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877609 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 20, 2013, 01:35:03 AM
TIGSource ForumsDeveloperCreativeArtDoodles Thread
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Author Topic: Doodles Thread  (Read 54627 times)
keo
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« Reply #255 on: January 31, 2012, 06:49:28 AM »

yeah john I like your clean style, I think line weight could be worked on.  The Akashi sketch is particularly nice  Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left
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Manuel Magalhães
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« Reply #256 on: January 31, 2012, 09:42:21 AM »

@John Awesome style. Do you mind to post your learning resources (if any) on drawing like this? Since I'm aiming to have a lot of portraits on my next game I think it would fit well to it.
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John Sandoval
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« Reply #257 on: January 31, 2012, 12:50:28 PM »

err, i dont really have any 'official' learning resources. i'm self taught for the most part, though i've picked up a lot of tips from the tigsource populace.

for the most part, i just look at the work of good artists (kinnas), start to feel shitty about myself (curse you for being so fucking good ;-;), and then look at pictures of women whilst weeping silently. something decent comes out eventually.

sometimes i use references, sometimes i don't, but the process is the same: draw an oval, determine the direction it's facing, and mark out the general area of where things should be. it used to be that i would start by drawing the eyes, or the jaw, but mapping everything out first makes things infinitely easier, and helps to combat facial distortion. it also helps you think in a 3d space. its useful to know a little bit of bone structure (though this is something i need to work on). after i get the map down, i work on the lineart, making sure to use a different photoshop layer for each feature, so that if something looks weird, i can manipulate it independently of the rest of the lineart. then i use a separate layer for color (which i use sparsely not out of any sense of aesthetic cleanliness, but because i cant color skin for shit). afterwards, i tweak the shit out of everything.





im not the greatest artist, but im learning, and at any rate i hope this helps you on your quest for GREAT JUSTICE
« Last Edit: January 31, 2012, 04:54:52 PM by John Sandoval » Logged

Manuel Magalhães
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« Reply #258 on: January 31, 2012, 01:38:45 PM »

Many thanks for all that info, John. Smiley
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Cow
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« Reply #259 on: January 31, 2012, 05:20:13 PM »

John your stuff is pretty good I would just say work on lips and do some volume studies so that you have a bit more range when you're drawing something than 20-something females.

I was serious about this btw.
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John Sandoval
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« Reply #260 on: January 31, 2012, 05:24:29 PM »

working on it, cow

(do you have some links to what volume studies entails; all i get when i google it are things about economics)
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Cow
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« Reply #261 on: January 31, 2012, 05:33:14 PM »

It's mostly Pixelation terminology, but Loomis touches on it a lot, especially in Figure Drawing for All it's Worth, but he calls it "blocking". It's also covered in Constructive Anatomy a bit iirc. Basically though it's done by trying to understand the main masses and subdividing them and working with lighting and basic 3d shapes in perspective, and it's good practice for anybody.
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SuperMistLand
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« Reply #262 on: January 31, 2012, 10:10:55 PM »

An idea for a "barrel-chested" character inspired by I think Ron Swanson, but who can be sure.



In the game I'm imagining, you would run fast, jump, tuck in to your barrel, and break stuff.
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kummerspeck
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« Reply #263 on: January 31, 2012, 10:20:05 PM »

John your stuff is pretty good I would just say work on lips and do some volume studies so that you have a bit more range when you're drawing something than 20-something females.

I was serious about this btw.
I need to do this too. I don't even use ovals.
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xhunterko
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« Reply #264 on: January 31, 2012, 11:29:47 PM »

Nice stuff Inertia!
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Inertia
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« Reply #265 on: February 01, 2012, 05:50:59 AM »

Nice stuff Inertia!
Smiley

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keo
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« Reply #266 on: February 01, 2012, 08:00:37 AM »

John do you know alphonse mucha's work?  I think he's worth studying.


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SuperMistLand
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« Reply #267 on: February 01, 2012, 07:24:08 PM »

Here's a sketch
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John Sandoval
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« Reply #268 on: February 01, 2012, 07:27:33 PM »

ugh so CUTE and such nice SHOES slkdfjklsdjflaksjd
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SuperMistLand
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« Reply #269 on: February 01, 2012, 08:47:55 PM »

thank ya! here's another one
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