Alright, original post updated to include my first released 'build' (if you can call it that). It isn't much for now and is more of a gameflow shell, but I wanted to post it just to prove I'm working on stuff and to motivate myself. I'm going to track my changes in a .txt and record everything until the project is done, as well as track my development time. I'll show everyone what I'm attempting to work on for my next builds, too.
Also, I'm struggling with picking a name. I started off with Lanes of Pain, then moved to Fortifight, and now I'm at Battle Lanes. Fortifight is a good name but it doesn't quite fit the game I'm creating here. Battle Lanes is much more descriptive, but I don't feel it flows quite well enough. So, if you have an idea and I like it, I'll make it the name and add you to the credits! Woo! (Also I will love you forever) EDIT: How about
Battle Line or Battle Lines? Since if I go with stickmen it'll be a bit of a play on words. OHOSOCLEVER.

oooh Kavs. I <3 this. Good to see you're bringing this idea to life now


Thanks Pirate! :D Hopefully I actually finish it this time...
That looks pretty cool!
I think the genre is called "sidescrolling RTS" (though I guess yours won't scroll?) - the most mainstream release was
Swords & Soldiers. You're obviously taking a very different approach to the genre than it, though.
Best of luck!
Thanks for the definition! I've updated my thread title to better reflect that as I love that description.

I've heard of Swords and Soldiers but I haven't yet played it. Oh, and your assumption that it won't scroll is correct. I want to focus on having the local multiplayer be a lot of fun and I had a hard time imagining how I'd do that with scrolling.

Maybe if I ever get online working I'll see if I can implement something like that on larger maps over online.
It's 2D DotA without heroes as I look at it...
I think by having the focus more on map control and unit composition it varies greatly from something like DOTA. I promise it'll be more than simple creep wars.

The goal is to create an epic battle filled with emergent combat goodness.