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TIGSource ForumsDeveloperArt (Moderator: JWK5)Doodles Thread
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Conker534
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« Reply #1500 on: September 29, 2014, 07:32:24 PM »

i really love this thread

idk why but i like doodles more than finished pieces usually
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jiitype
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« Reply #1501 on: September 29, 2014, 07:39:16 PM »

There's something about doodles that makes them feel more "alive"
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Sazem
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« Reply #1502 on: September 30, 2014, 04:30:31 AM »

Yeah fast brush work usually give that nice living feel into the sketches. When you over render, it might lose that feeling.

I dedicated to start fighting against my weaknesses. Doodled some sketches from Andrew Loomis book.. I think I should make like one thousand of these and I would be bit better.
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Jad
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« Reply #1503 on: September 30, 2014, 05:29:22 AM »

doodles, especially good doodles exist in an exciting middle ground between nondescript noise and artistic vision. I think it stimulates the brain to simultaneously see rough materials on paper, pixels lit/unlit and also images that describe something else.

It's an illusion. I think sometimes that polish is not to create intense feelings in the viewer, but rather pacify the reaction of the viewer. There are merits to both approaches.

I think my favorite art is the kind that shows its identity as illusion (cel shading, pencil lines, brush strokes) and yet also convince my brain that they are reality.

The best studio ghibli backgrounds (blessed be Oga Kazuo) are 100% apparently paintings and 100% convincing realities at the same time.

I want to achieve the same with whatever projects I make in the future.
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Catghost
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« Reply #1504 on: September 30, 2014, 07:42:02 AM »

@klamp nice! you really captured their facial features quite well in this.

I remember watching the first season and being completely underwhelmed by it in comparison to the original avatar series, but watching it again without any expectations, it was pretty good on its own.



tosses a character design out
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klamp
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« Reply #1505 on: September 30, 2014, 10:12:00 PM »

Still tinkering with this one:



I've been trying a couple new processes for painting, and I honest-to-god don't know if I like it or not. Also still need to figure out what else I'm adding to this. I should really try planning things out before I move forward. Haha.
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rj
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« Reply #1506 on: October 01, 2014, 05:35:48 AM »

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rj
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« Reply #1507 on: October 01, 2014, 06:32:41 PM »





inktober
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Julien
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« Reply #1508 on: October 02, 2014, 01:15:07 AM »

Still tinkering with this one:



I've been trying a couple new processes for painting, and I honest-to-god don't know if I like it or not. Also still need to figure out what else I'm adding to this. I should really try planning things out before I move forward. Haha.

I like it Shocked
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Catghost
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« Reply #1509 on: October 04, 2014, 04:12:44 PM »

Still tinkering with this one:



I've been trying a couple new processes for painting, and I honest-to-god don't know if I like it or not. Also still need to figure out what else I'm adding to this. I should really try planning things out before I move forward. Haha.
sometimes its better to just jump straight into working on it, gives it a nice spontaneity that you don't find with planned out pieces. nice work.  Hand Thumbs Up Right




only one little sketch from a few days ago. haven't had the energy to do anything since Undecided
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ompuco
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« Reply #1510 on: October 04, 2014, 04:35:24 PM »






last two are really rough character design doodles for an animation midterm project.
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jiitype
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« Reply #1511 on: October 05, 2014, 09:49:52 AM »

meow

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jiitype
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« Reply #1512 on: October 11, 2014, 06:57:05 AM »

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Pol
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« Reply #1513 on: October 11, 2014, 12:12:13 PM »



pkmn
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« Reply #1514 on: October 12, 2014, 07:56:21 AM »



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EasterlyArt
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« Reply #1515 on: October 14, 2014, 09:09:15 PM »

Doodle smash



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« Reply #1516 on: October 15, 2014, 05:34:48 AM »

Fishmovel

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Pol
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« Reply #1517 on: October 20, 2014, 12:25:42 AM »

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« Reply #1518 on: October 21, 2014, 02:26:34 PM »

Pol: Nice and expressive line work..

"Deep in the forest"
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rj
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« Reply #1519 on: October 21, 2014, 05:14:52 PM »



ganondwarf
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