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1076110 Posts in 44164 Topics- by 36130 Members - Latest Member: D3CENT

December 30, 2014, 11:17:19 AM
TIGSource ForumsFeedbackPlaytestingSumer - The Exhumation
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Blindspot_Software
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« on: January 10, 2011, 02:42:31 AM »

Genre: First Person Shooter
Features: 3D stereo sfx
          Dynamic shadows
          Flashlight

Synopsis: You have been excavating an ancient tomb for a year, and finally
                 it has been opened. But what will you find?



http://www.yoyogames.com/games/158969-sumer---the-exhumation

Please give it a go and let me know what you think!
« Last Edit: January 10, 2011, 04:22:14 AM by Blindspot_Software » Logged
Martin 2BAM
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« Reply #1 on: January 10, 2011, 03:49:33 AM »

Hardy?

(just kidding)
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Working on HeliBrawl
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« Reply #2 on: January 10, 2011, 04:06:33 AM »

Firstly, your link is broken. Secondly, you should get someone to make you some art (or better yet, make it yourself) instead of using resources from DOOM.
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Blindspot_Software
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« Reply #3 on: January 10, 2011, 04:10:47 AM »

Ok here's the link,
http://www.yoyogames.com/games/158969-sumer---the-exhumation

Yes, I know, it's not the most original artwork. I'm working on original artwork for my next title, but I'm not much of an artist.
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bicilotti
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« Reply #4 on: January 10, 2011, 07:07:22 AM »

Engine works nicely, but there's a bit of work to do on gameplay, as it is it's not extremely interesting.
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chumez
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« Reply #5 on: January 10, 2011, 08:56:04 AM »

It's not working very well in WINE, I'll try it in windows later.

I'm interested, did you made the engine from scratch?
In what language? How long did it take you?
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Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.
Blindspot_Software
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« Reply #6 on: January 10, 2011, 09:01:39 AM »

I used Gamemaker's 3D drawing functions, so it wasn't from scratch. I just had to take care of higher order functionality (eg, shadows) and all of those features would have taken a few weeks. I worked on and off for a month or two.

I'm currently learning c++.
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chumez
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« Reply #7 on: January 10, 2011, 09:11:11 AM »

I used Gamemaker's 3D drawing functions, so it wasn't from scratch. I just had to take care of higher order functionality (eg, shadows) and all of those features would have taken a few weeks. I worked on and off for a month or two.

I'm currently learning c++.

Good, good, If you have time I'd recommend you try doing a simple engine from scratch (once you learn c++), it's always a fun and useful experience. In my opinion, it's the best way to fortify your knowledge and learn about low-level stuff that's going on behind the scenes.
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Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.
Blindspot_Software
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« Reply #8 on: January 10, 2011, 09:14:13 AM »

Thanks for the advice!
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