Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1027794 Posts in 41243 Topics- by 32867 Members - Latest Member: Chianese

July 29, 2014, 06:46:46 AM
TIGSource ForumsFeedbackDevLogsFinishedProbability 0 FLASH is BACK!
Pages: 1 ... 12 13 [14] 15
Print
Author Topic: Probability 0 FLASH is BACK!  (Read 17806 times)
mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #195 on: March 03, 2012, 04:12:44 PM »

I really like the arches in all the big clumps of blocks you posted, but I like the beams better when the blocks are more sparse.

I redid the beams picture with the arches, and I think I like the arches better.

Logged
baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #196 on: March 04, 2012, 02:58:19 AM »

Maybe you can alternate the two styles every so far... keep it fresh and keep players guessing?
Logged

Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #197 on: March 05, 2012, 10:29:16 PM »

oops
Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #198 on: March 05, 2012, 11:06:47 PM »

Give the player infinistomp and you have a new gamemode.

(I laughed for a while after looking at that.)


EDIT: You should add an enemy that turns blocks into spikes. (Wait, didn't you say you are done with enemies now? Whatever.)
Logged
Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #199 on: March 05, 2012, 11:25:19 PM »

block transformer enemy is a pretty cool idea! but yes i am totally done with that ;_;

adding landmarks landmarks landmarks.
and pretty details.

changelog:

- moved Horrible Glass & Spikes Landmark to 1.35km instead of 1.2km.
It felt really brutal because of the new horror-tier enemies. Seriously, they are pretty horrible ;-;

- added a variety of LANDMARKS to normal mode p0. Will try to add caves.
( currently i have a stretch of 'solid only', a stretch of 'tons of spikes' between bosses, and an influx of glowy plants just before the first boss. I might smatter glowy plants during 'solid only', too )

- I think beginner mode will have its own LANDMARKS.
Logged

Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #200 on: March 06, 2012, 12:20:30 AM »

Okay, last post tonight:

DOCTORED SCREENSHOT



1 & 2 are examples of the crazy fusion stuff I'm doing now (between oblong & struts). I kinda like it; these are some of the messiest examples.

3 is one of the new crackyglass graphics.

Just above #1 (to the left a bit) is another formation I like!

4 is Huh?Huh??
Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #201 on: March 06, 2012, 03:10:04 AM »

The cave near the top interests me the most. I feel like it was what 4 was supposed to represent, but it's in there anyways.
Logged
KittenEater
Level 1
*


NYEEEAAUUUGH


View Profile WWW
« Reply #202 on: March 06, 2012, 06:31:46 AM »

Hmmm, yes... I see that platforms are attached to the wall of the level now. Hmmmmmm.
Logged

EEEEEEEGH
Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #203 on: March 06, 2012, 09:30:44 AM »

Hmmm.
Logged

Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #204 on: March 10, 2012, 12:06:31 AM »

So I'm cutting one of the Stance abilities -- I'm leaving only Vanguard Stance and I'm keeping it at second tier.

What the means is: suddenly, I have a free fifth-tier slot.

rearranged-->

TIER 2:
Vanguard Stance,
Smash Fist,
Skull Stomp, (goodbye, "Mario Boots")
Star Agility,
Magnetism

TIER 5:
---------
God Hand,
Skull Dance, (upgraded version! oh my.)
Asterisk (wait, why is the super star ability called asterisk? should i keep that?)
---------
Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #205 on: March 10, 2012, 12:15:07 AM »

Woohoo!

That new ability sounds pretty infinistomptastic to me.
Infinistomptastic: full of infinistompitude.


Also I agree that "Skull Stomp" is a better name, although I never really liked the name "Mario Boots". Don't know why.
Logged
baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #206 on: March 14, 2012, 02:47:30 AM »

Surprised it's not called "Plumber's Helper."

I wonder if the new fifth-tier could be something along the lines of Yoshi's Island Ground Pound, or maybe something that makes stars bounce...
Logged

Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #207 on: March 27, 2012, 08:53:25 AM »

I made a demo-y build, at long last! Keep it on the down low.

SWF download -- make absolutely sure you have Flash Player 11, or it'll cache sounds really slowly right from the beginning for no reason I can discern.

--> Get the right player version here; don't get a debugger, just a "projector"

EXE download -- the download's about three times as hefty, but you needn't worry about what version of Flash Player you have.



NOTE: YOU MUST PUT THIS FILE IN A FOLDER CALLED PROB, or my cheery sitelock will prevent the game from running.
« Last Edit: April 07, 2012, 09:27:34 PM by Droqen » Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #208 on: March 27, 2012, 09:52:02 AM »

Not working. I'm using flash player 11.
Logged
Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #209 on: March 27, 2012, 10:02:51 AM »

OOPS. Okay, one thing:

you have to put it in a folder called "PROB".
Logged

Pages: 1 ... 12 13 [14] 15
Print
Jump to:  

Theme orange-lt created by panic