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878858 Posts in 32941 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 08:34:43 PM
TIGSource ForumsCommunityAnnouncementsi find no love in this passionless life
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Author Topic: i find no love in this passionless life  (Read 4494 times)
cosec
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« Reply #30 on: January 12, 2011, 04:05:00 PM »

Why all the hate? I thought this game had some interesting points. For example the slow music and slow walk speed really kind of mires you in the game atmosphere. I think it was done rather well.
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J-Snake
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« Reply #31 on: January 12, 2011, 04:09:46 PM »

When love is gone, nothing remains:(
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Nate Kling
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« Reply #32 on: January 12, 2011, 04:25:53 PM »

I actually thought the game was a lot more interesting than a lot of other platformers Ive played.  I liked that the level design mimicked the writing.  The ending was way too heavy handed and forced.  The writing was drawn out and repetitive.  But it was actually a fun little doodle of a game to play.
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Craig Stern
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« Reply #33 on: January 13, 2011, 05:44:22 AM »

Quote
I have a file full of "creative" platformer gimmicks on my computer that I want to try out someday and I am vaguely terrified 3 or 4 other people will get around to implementing each one before I do

so i'm not the only one.

Or you could--you know--make something other than a platformer.
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J. R. Hill
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« Reply #34 on: January 13, 2011, 01:54:58 PM »

It won't let me play lol.
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Seth
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« Reply #35 on: January 13, 2011, 02:17:39 PM »

Still not sure if this is supposed to be a parody or a serious game (and just because Hideous may not actually be 22 doesn't mean it's not serious).  To me it seems like too much work was put into it for a parody, but nonetheless I think it falls short either way.

If it was a serious game, I would say the writing is just to generic.  The relationship described could just about be any relationship--there are no specifics and you get no sense of character or anything like that.  The relationship between the platforming and the story is tenuous at best--IMO the biggest problem with artgames is that they rely on weak gameplay metaphors--why can't these games try to tackle their subject matter straight on.
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bateleur
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« Reply #36 on: January 14, 2011, 06:04:00 AM »

Whilst not quite as good as the author's masterpiece We're Going to Cambridge! this game is still a true milestone in gaming history.

I'm definitely buying this when it comes out on Steam.
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« Reply #37 on: January 14, 2011, 07:04:01 AM »

all the way through i was like "i wish this guy would stop talking about his feelings.", and then at the end he did. victory!
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bento_smile
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« Reply #38 on: January 14, 2011, 08:57:12 AM »

I forgot to say that this game amused me. :D It did. (Although, I was expecting a bigger twist ending...)
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Dustin Smith
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« Reply #39 on: January 14, 2011, 09:19:45 AM »

Uh, as le art game this fails, because the correlation between text and game didn't work. Depression isn't a U-shaped tunnel that can be passed via hopping. And having to wait for the text to appear got annoying.

But... seeing the Hero:Core dude in that one screen means this could be construed as a parody. It did feel like reading the text in Braid, to a degree.

Either way this ain't no Chase Goose.
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« Reply #40 on: January 14, 2011, 03:06:23 PM »

Depression isn't a U-shaped tunnel that can be passed via hopping.

it is to me bro, it is to me Concerned

i liked the game a little, the most interesting bits were level design matching some of the thoughts.  the slow motion jumping was well done. the gun was out of place, it would have been nicer if the game reiterated some theme from the start like the character looking over the edge of a cliff.
if the level design had never allowed your character to drop from what appeared to be an unsafe height throughout the game, but then in the last scene presented a fall height never experienced and you died from that, it might have felt more concise or something like that, not having to pull the player out of the game to show them some still imagery.
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joshg
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« Reply #41 on: January 14, 2011, 03:18:51 PM »

Wait, it was slow motion for everyone? I thought that was just my netbook sucking.

Hideous ... you're insane.

ps. HEY KIDS, DON'T KILL YOURSELF, IT ISN'T COOL.

I'm actually saying that for real because someone close to me committed suicide recently, but don't let that stop this game from being funny.
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these are from an actual radio shack in the ghetto
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« Reply #42 on: January 14, 2011, 04:22:47 PM »

Regardless if it was made as a parody or seriously, I liked it.

While the story itself is nothing wildly original, it's integration with the level design is quite interesting. For a <5min flash game, it's quite good.

*puts beret*

Why can't you see the magnificence of tragedy? Why can't you appreciate the beauty of a suffering soul trying to manifestate it's innermost feelings? Truth? Age? What is the meaning of such things? All that matters is the art. THE ART!!!
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Jasper Byrne
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« Reply #43 on: January 14, 2011, 04:35:51 PM »

 Cry



























or Well, hello there!?
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Hideous
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« Reply #44 on: January 16, 2011, 03:42:53 AM »

Guys stop taking this seriously it's a parody

Well I forgot to put the parody part in the game but it was supposed to be a parody
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In a world where ugly babies rule supreme...
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