Thanks for playing my game. I really appreciate your comments.
About the Donkey Kong Country similarity - totally! I was inspired by the barrel levels from this game and for the final version I hope to achieve a similar feeling. Thanks for noticing it. I take that as a compliment.
The steep learning curve was mainly because of the lack of time I spent designing the levels. The first levels intentionally were built this way (tons of yellow blobs). I wanted to give a quick introduction in the game mechanic without words and hoped the player would develop a "feeling" to gauge the distances. I'm going to optimize these in the next versions.
Additional features will include barrels which can be used more than one single time (have numbers on them), fixed barrels, moving barrels and different obstacles. I want to keep the count of the game elements as low as possible but have difficult levels.
In some levels you really have to set an exact angle to be able to solve the level (eg. the last level). This was mainly a test and I'm not if I'll use that in the future. There are several possibilities to solve that problem. One way would be that the angle could only be set at for example 16 or 32 different values. But in the end I want to leave it to the leveldesigners (there will be a leveleditor).
For the difficulty-setting I have the following in mind. I'm going to install a slider at the bottom which looks like this:
[]---o---------| ?
There is a square at the far left, a slider in the middle and a question mark at the right. When you slide the knob from left to the right, a line which projects the shooting curve will get longer and longer. This will make the game easier. Additionally, you can set the knob to the square, the hardest level. In this one, some barrels disappear and maybe some obstacles appear. This will increase the difficulty. The question mark will give some hints.
Since this is a prototype, nothing is fixed. The collision is probably buggy, because I used the standard functions and routines and I have no idea how they work. For the final version I'm going to use Unity3D. Please note: as soon as you have collected all the yellow orbs, the ball will disappear and the collision with the barrels is switched of.
Another thing is the graphics. I think they aren't very appealing currently. It looks like all of the popular games for mobile phones have quite graphics. I guess in the end more people are willing to play the game if I change the ball to a cute creature which will collect/eat fruits. I like simplistic things though.
Thanks for your discussion
