LazyWaffle
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« Reply #400 on: March 11, 2011, 10:17:10 PM » |
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I guess it's unfinished?
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ink.inc
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« Reply #401 on: March 11, 2011, 10:37:32 PM » |
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It will be finished; I've just got finals to deal with.
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LazyWaffle
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« Reply #402 on: March 11, 2011, 10:40:12 PM » |
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Prioritizing finals over indie games? Preposterous!
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renkin
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« Reply #403 on: March 12, 2011, 05:05:14 AM » |
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He didn't didn't say which Monday or Tuesday.
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LazyWaffle
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« Reply #404 on: March 12, 2011, 08:30:35 AM » |
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He didn't didn't say which Monday or Tuesday.
It could be the Monday/Tuesday next week, or the Monday/Tuesday ten years from now
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mcc
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« Reply #405 on: March 12, 2011, 12:07:50 PM » |
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He didn't didn't say which Monday or Tuesday.
It could be the Monday/Tuesday next week, or the Monday/Tuesday ten years from now The Tuesday... OF TIME
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ink.inc
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« Reply #406 on: March 12, 2011, 02:38:47 PM » |
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(but seriously, as soon as finals are over i can get back to work)
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ink.inc
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« Reply #407 on: March 20, 2011, 04:47:00 AM » |
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SPRING BREAK
BACK TO BUSINESS, FOLKS
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Theon
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« Reply #408 on: March 22, 2011, 02:49:51 PM » |
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SPRING BREAK
BACK TO BUSINESS, FOLKS
FAK YEA
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ink.inc
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« Reply #409 on: March 24, 2011, 04:06:19 PM » |
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Things I Did Today:
Spruced up the introduction sequence (now the game doesn't just throw you into the world) Started up an explanation and hint system (cuz the game is way too confusing for someone to just pick up and play) Gave players more ammo Made turrets stronger Art Assets (a lot)
After having put the game in front of my little sister, I realize there's a lot of work I need to put in to make the game more.... accessible. On top of that, there's a layer of polish that is simply lacking... I need to get on fixing that.
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« Last Edit: March 24, 2011, 04:13:03 PM by John Sandoval »
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Theon
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« Reply #410 on: March 25, 2011, 12:51:18 PM » |
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Sounds good. Keep up the good work! I'd really like to see this come to life
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Kazerad
Level 1
Should really make more games.
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« Reply #411 on: March 27, 2011, 08:21:57 PM » |
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I agree about the accessibility; last version of the game I played, I dropped out of the ship and then couldn't figure out how to get back up into it. Of course, I didn't read the directions or anything, so that might've had something to do with it. Also, I may have to revoke my earlier 1-on-1 people-who-missed-the-deadline versus-challenge, since with school I'm finding I don't have that much time for halfheartedly coding stuff after a deadline has already passed
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Blademasterbobo
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« Reply #412 on: April 01, 2011, 01:13:34 PM » |
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I am playing this game too much.
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ink.inc
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« Reply #413 on: April 01, 2011, 01:36:01 PM » |
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Yeah, I'm probably gonna quit League of Legends for a little while. Playing Lux gets a bit dull after 200+ matches as her and her only.
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X3N
Level 6
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« Reply #415 on: April 19, 2011, 12:32:16 PM » |
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AI Director sounds cool.
How will the players determine who "gets" the food to survive? Do they have to kill each other at some point.. and it's just a question of when?
Your food mechanic makes me think of something like... "we both score points and put them into a pool" "we can extract those points for strength(level ups, or more health)" "we earn interest on our points saved, so if we extract too early we won't have enough for later on" +skill mechanics of maximizing our current strength. Maybe you can choose to eat food to get a speed/health/strength bonus?
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destiny is truth pre-op
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Chris Pavia
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« Reply #416 on: April 19, 2011, 02:07:07 PM » |
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Conker534
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« Reply #417 on: April 22, 2011, 08:19:35 PM » |
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Bones
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« Reply #418 on: April 30, 2011, 03:37:05 AM » |
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How, have I not seen this. Dude this game reaches to me on so many levels. Much love and respect, look forward to playing it.
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Sit down and relax, Keeping focus on your breath, This may take a while.
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Conker534
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« Reply #419 on: June 12, 2011, 02:20:39 PM » |
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Yo whats going on here!
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