]

Quote from: Retarded_smile
But that doesn't mean that there aren't people with skills. Nice logical fallacy there.
You use that a lot, you don't know what it means. The simple point I am making is that even if you join 10 of you guys (or indeed, a hundred), you still can't match the experience or the programming skill of Carmack. So: genius is rare, working on cutting edge game design takes a lot of resources and talent, and the vast majority of indie developers are basically children trying to get into a fight amongst giants.

Quote from: Dragonmaw
John Carmack is a fantastic programmer that has pushed the field of computer science farther (to my knowledge) than any other game-related programmer. He does not, however, bother with actually making games. Carmack is primarily an engine developer. He focuses on creating the framework for designers to work with. Saying he's a good game programmer is a bit of a misnomer. While what he programs is used in games, he doesn't actually program any of the game-related stuff, such as the mechanical systems.
Then his engine developing ability pushes game development further than any "indie" developer has. Which is far, far more than any "indie" developer can say.

Quote from: Dragonmaw
Indies don't need to be autistic (apparently Carmack is autistic? IDK. Not meaning this as a pejorative) secluded math genius rocketry enthusiasts to be good game developers. In much the same way, a scientist doesn't have to attempt to correct issues with the Theory of Relativity to be a good scientist. There's more than one field in play here.
Yes, (I am going to ignore your complete off topic remarks here) but there is a difference between the "good" and the "genius," whereas you guys are more like stuck with "shitty" to "playable" and sometimes "mediocre." Although once in a while, there is a breakthrough, and Insomnia will stop considering it "indie" (aka handicapped) at that point.

Quote from: J Kyle Pittman
Is coding skill ever "plainly obvious"? How do you measure that? To judge one's coding prowess by screenshots, video footage, or even firsthand gameplay experience is to overlook the nuances that can separate a competent programmer from a truly great one. Even two apparently identical systems might have radically different implementations under the hood, and without actually reading through the code, how would you know?
Its not just his coding skills, its his ability to mathematically engineer the effects needed to run the engine in a highly efficient speed that has never been solved befoer. Aka, the cutting edge computer science ability.

But whats the point here? I make a comparison, and you guys completely forget about the previous topic. I mean, I have been arguing that a team of talented people and resources are absolutely essential to creating a cutting edge game, and yet you are arguing that Carmack doesn't create absolutely everything. What the fuck?

Quote from: Broom
Yep, that's what I was getting. If some people enjoy games according to one set of criteria, and others enjoy them according to a different set, then those two "battlefields" are equal in my eyes. And I have not seen anything from the icycalm supporters as of yet which explains why your taste in videogames is so far superior to mine - you just call our games "trash" as if it's self-explanatory. I'm interested to hear what you have to say on this topic, though.
So, since Broom is busy and probably will not respond to the age question, I guess I will answer this one for you all. There is only one "battlefield" for videogames that I care about, immersion and pleasure. I don't care about "meaning" or a "point" in the same way that you don't care that a phone can probably be used as a weight training device. But fine, lets say that you remove these games from this battle and instead have it about "making a point" or "art thoughts, and if you are against that, then you are against thinking itself." But this is ridiculous, this battlefield is already filled with warriors: Nietzsche, Heraclitus, Spinzoa, Freud. All of whom are so far advanced that it is ridiculous to even think this sort of thing would be advised. And even if I did not have these intellectual giants, my own thoughts are so far superior to these game developers that it would be laughable anyway.

As for the "authorial intent" or "unique," its just fashion or the lack of ability to experiment and create good game design. Something I don't care anything about.
« Last Edit: February 23, 2011, 02:59:35 PM by oewarj » Logged
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« Reply #3872 on: February 23, 2011, 12:26:25 PM »

So, since Broom is busy and probably will not respond to the age question, I guess I will answer this one for you all. There is only one "battlefield" for videogames that I care about, immersion and pleasure. I don't care about "meaning" or a "point" in the same way that you don't care that a phone can probably be used as a weight training device. But fine, lets say that you remove these games from this battle and instead have it about "making a point" or "art thoughts, and if you are against that, then you are against thinking itself." But this is ridiculous, this battlefield is already filled with warriors: Nietzsche, Heraclitus, Spinzoa, Freud, Einstein. All of whom are so far advanced that it is ridiculous to even think this sort of thing would be advised. And even if I did not have these intellectual giants, my own thoughts are so far superior to these game developers that it would be laughable anyway.
Wow, really? Given the incredible depth of your godlike personal achievements, one wonders why you are wasting your time talking about video games on the internet with minds so obviously inferior to your own. What can you possibly gain?

