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1075943 Posts in 44153 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 05:04:34 PM
TIGSource ForumsCommunityTownhallBottoms up! - Our way of celebrating the new year!
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Author Topic: Bottoms up! - Our way of celebrating the new year!  (Read 2039 times)
Prinsessa
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Ava Skoog


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« on: January 01, 2011, 03:58:07 PM »

Hello, everyone. I have whipped together a little game for New Year's Eve, and I had to sacrifice a lot of sleep to get it done by today, but it will have to have been worth it, because here it is, done and dandy.
My friend Erik (who is an inactive member of these boards) made the music and all of the sound effects. At the moment, six levels are available, and we're planning on creating more of them during the upcoming weeks, since all there is to it, when it comes to getting new levels in there, is to drop the levels into the subfolder data/, and the game will automatically recognise that they're there, if you restart it.



I uploaded a nine minute long preview of the demo of the game to YouTube, so that we also have something to show to people who might not feel like downloading the demo before seeing the game in motion.



http://www.youtube.com/watch?v=DzM39SAPIPQ

Download the demo: http://operaroyale.com/bottomsUp.html
Facebook group: http://www.facebook.com/pages/Bottoms-up/140861935971247?ref=ts
Twitter account: http://twitter.com/#!/BottomsUpDevlog

Windows: BottomsUpWindows.zip
OS X (Mac): BottomsUpMac.zip
Linux (64 bit): BottomsUpLinux64.zip
Linux (32 bit): BottomsUpLinux32.zip

Quote
It is New Year's Eve, and it is getting close to midnight. Charles did not know what he was getting himself into, when he bought the biggest bottle of champagne in town; even bigger than himself. In the wrong end of town, with a long way to drag this giant to reach his friend to ring in the new year and spread the champagne, he realises that he is out of luck, and that he will never be able to get there before the clock strikes twelve. Unless... He figures that it would be worth to let some of the fluid get spilled, were he only able to show up with some of it on time, and determines that he will use the pressure in the bottle to let the foam quickly take him all the way that he has to travel to get a happy, new year.

Since this all revolves around taking the bottle from one end of town to the other, it's all about shooting the bottle from A to B (in the form of yellow signs with red arrows, that are clearly marked with a big, bouncy, white arrow) through the levels, and along the way, there are things that can either help you, or make you miserable.

The player is given the opportunity to choose the strength and angle of the shots, as the bottle is launched away, but there are a few things that will cause some trouble, as there is a certain limit for each level, regarding the amount of shots that are allowed. Were one to just waste them all, one would of course run out of champagne, and Charles would neither reach his destination nor be able to hand his friends a drink, even if he did, and thus he has chosen to make sure to carefully pick when to launch the bottle, and think a little before he shoots away, so that he can arrive with as little spilled fluid as possible. Something else that is working against the player, is the midnight drawing nearer, and therefore every level has a time limit; were Charles to spend too much time in each part of town, he wouldn't be able to arrive on time. Thus, there are two main things to keep track of; time and amount.

If one were to fail the task of finishing a level, one simply starts over, in that very same level. One can fail either by using all of the shots without reaching the goal, or because of time running out, or by dying by falling into a chimney. There is also a button available to reset the level at any time desired.

Controls

The mouse is used to choose the direction of the shots (which is determined by the angle of the line between the mouse and the bottle, which is visible in the game as long as the left mouse button is held down). The force of the shot is determined by the distance between the mouse and the bottle (the length of the line between them).

The Escape key pauses the game and shows a few options.

The game automatically saves every new unlocked level, new records and all of the modified settings.
« Last Edit: May 17, 2011, 10:02:43 PM by Skomakar'n » Logged

dum mak gam
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« Reply #1 on: January 01, 2011, 04:41:07 PM »

like the music


Not being able to see the goal point of the first level was confusing - there were multiple paths, but for no real reason?

it seemed a tad difficult for a first level - took four attempts to get through it

Not getting very far in the second level

i didn't realize that the wind blower was blowing me until the third try - i thought there might be some champagne propulsion going on.

I personally would avoid putting small corners and steps on the level geometry myself - it gives stuff to get caught on.  But if that's what you want, then cool -
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Erik Schröder
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« Reply #2 on: January 02, 2011, 10:53:09 AM »

like the music
Thanks. Smiley

it seemed a tad difficult for a first level - took four attempts to get through it
The order of the levels is the order they were made. This was supposed to be fixed before release, maybe this will get fixed when we release more levels. Or maybe we'll add some icon that marks the difficulty. Or something.
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Prinsessa
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Ava Skoog


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« Reply #3 on: January 02, 2011, 10:05:03 PM »

like the music
Thanks. Smiley

it seemed a tad difficult for a first level - took four attempts to get through it
The order of the levels is the order they were made. This was supposed to be fixed before release, maybe this will get fixed when we release more levels. Or maybe we'll add some icon that marks the difficulty. Or something.
We should make a few levels if we meet up during the upcoming days.
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« Reply #4 on: January 03, 2011, 08:06:02 AM »

Very impressive
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Prinsessa
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« Reply #5 on: January 03, 2011, 02:26:32 PM »

Very impressive
Seriously?
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Prinsessa
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« Reply #6 on: January 08, 2011, 02:48:51 PM »

Oh, and we've gotten ourselves a Facebook fan page now as well:
http://www.facebook.com/pages/Bottoms-up/140861935971247?ref=ts
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Prinsessa
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« Reply #7 on: May 03, 2011, 12:39:43 PM »

Welcome to the development log for the final version of the game.
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Prinsessa
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Ava Skoog


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« Reply #8 on: May 05, 2011, 01:56:30 PM »

32 bit Linux version has been added to the download page:

http://operaroyale.com/bottomsUp.html
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eigenbom
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« Reply #9 on: May 10, 2011, 05:49:07 PM »

Ha, cute. And nice production. Smiley
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Prinsessa
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Ava Skoog


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« Reply #10 on: May 17, 2011, 10:02:30 PM »

Ha, cute. And nice production. Smiley
Aw, thank you!

I uploaded a nine minute long preview of the demo of the game to YouTube, so that we also have something to show to people who might not feel like downloading the demo before seeing the game in motion.



http://www.youtube.com/watch?v=DzM39SAPIPQ
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