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1076000 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 12:10:40 AM
TIGSource ForumsPlayerGamesSpaceChem is out
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increpare
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« Reply #20 on: July 05, 2011, 01:40:36 AM »

the puzzles get really hard near the end, though. it gets into nuclear fusion puzzles
I don't feel in my heart that bad about not playing them.
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ஒழுக்கின்மை
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« Reply #21 on: July 05, 2011, 01:44:55 AM »

yeah but reverse that: would you feel good by playing them?
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Lynx
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« Reply #22 on: July 07, 2011, 12:58:56 PM »

For those with the game, they've just released DLC - a campaign that focuses on the quantum reactor, which is a reactor with a wall in the middle.  You can bring atoms from the input side to the output side only by teleporting them across, one at a time.  This complicates life enormously.

Right now the way to get the DLC campaign is to score three achievements in the Steam summer camp thing - and you can do achievements from previous days too, not just the ones for today.  After the summer camp thing, it'll probably be buyable.

There is one free achievement for each day that doesn't require a game...  I liked the one that went 'Play a game demo!'
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increpare
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« Reply #23 on: July 07, 2011, 01:38:27 PM »

yeah but reverse that: would you feel good by playing them?
I don't think that I would.  The two games I've gotten into the most this year I have very contentedly decided not to finish (SpaceChem and one of the DRODs). 

Quote
For those with the game, they've just released DLC - a campaign that focuses on the quantum reactor, which is a reactor with a wall in the middle.  You can bring atoms from the input side to the output side only by teleporting them across, one at a time.  This complicates life enormously.
hahah christ : )
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« Reply #24 on: July 07, 2011, 04:24:48 PM »

@increpare - do you stop playing a game when it starts to feel less good (or bad) to play it, or do you stop playing it ahead of time, before it stops feeling good, but after you anticipate it will soon stop feeling good?
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« Reply #25 on: July 07, 2011, 04:31:00 PM »

@lynx - the spacechem dlc isn't on steam yet (just as a prize in the summer contest thing, not available to buy); do you know when it'll be on steam?
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increpare
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« Reply #26 on: July 07, 2011, 05:29:18 PM »

@increpare - do you stop playing a game when it starts to feel less good (or bad) to play it, or do you stop playing it ahead of time, before it stops feeling good, but after you anticipate it will soon stop feeling good?
Not sure.  I was enjoying playing SpaceChem when I stopped playing it, but I wasn't enjoying drod - I ended up obsessing over it a bit and found all I wanted to do was to rush to the end of the game as quickly as possible rather than wanting to engage with the puzzles.

Are there any particular games that you would say you enjoyed a lot that you do not anticipate that you will ever finish (despite them being reasonably finishable)?
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turgoz
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« Reply #27 on: July 07, 2011, 11:07:41 PM »

The DLC will be available to purchase after the summer sale is over. Right now you can earn the SpaceChem DLC with points by doing the steam summer achievements. Smiley cheers.
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Ken Bowen | Game Designer | www.thegame-pad.com
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« Reply #28 on: July 08, 2011, 03:25:18 AM »

Are there any particular games that you would say you enjoyed a lot that you do not anticipate that you will ever finish (despite them being reasonably finishable)?

yes but these tend to fall into several limited cases, which i'm not sure whether to classify as reasonable finishable:

1) cases where i started the game, got to near the end of the game, but then lost my save file (losing a memory card, hard drive crash, or whatever), and i don't want to go through most of the game again just to finish it up

2) cases where i lost the game itself, or where someone borrowed the game before i was finished with the game, and never returned it, so i never had opportunity to finish it; this also includes cases where the game cd becomes unreadable, cases where my console breaks, and cases where the game crashes so much that it becomes unplayable at a certain point in the game without crashing every few minutes

3) cases where i've died several times at a particular stumbling block and became too frustrated to ever get past that particularly hard part of the game

4) cases where i like a game so much that i don't want to ruin the perfect experience by continuing to play it to the point where i find something which takes away from the perfection of the game so far, where i'd rather preserve the memory of it as it is than change that memory (this has only happened once so far that i can recall, with the game persona 2)
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