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879741 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 07:47:03 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Masjin [1.9b]
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Filth
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« Reply #255 on: February 05, 2011, 01:23:51 PM »

Wouldn't a single scientist as the passenger still be very overpowered?
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« Reply #256 on: February 05, 2011, 02:15:01 PM »

A healing ship with the fire power of one scientist is not more powerful than two fighters on foot.
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« Reply #257 on: February 05, 2011, 02:19:16 PM »

A healing ship with the fire power of one scientist is not more powerful than two fighters on foot.

You have much to learn, my young apprentice.

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« Reply #258 on: February 05, 2011, 04:41:17 PM »

two good people in a ship is better than two not as good people not in a ship, but that's not exactly the fairest test.

The point was that two soldiers firing at the same time can out damage the healing.
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Hempuli‽
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« Reply #259 on: February 05, 2011, 05:40:48 PM »

I think I'll make it so that scientists don't heal/heal less when they're inside a machine. That's more logical, too.

I was away most of this day, so the new update doesn't have much to it. New things:

  • A player list (reveal by holding E!)
  • The oddball! This means that rounds can be won now (this'll probably break easily, though)

VERSION 1.53 GET!
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« Reply #260 on: February 05, 2011, 05:43:04 PM »

I think I'll make it so that scientists don't heal/heal less when they're inside a machine. That's more logical, too.

I was away most of this day, so the new update doesn't have much to it. New things:

  • A player list (reveal by holding E!)
  • The oddball! This means that rounds can be won now (this'll probably break easily, though)

VERSION 1.53 GET!
:O
Cool.
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« Reply #261 on: February 05, 2011, 06:30:51 PM »

Ok, the update broke ENDLESS amounts of stuff, reverting back to a non-oddball version.

sorry again. Sad

Also, the bit that worked didn't look too good. The oddball supported camping and waiting and really didn't fit the gameplay at all. I need to think of alternatives.

Also, since this update certain people with usually high FPS started getting a lower one. Seems like I realllly need to figure out that dead reckoning!  Cry
« Last Edit: February 05, 2011, 06:37:06 PM by Hempuli‽ » Logged

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« Reply #262 on: February 05, 2011, 06:38:22 PM »

Wow...

I picked a good time to randomly try your game.  Shocked


The controls feel really good, and the gravity/etc is quite natural.

My only gripe is the latency, which wasn't terrible, but I definitely got hit a few times where I saw the bullet going past me. Ah well!
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« Reply #263 on: February 05, 2011, 06:47:43 PM »

I'd say have a king-of-the-hill style objective, instead of an oddball based one. You could have it up in the air, or underground too. This still technically promotes camping, but camping in the middle of the map and camping in your base are two different things.

I think it should be in a zone underground (or going with my previous suggestion, in the stone layer), this means once you dig there you can build a temporary base there, but your opponents could dig in from any side. This also gives deep tunnels a purpose other than minerals, because earlier everyone would fly across or run across the ground level. It also extends the size of the map, because any other objectives I can think of would just be a push between the bases, ignoring the underground.
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« Reply #264 on: February 06, 2011, 02:07:53 AM »

I'd say have a king-of-the-hill style objective, instead of an oddball based one. You could have it up in the air, or underground too. This still technically promotes camping, but camping in the middle of the map and camping in your base are two different things.

I think it should be in a zone underground (or going with my previous suggestion, in the stone layer), this means once you dig there you can build a temporary base there, but your opponents could dig in from any side. This also gives deep tunnels a purpose other than minerals, because earlier everyone would fly across or run across the ground level. It also extends the size of the map, because any other objectives I can think of would just be a push between the bases, ignoring the underground.

To be honest, this idea sounds pretty nice. Smiley The reason I wanted the oddball -idea instead of, say, just deathmatch and/or capture the flag was because I was going to implement more time-consuming stuff like building and digging. Those aren't of any use if the game lasts 10 minutes, and the oddball seemingly supported longer rounds. Which it actually did, but not in the way I intended.

I guess I'll try to implement this today if I have time, and then maybe the research screen. I'll also try to locate what it might be that started causing even more slowdown for certain players, though this most probably means I have to pick up the dead reckoning code. I guess I also ought to implement the non-FPS-basedness I promised. Lots of stuff to do!
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« Reply #265 on: February 06, 2011, 03:19:27 AM »

why not add a free play, odd ball, king of the hill selection for host in game.
Oh maybe have horrible creatures dig up under the bases and force both groups to see how long they can survive a competitive survival team building game mode.
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Filth
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« Reply #266 on: February 06, 2011, 03:25:31 AM »

Perhaps you could have the artifact in the underground zone as well.
Once one of the teams 'wins' the king-of-the-hill part, they'll have to escort the artifact to their spawn point.

Also,
Guy: Oh right, now that you're here, Hemp
Guy: Could the hitbox of the diggers and builders be slightly smaller?
Guy: It's a bit difficult to go through 1x1 holes

« Last Edit: February 06, 2011, 10:28:35 AM by Filth » Logged
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« Reply #267 on: February 06, 2011, 10:54:46 AM »

Rumrusher: the survival I'll spare for my next game. Wink

Filth: I'll do that a bit later.

Sandoval: could you tell me if you still get weird slowdown now that I reverted the build?
« Last Edit: February 06, 2011, 11:20:14 AM by Hempuli‽ » Logged

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« Reply #268 on: February 06, 2011, 11:53:23 AM »

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« Reply #269 on: February 06, 2011, 11:58:40 AM »

Uh dude, when I hit the update tab, AVG threw up a malware alert.... It hadn't done that for any of the previous versions.

I trust you enough to not asplode my laptop with viruses, but this gave me a bit of a scare.

The file name was C:\Documents and Settings\Sandoval\local settings\temp\mrt868\stdrt.exe
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