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877246 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 12:35:27 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Masjin [1.9b]
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Author Topic: Masjin [1.9b]  (Read 51767 times)
Hempuli‽
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« Reply #240 on: February 04, 2011, 03:10:38 PM »

Masjin: breaking up couples since 2011

Updated the game to 1.52b in order to fix the worst ones. More to come tomorrow!

Geeez, this game has really taught me how much motivation it can yield when people tell you that they like your game. Even though the game is buggy and broken, I feel a lot more like working on it when someone just says that they like it (this wasn't an invitation to do so but I hope you get my point)! Thanks everyone for being so supportive. Kiss

mokesmoe: I agree with every other point you said, but I'm not sure if every class should be able to dig. The cybermason can't dig minerals without a digger and is anyway quite slow. I'll be happy to hear more opinions on this, though! The stone layer could hold stuff like the artifacts and so on; I've thought of maybe deepening the map a bit, as long as that doesn't make the server more unstable.
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GNNNRRBRRNIBRIR
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Paul McCrawfish
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« Reply #241 on: February 04, 2011, 03:24:34 PM »

The impersonator dude was me fooling around, although I don't understand how you spawn-camped me on account of how I was logged in for quite literally less than five seconds. Two people with identically cased IDs can't exist on the same server, evidently.
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Hempuli‽
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« Reply #242 on: February 04, 2011, 03:26:53 PM »

The impersonator dude was me fooling around, although I don't understand how you spawn-camped me on account of how I was logged in for quite literally less than five seconds. Two people with identically cased IDs can't exist on the same server, evidently.

You messed with the wrong nickname. Cool
And yeah, if two people with the same nickname try to join, the later one disconnects.
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mokesmoe
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« Reply #243 on: February 04, 2011, 03:29:58 PM »

Considering it was right after caramoun made a joke about it, I assumed it would be obvious that I was joking too. I was expecting a reply along the lines of:
Quote from: John Sandoval
DAMN YOUUUUU MOKESMOEEEEEEEEEEEEEEEEEEEEEEEEE
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DrOctapu
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« Reply #244 on: February 04, 2011, 03:34:03 PM »

Research should be affected by living scientists, making them a kind of resource, only you can constantly massacre them.
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mokesmoe
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« Reply #245 on: February 04, 2011, 03:47:47 PM »

Scientists constantly fill the teams research meter, except while healing. Filling the research meter resets the meter, and grants one research point to be spent on research when at the base. Research points can be bought for a large fee.
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mokesmoe
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« Reply #246 on: February 04, 2011, 04:20:57 PM »

I am going crazy with secret red messages:


Edit: I removed the second image because it was really big and wasted space.
« Last Edit: February 04, 2011, 04:30:17 PM by mokesmoe‽ » Logged
DrOctapu
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« Reply #247 on: February 04, 2011, 04:28:21 PM »

I am going crazy with secret red messages:
-snip-

Well, that's weird.
EDIT: Also, what happened to that other image?
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Hempuli‽
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« Reply #248 on: February 04, 2011, 04:29:03 PM »

"One day when I was playing alone, I saw a mysterious player with no name just on the edge of my view. I tried to follow him, but he was faster than me and as I got to the other side of the map, he had disappeared. I asked a bit on the forums and some people said that they had seen the same, sometimes with the name 'Derekbrine'."
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DrOctapu
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« Reply #249 on: February 04, 2011, 04:30:55 PM »

"One day when I was playing alone, I saw a mysterious player with no name just on the edge of my view. I tried to follow him, but he was faster than me and as I got to the other side of the map, he had disappeared. I asked a bit on the forums and some people said that they had seen the same, sometimes with the name 'Derekbrine'."
Ha, I first thought of this.
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mokesmoe
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« Reply #250 on: February 04, 2011, 04:44:29 PM »

It's the ghost of lockout!
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« Reply #251 on: February 05, 2011, 01:57:03 AM »

What if scientists couldn't heal while in the copter?
Or perhaps they could heal something like 25% of the normal amount and then have a maximum of three or four players in one copter?
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ThePortalGuru
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« Reply #252 on: February 05, 2011, 11:09:17 AM »

Hey guys, we're digging a big hole.  You should come join or something.
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« Reply #253 on: February 05, 2011, 11:47:44 AM »

Hoarding everything from copters to jetpacks seems to be the unofficial goal of the game  Durr...?
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mokesmoe
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« Reply #254 on: February 05, 2011, 12:44:49 PM »

Make it so you can only be healed by one scientist at a time.
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