I've begun a new project.Overview
The game is based around building around a steam-powered robot and using your creation to fight enemies, save the world, etc.
Your robot has a pump that pushes steam to its extremities. The pressure of steam at a given position in the robot's body is determined by the distance to the pump (as you gain experience you can upgrade the pump to provide more pressure). Gadgets such as guns and jet packs can be placed on to the robot's body. The effectiveness of these gadgets is affected by the steam pressure. For example, guns placed at low pressure areas will have decreased range and jet packs will have a shorter thrust duration.
The player must increase the size of his robot in order to fit more equipment, which is where the strategy comes into play. If you lengthen your arms to facilitate more guns, for example, you are simultaneously decreasing the pressure that reaches those guns.
The game will be a side-scrolling platformer. Graphics
The graphical style is still being decided. Part of me wants to make the game without any sprites or backgrounds, but I know this will give me a lot of problems. Player animation will need to be controlled procedurally, which is a bitch.
(All current graphics are placeholders.)Progress
The 'build mode' is nearly complete and I've just begun the 'procedural' running animation.