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879097 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:07:59 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)ALIANTE! [FINISHED]
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Hayden Scott-Baron
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« Reply #15 on: March 19, 2011, 01:56:58 AM »

Increpare, Terry Cavanagh, Sophie H and I tried this game for a while. Here's what we thought.

- gorgeous - love the style, plus low res chunky 3D.
- plays okay?
- lack of proper 321GO annoying
- some sort of slipstreaming/boost system would have been fun
- played for a while, tried all modes.
- one player felt they were slower than the other at one point, perhaps hard to gauge your speed.
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Theon
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« Reply #16 on: March 20, 2011, 02:34:16 AM »

Wow, this is great!!
Delicious tunes coupled with neon aliasing and challenging gameplay... Hand Thumbs Up Right

I'd like to suggest a tron/pizzaworm/snake-mode, though. I have the feeling that it would be even better (and matches wouldn't last so incredibly long).
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santaragione
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« Reply #17 on: March 21, 2011, 01:44:14 PM »

Increpare, Terry Cavanagh, Sophie H and I tried this game for a while. Here's what we thought.

- gorgeous - love the style, plus low res chunky 3D.
- plays okay?
- lack of proper 321GO annoying
- some sort of slipstreaming/boost system would have been fun
- played for a while, tried all modes.
- one player felt they were slower than the other at one point, perhaps hard to gauge your speed.


One cannot ask for a better team of testers! : D

Thank you for all the suggestions, 321go is a must, will totally add it if we work on the game more.
I wonder if you noticed that there actually is a boost button, but it's not explained in the game (...) if you download the standalone you can set it to whatever button you want - default keyboard is "0" for player1 and "1" for player2

Thank you for playing: the four of you should document you testing sessions!

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santaragione
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« Reply #18 on: March 21, 2011, 01:46:08 PM »

Wow, this is great!!
Delicious tunes coupled with neon aliasing and challenging gameplay... Hand Thumbs Up Right

I'd like to suggest a tron/pizzaworm/snake-mode, though. I have the feeling that it would be even better (and matches wouldn't last so incredibly long).

thank you! tron mode and dogfight were planned but did not make the cut, would be fun to add! Do you think this could be an open project where everyone can contribute with modes/glider models/levels?
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Theon
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« Reply #19 on: March 22, 2011, 02:48:09 PM »

Wow, this is great!!
Delicious tunes coupled with neon aliasing and challenging gameplay... Hand Thumbs Up Right

I'd like to suggest a tron/pizzaworm/snake-mode, though. I have the feeling that it would be even better (and matches wouldn't last so incredibly long).

thank you! tron mode and dogfight were planned but did not make the cut, would be fun to add! Do you think this could be an open project where everyone can contribute with modes/glider models/levels?

I do by all means support that idea, however, I don't have much skill to speak of myself, so I'm unsure as to what I'd be able to contribute with... (Unless you happen to have a nifty level editor hogging space in your hard-drive?)
 Durr...?

Anyway, thanks for the great game (the people in the gaming committee at my school are bound to love it, too, when I show it to them), and good luck in your future endeavours! Grin
« Last Edit: March 23, 2011, 12:34:07 PM by Theon » Logged
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« Reply #20 on: March 22, 2011, 03:25:45 PM »

A very neat game and one of the few (only?) racing games in the compo.

Our group couldn't really get the hang of battle. We liked the controls system but couldn't get used to it before we lost interest. I don't think any of us actually ever won battle mode when the other person wasn't afk or not paying attention.

Our group much preferred race mode and though it should be above battle on the menu Grin.

That said, we felt racing could be made more interesting somehow. Maybe some way for the person behind to catch up. Our ideas naturally gravitated to existing solutions like the item system like Mario Kart, but we all agreed some other unique thing would be better. (Unfortunately none of us really had any ideas for what).

Also, we played the whole time without knowing there was a boost button!

Very neat visual effects. The pixelation must be some kind of pixel shader? (Kind of a pun in this case). Also known as a post-processing shader? It turned out well, I think.

Thanks for making the game!
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santaragione
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« Reply #21 on: March 23, 2011, 10:35:37 AM »

A very neat game and one of the few (only?) racing games in the compo.

Our group couldn't really get the hang of battle. We liked the controls system but couldn't get used to it before we lost interest. I don't think any of us actually ever won battle mode when the other person wasn't afk or not paying attention.

Our group much preferred race mode and though it should be above battle on the menu Grin.

That said, we felt racing could be made more interesting somehow. Maybe some way for the person behind to catch up. Our ideas naturally gravitated to existing solutions like the item system like Mario Kart, but we all agreed some other unique thing would be better. (Unfortunately none of us really had any ideas for what).

Also, we played the whole time without knowing there was a boost button!

Very neat visual effects. The pixelation must be some kind of pixel shader? (Kind of a pun in this case). Also known as a post-processing shader? It turned out well, I think.

Thanks for making the game!

thank you for playing! The effect is actually a render to a low res dynamic texture that is then seen by another (hi res) 3d camera: the result is basically a low res render of the game (256x128 if I'm not mistaken)

Thank you for the suggestions: it's true it's very hard to win a match if the two players have the same skill/experience. it should be easier to make mistakes I guess.

We're totally looking into adding features to the racing mode if we get back to this! I agree that powerups & energy lanes are too cliché

@theon: I'm sure you can easily learn how to use unity as a level editor, you should give it a try.
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mcc
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« Reply #22 on: March 26, 2011, 12:19:25 PM »

I really liked the visuals and art in this one.

I thought the racing mode was way more playable than the arena mode and a longer version of the race mode with more maps (or more players) sounds intriguing.
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santaragione
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« Reply #23 on: March 28, 2011, 04:38:07 AM »

I really liked the visuals and art in this one.

I thought the racing mode was way more playable than the arena mode and a longer version of the race mode with more maps (or more players) sounds intriguing.

Would love to build on it: it would be cool to have a track & glider editor, if anyone wants to join us please send a pm!
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santaragione
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« Reply #24 on: October 23, 2011, 05:46:50 AM »

ALIANTE is now part of the IGF Pirate Kart (www.piratekart.com) yay!
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