Amusing also that you defer to the great minds of the past in all things, and yet assert your intellectual superiority to the rest of the human race.

In any case, if "pleasure" is the battlefield, your argument makes so sense. I like Knytt; I think it's fun. You can't tell me I don't receive pleasure from playing the simplistic games that you deride.

also can my personal preferences become the universal standard for a while, pretty please
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« Reply #3873 on: February 23, 2011, 12:29:12 PM »

smith you're nothin but a big liar just like the rest of this fuckin forum

Shut up you piece of shit. Next time you cry about people talking behind your back, you will know why.
fuck off you little nerd. you're one of the shit talkers and i dont need to hear ur terrible justification
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« Reply #3874 on: February 23, 2011, 12:30:11 PM »

and so is dustin smith, keep being a fucking fake
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« Reply #3875 on: February 23, 2011, 12:31:05 PM »

So, since Broom is busy and probably will not respond to the age question, I guess I will answer this one for you all. There is only one "battlefield" for videogames that I care about, immersion and pleasure. I don't care about "meaning" or a "point" in the same way that you don't care that a phone can probably be used as a weight training device. But fine, lets say that you remove these games from this battle and instead have it about "making a point" or "art thoughts, and if you are against that, then you are against thinking itself." But this is ridiculous, this battlefield is already filled with warriors: Nietzsche, Heraclitus, Spinzoa, Freud, Einstein. All of whom are so far advanced that it is ridiculous to even think this sort of thing would be advised. And even if I did not have these intellectual giants, my own thoughts are so far superior to these game developers that it would be laughable anyway.

Life must be hard in your ivory tower?
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Dustin Smith
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« Reply #3876 on: February 23, 2011, 12:32:12 PM »

eva, how am i fake?

oewarj, kindly shut the fuck up with this "battlefield" stuff.  
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« Reply #3877 on: February 23, 2011, 12:33:47 PM »

im not going to explain it fucker

and he's using the word "battlefield" to mean parts of a videogame, quit whining and read ya moron
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« Reply #3878 on: February 23, 2011, 12:35:34 PM »

hey we can gang up on that guy's post by quotin it and then puttin a facepalm underneath!1 good plan, it makes tig look like we're wining
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Dustin Smith
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« Reply #3879 on: February 23, 2011, 12:36:10 PM »

well fuck you then.
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eva
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« Reply #3880 on: February 23, 2011, 12:36:47 PM »

what a fucking joke
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« Reply #3881 on: February 23, 2011, 12:37:28 PM »

Quote from: J Kyle Pittman
Is coding skill ever "plainly obvious"? How do you measure that? To judge one's coding prowess by screenshots, video footage, or even firsthand gameplay experience is to overlook the nuances that can separate a competent programmer from a truly great one. Even two apparently identical systems might have radically different implementations under the hood, and without actually reading through the code, how would you know?
Its not just his coding skills, its his ability to mathematically engineer the effects needed to run the engine in a highly efficient speed that has never been solved befoer. Aka, the cutting edge computer science ability.

But whats the point here? I make a comparison, and you guys completely forget about the previous topic. I mean, I have been arguing that a team of talented people and resources are absolutely essential to creating a cutting edge game, and yet you are arguing that Carmack doesn't create absolutely everything. What the fuck?

I don't disagree. There have probably been a few exceptions here and there, but by and large, yes, it does take a talented team to make make a quality AAA product. But you also said that it was "plainly obvious" that no one in the TIGS community had that level of talent, and that's where we disagree. I see new and interesting problems being solved by clever individuals all the time over on the Technical forum.
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Dragonmaw
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« Reply #3882 on: February 23, 2011, 12:37:53 PM »

hey we can gang up on that guy's post by quotin it and then puttin a facepalm underneath!1 good plan, it makes tig look like we're wining

I like how you actually make posts to contribute to the discussion at hand.

@ oewarj: it seems that your posts have devolved simply into "all y'all bitches suck." In which case, I leave you with this.



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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

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« Reply #3883 on: February 23, 2011, 12:39:28 PM »

anyway, it's not as if the kind of philosophy/thought provoked by Freud or Einstein is really the same as that which is conveyed in art.

how about beauty? can we judge games on the grounds of how aesthetically pleasing we find them?
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eva
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« Reply #3884 on: February 23, 2011, 12:39:34 PM »

hey we can gang up on that guy's post by quotin it and then puttin a facepalm underneath!1 good plan, it makes tig look like we're wining

I like how you actually make posts to contribute to the discussion at hand.
ohruuhrhr says mister "shit post is shit"
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