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879347 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 08:47:18 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Versus Games Idea Pool
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Author Topic: Versus Games Idea Pool  (Read 14367 times)
Zachary Lewis
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« Reply #15 on: January 17, 2011, 07:31:43 PM »

> Puzzle game+ Avoidance Platformer
One player is playing a standard falling-piece game (Tetris, Puyo, et cetera), while the other player is attempting to not get crushed. The puzzle player is trying to get the most points, but the platformer player can disrupt him by placing a limited number of blocks or interacting with powerups that exist in the falling pieces.
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J. R. Hill
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« Reply #16 on: January 17, 2011, 09:34:40 PM »

Bullfighting

One person is the bull, the other is the matador.
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David Pittman
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« Reply #17 on: January 17, 2011, 11:23:46 PM »

I'm hoping to see some asymmetric games (even though I'm not doing one myself). Things like:

Boss Fight: P1 is the diminutive hero and P2 is the big bad boss. The challenge here would be making things interesting for both players (imagine playing as Donkey Kong, just throwing barrels down the ramps at a very distant Mario--not very fun).

Versus Shmup: P2 controls a flock of endlessly respawning chumpy cannon fodder. Perhaps take a page from Nidhogg, and when P1 dies, the roles get reversed: P2 takes control of a single ship, P1 controls the waves of baddies, and the screen starts scrolling down (or left, if it's a horizontal shmup).

Versus Brawler: Same deal, but with more kicking and less shooting!

Also, it would be neat to see games that rely on audience participation in interesting ways; maybe something where P1 is an evil Dungeon Master setting up a devious trap-filled labyrinth for P2 to navigate; but the audience can see everything P1 sees, and they're free to shout it out, so P2 can use their noisy (and perhaps conflicting, or even intentionally misleading) advice to try to suss out where it's safe for him to go.

(I sort of want to steal that one for myself, but I'm sure would never have a great opportunity to showcase it...)
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yokomeshi
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« Reply #18 on: January 17, 2011, 11:48:33 PM »

On the subject of asymmetricity, how about an FPS vs RTS? I.e. P1 is the gun and/or sword-toting hero carving his way through the armies and bases of the Evil Generican Empire, while P2 is the Glorious Generican Republic, trying to build up armies and bases to stop the gun and/or sword-toting psychopath.  On both sides, there's a difficulty ramp, since the hero will level up and find equipment, while the empire will tech up and field more and better units.  Multiple heroes and empires also welcome.
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PsySal
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« Reply #19 on: January 18, 2011, 12:02:18 AM »

  • Competitive sperm game. Ram other sperm and be the first to fertilize the egg. Powerups!? Speed boosts!?

NOwait im not posting that joke here...
« Last Edit: January 18, 2011, 12:09:48 AM by PsySal » Logged
mcc
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« Reply #20 on: January 18, 2011, 12:07:33 AM »

Also, it would be neat to see games that rely on audience participation in interesting ways; maybe something where P1 is an evil Dungeon Master setting up a devious trap-filled labyrinth for P2 to navigate; but the audience can see everything P1 sees, and they're free to shout it out, so P2 can use their noisy (and perhaps conflicting, or even intentionally misleading) advice to try to suss out where it's safe for him to go.
...hm. How about this:

- One player; 10 or so "observers".
- The one player is playing through a little level (generated by the game) of some kind, a platformer or a top down thing. The level is full of traps. The observers can see the traps; the players cannot.
- Half of the observers are "good". Their goal is to get the player to the goal. The other half of the observers are "evil". Their goal is to kill the player. The player does not know who is who; perhaps neither do the observers, they only know which team they personally are on.
- On the left half of the screen, everyone sees the player playing through the level, on the right half of the screen is a chat pane.
- The player *has* to use the advice of the observers to get through the level; however, the player does not know whose advice they can trust and whose they cannot. Meanwhile, the "evil" players have to figure out how to convince the player to trust them early in the level so that they can lure the player into a trap later; and the "good" players have to similarly figure out how to convince the player to trust them while identifying and exposing the evil players.
- Here's the trick: The player isn't actually the one being scored here. The "vs" is the good team vs the evil team. Meanwhile maybe over the course of several rounds, the "player" rotates and the observers switch teams. After five or six rounds, whoever was on the "winning team" the most often wins the match. "Best liar" or something.

