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879570 Posts in 32989 Topics- by 24370 Members - Latest Member: kara

May 24, 2013, 10:50:13 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationBiocosm [FINISHED (OSX and WIN32)]
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Author Topic: Biocosm [FINISHED (OSX and WIN32)]  (Read 27830 times)
zradick
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« Reply #90 on: June 19, 2008, 08:05:01 PM »

Very atmospheric!  I like the soundscape that accompanies the game and the thick feeling of the atmosphere.  I had quite a bit of difficulty with collecting specimens, though.  My cart got upended when I didn't release one of the specimens from my grasp and I couldn't seem to get some of them to catch with the pincers because they were so large and kept their moving bits low to the ground.  Still, a very interesting concept with great visual and audio design!
Cheers,
--Zack
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Synnah
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« Reply #91 on: June 22, 2008, 03:45:23 AM »

I really hope you keep working on this. It's a really nice idea with a lovely aesthetic, and the creatures are genuinely creepy in the way that they move. It's a shame that the buggy doesn't really work, and is too easy to up-end, requiring a restart.

I don't know how viable this is, but how about turning into a kind of creature-collecting game? Change the creature generation slightly so that whey always have two arms to grasp with, and allow the player to switch to any of the creatures they've captured.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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ithamore
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« Reply #92 on: June 22, 2008, 06:20:25 AM »


One of my specimens refused to be beamed up.

Not only did my second to last specimen fail to beam up, I had a previous creature that took a while to beam up. When it finally got high enough to count toward the total collected, one of it's legs was permanently frozen at the top of the teleport sector.

Because of this and other gameplay issues posted by others, I haven't been able to collect all the required creatures to complete the game, first level, or whatever else the game's goal is based on.

Sure, it's known that the game is broken, but I was so close.

The atmosphere, however, is good.
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Eclectic Electornica: a range of the audio spectrum spanning from Vim! to William Fields to Gas that can slip between and out of said range.
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