Code and Art by John Sandoval
Music by Artem Bank
This game is a survival simulation based on the economic principle of scarcity.
You and your friend have just crash landed on a godforsaken planet. Your space ship is utterly destroyed, and the two of you are completely alone in the outer rims of the human empire. But before your transmitter burned out during atmospheric entry, you managed to get a distress signal to the nearest station. Unfortunately, that station is 30 days away, and the contents of your cargo bay (which, as luck would have it, exploded) have either been scattered throughout the planet, or just burnt away. Your initial supplies are thus severely limited. Though at first you must make attempts to work together to build shelter and find whatever supplies you can scrounge up, it becomes clear that you and your friend are in direct competition for the two most valuable commodities on this desolate land: food and water. And no matter how hard the two of you search, there is only enough for one. 1 week left
To break it down again, two players must work together to find enough food to survive for 30 days-- but there is only enough for just one of them to survive.
Expect hoarding, lying, backstabbing, and ultimate betrayal. Watch as your friendship deteriorates into nothingness. Because when it comes down to it, nobody
wants to be the one to die.
I've got a ton of ideas on how to keep things extremely tense between the two players, all of which will be executed by an AI director
. One person has far more food than the other? Then let the other one stumble upon a blaster. Players getting along too well? Then have space bears raid the communal food bin. I'll work on getting local play implemented first, then online play if I have enough time. My ultimate goal for this project is to have every game end with an irl fistfight that has everyone involved in tears. Ideally, it will crush souls and end relationships. Okay, maybe not. But at the very least, expect there to be shit-talkin' and shoving.
Runs through the game should be around 30-45 minutes long, with randomly generated Event content (ie meteor showers, quakes, space bear attacks), so that the game is a little different every time around.
Wish me luck, and expect something totally radical
PS: Eventually, this game will need music and sounds. If you feel up to the task, go ahead and PM me. It's not a total necessity right now, but sooner or later I'd like to have a soundtrack that showcases some of the talent we have here on TIGS (as opposed to just stealing tunes from CCMixter).
Shojin is takin' care of the tunage. Thanks to everyone who offered, though!
HERE'S THE FIRST PIECE OF MUSIC WRITTEN FOR THE PROJECT, FOR THOSE WHO ARE CURIOUS: http://soundcloud.com/redshojin/alone
AND THE SECOND PIECE: http://soundcloud.com/redshojin/best-of-friends
AND ALSO THE THIRD: http://soundcloud.com/redshojin/there-can-only-be-one