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TIGSource ForumsPlayerGeneralTIGSauce's most epic posts
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« Reply #780 on: May 22, 2015, 09:20:52 AM »

I have recently visited a shaolin monks demonstration. I believe those were fake show monks because real monks don't give public demonstrations except they need the extra money to sustain their living. I saw open space and cheated myself to the first row during the show. When Qigong (harmonizing the body to become resilient to physical damage) was announced a wooden stick was pulled through the first row of the audience and was allowed to be touched for analysis. I saw it was piss poor piece of wood for a well trained person and I wanted to break it. Then the monk quickly pulled the stick away, of course he feared I will ruin their fake show. Then some Qigong feats were shown, including wood breakage and enduring stomach punches thrown by other (rather fragile) monks.

After the show was over I quickly made my way backstage to get personal with the monks, but I was blocked by people waiting for useless autogramms so I had to join the queue. When it was my time to receive an autogramm I thanked and said I don't want an autogramm, I want to know where the strongest monk left who performed Qigong. First a translater was brought to me and told me that the strongest monks are already in the bus. That was ridiculous and got me disappointed. I wanted to test his Qigong by my own power punch since I doubted his competence.

Don't expect too much if you plan to visit an announced show monks demonstration somewhere around.

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« Reply #781 on: May 23, 2015, 04:58:47 PM »

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« Reply #782 on: June 15, 2015, 10:41:02 PM »

Expressing your virginity in anything will always give some dickheads a reason to try to invalidate you. Because they were looking for that anyway.

Simple, but sound. Worth keeping in mind, especially those just getting their feet wet.
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« Reply #783 on: June 16, 2015, 06:56:26 AM »

especially those just getting their feet wet.
that's not how you do sex, dumbass
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JWK5
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« Reply #784 on: June 16, 2015, 07:21:54 PM »

especially those just getting their feet wet.
that's not how you do sex, dumbass
It is when you're intoxicated.
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« Reply #785 on: June 22, 2015, 03:18:36 AM »

I think Gone Home is an amazing work, and while many people may be fine spending $20 on it, there's going to be a definite point where lowering the price is going to get you a higher net profit.  We're literally talking about art, where "adding" to it isn't some fungible increase in value.  The price is the factor that can most readily be changed.  That's what I'm discussing.

And that's the misconception I'm talking about Smiley. Price has a surprisingly low effect on sales, except if you go over/under certain established breakpoints ($20 seems to be the accepted high end for an indie game, $30 already raises eyebrows). Or more accurately -- the boost from lowering the price rarely outweighs the loss in revenue per copy.

When I was just starting out, I did several experiments with this. I even made the big no-no thing and made my game more expensive a few months after the launch (also breaking the magical barrier of $20). The outcome? Increase in revenue close to the increase in price. I also tried cutting prices in half for older or less successful games only to find out than they still aren't selling (but now I earn even less per copy).

My experience is mirrored by quite a lot of other indies, because hey, we all didn't know what we were doing at first. Very few of us came from business backgrounds, so we had to learn through mistakes. Now the consensus is to ask for as much as you can in your given genre/segment, make sure the game is "worth" that price, and leave discounting for sales and bundles.


This is doubly true for niche/art games. Let's say you have a mass-market product like Angry Birds, where pretty much anyone on the planet is a potential player. Your main goal becomes to make sure the game reaches as many of those people as possible and is super accessible at the same time. In this case, the price may be one of the factors, as you're essentially looking at an infinite market pool. It's why f2p is so successful in the casual segment.

With something like Tale of Tales stuff, you know from the get go that your audience is quite limited, but also more informed and dedicated. Your goal is to provide a worthwhile experience for those people and make sure they've heard about it in the first place. Price is a secondary factor in this case, but you need it relatively high to stay afloat despite your limited player pool. It's even a good idea to have a way for fans to support you with more money if they wish to. ToT did it through Kickstarter. We personally implemented an optional $5 "tip" on top of the game's $20 price tag. $5 is more than some entire games cost, yet around 25% of our direct sales audience opts for it.


Dunno what else I could add. Feel free to not believe it and even prove me wrong with your own releases, but also consider that having a lower price is not something the game selling crowd haven't thought of or experimented with before. Wink
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« Reply #786 on: June 28, 2015, 11:12:31 AM »

if i got a cent for every nudie woman "study" that has detailed nips and tits but rushed everything else i would buy myself an anatomy study book that has legs, hands and other stuff that is crucial for figure
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« Reply #787 on: June 28, 2015, 11:17:46 AM »

I read that not as a study book about legs and hands anatomy, but a book with actual legs and hands that were crucial for its figure. Then I read it in the first sense and it was considerably less amusing.
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« Reply #788 on: June 28, 2015, 01:17:10 PM »

There is no nude study with dong strangely
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« Reply #789 on: June 28, 2015, 02:11:11 PM »

Everyone in history is just really bad at drawing dicks
Everyone except Moebius
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« Reply #790 on: June 28, 2015, 02:37:12 PM »

Greece's statue would like to have a word with you, Da vinci's vitruvian man too, Durher is making a call ...
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« Reply #791 on: June 28, 2015, 02:45:52 PM »

that just highlights the issue: they're all tiny and/or deformed
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« Reply #792 on: June 28, 2015, 02:48:54 PM »

you win  Gentleman
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« Reply #793 on: June 28, 2015, 04:34:45 PM »

that just highlights the issue: they're all tiny and/or deformed
Penises in Greek sculptures were tiny not due to lack of ability, but rather because of an artistic choice. (big penises were considered undesirable back then)
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« Reply #794 on: June 28, 2015, 11:56:56 PM »

thats some high appolonistic sculpture that displayed for modern kids.
they have a lot of raunchy porn sculptures in museum cellars.
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« Reply #795 on: June 30, 2015, 03:17:21 AM »

So I managed to find some crunchy wasabi peas that have such a potent burn to them I go temporarily blind, my nostrils feel like the site of chemical warfare, and the back of my head feels like it is on fire... but I keep eating them.

How can something so volatile be so delicious!?
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« Reply #796 on: June 30, 2015, 10:30:14 AM »

you should try finding wasabi pringles, best pringles ever.
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« Reply #797 on: July 01, 2015, 01:58:04 AM »

ITT: TIGSauce's most banal posts
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« Reply #798 on: July 01, 2015, 03:14:31 AM »

ITT: TIGSauce's most banal posts

epicest post of the year
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« Reply #799 on: July 01, 2015, 06:23:32 AM »

I have an Idea for a maybe cool game.
It focuses on chess and maybe a better action movement
Maybe the pieces can be somewhat more awesome.
It may have like moves for each piece and custom rules.
Be cool if you can like choose one piece to be somewhat an elite version of the original model.
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