Would be very easy to implement in Flash; lag would not be a problem.
« Last Edit: January 18, 2011, 12:15:18 AM by mcc » Logged

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Maqrkk
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« Reply #21 on: January 18, 2011, 02:28:11 AM »

Rock paper scissors, with lasers and zombies. Because everyone likes lasers and zombies. So yeah.

Both players get about 3 seconds to pick either rock, paper or scissors, and based on the results you get a quicktime event oppurtunity. If you win the RPS, you get a chance to summon a laser. The loser gets to summon a horde of zombies. The zombies can't attack, they're just a meatshield for the laser. You only win if you hit the other player with the laser.

This sounded great in my head, but now it's pretty terrible. Oh well.
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« Reply #22 on: January 18, 2011, 06:41:37 AM »

I was thinking of attempting an asymmetrical game, but with mechanical symmetry. Like a chase game where the pursuer can move left, right and fire missiles, and the pursued player can dodge left, right and drop bombs. Being hit with a bomb/missile would slow you down or take off health.

Despite the characters and the views being different, the gameplay would be exactly the same for each player, so you could actually have games where both players were playing the same role.

No real reason, just as an experiment.
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dontkickpenguins
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« Reply #23 on: January 18, 2011, 07:55:27 AM »

I've got some vague ideas. I want to make something that can be played by at least two players on a computer in the same room and I want to use Flixel because I'm used to it and don't have much time, so that means that I'm stuck with a keyboard and a mouse (with a single button  Sad)

So I got thinking, why not not have one player use the keyboard and one player use the mouse? Maybe the mouse player can point and click to shoot at the keyboard player and the keyboard player has to attack or escape from the mouse player?
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Wilson Saunders
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« Reply #24 on: January 18, 2011, 08:30:42 AM »

I don't know if I will participate, but let me throw an idea in to the mix. Two people play on one computer, one only giving input via the keyboard, the other only giving input only via the mouse. This could produce some interesing game play since Mr Keyboard lacks fine analog controll, where as Mr Mouse doesn't have many actions to choose from.
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« Reply #25 on: January 18, 2011, 10:39:58 AM »

I wonder if a game played on one computer across 2 screens would have enough interest. I have one interesting idea, however, it would either have to be lan or if played on one computer - cannot really share the same screen unless it was stretched across 2 monitors. Bottom line is the players shouldn't be able to see where the other is going as there is stealth involved.

I have other ideas as well if doing 2 player on 2 screens is not desirable.
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TobiasW
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« Reply #26 on: January 18, 2011, 11:08:30 AM »

I have other ideas as well if doing 2 player on 2 screens is not desirable.
Well, it would limit your audience massively I guess.
« Last Edit: January 18, 2011, 01:07:05 PM by TobiasW » Logged

Crackerblocks
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« Reply #27 on: January 18, 2011, 11:36:41 AM »

Bullfighting
One person is the bull, the other is the matador.

I don't know if I will participate, but let me throw an idea in to the mix. Two people play on one computer, one only giving input via the keyboard, the other only giving input only via the mouse.

haha! two ideas that I'm going to steal. thanks suckers!
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Chubysnow
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« Reply #28 on: January 18, 2011, 01:03:28 PM »

Jigsaw puzzle game but with 2 players. You have to crate a puzzle with the same pieces that when flip upside-down will change to another person's puzzle. Try it out man...  Screamy
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Sos
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« Reply #29 on: January 18, 2011, 01:14:00 PM »

BLOODY SOCCER - a soccer FPP shooter with ubercool ragdoll physics!
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