We enjoyed this one. Everyone thought it was very cute!
Some thoughts:
- We had trouble reading the white text on light orange on the TV we used. It wasn't a great TV, though.
- It needs a replay button! We had to keep refreshing the browser.
- We would have loved a dance party screen.
- Eventually we found a strategy that we couldn't beat. Spam a little guy right away to capture the flags and then just send out single 200 level guys as fast as your money goes up. Nothing we tried could beat this.
It's good in its simplicity, but I feel like it needs
something, some subtle tweak to keep it balanced or to add another level of strategy. Something to keep it from being essentially a numbers game.
Some quick brainstorms:
- Maybe the order you send out units could be important somehow?
- Perhaps higher level units could move slower. And faster units won't pass friendly slower units -- letting the stronger unit lead the charge.
- Or each level of unit could act in a unique way. e.g., Level 2 units jump, level 3 units push enemies back but don't damage them, etc...
Ok, my ideas are getting a little overly complicated now. We liked the game because it's simple and cute!
Anyway, we had fun. Thanks for making it!