Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877804 Posts in 32884 Topics- by 24319 Members - Latest Member: NotoriousPyro

May 20, 2013, 01:25:55 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Masjin [1.9b]
Pages: 1 2 [3] 4 5 ... 26
Print
Author Topic: Masjin [1.9b]  (Read 51842 times)
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #30 on: January 22, 2011, 03:57:35 AM »

Xion: Well, the hand icon is used for using machines and vehicles and otherwise 'using' stuff. Why I thought I'd need a separate icon for carrying is that if you for example want to pick up a bomb that is in front of a machine, what would happen? Or if you picked up said bomb and wanted to take a ride with a plane to the enemy territory, how would you go not dropping the bomb when you use the same 'ability' to do both? Also some of the items, like the aforementioned cloaks and jetpacks need some way to be put on, but also some way to be taken off. I still have to think about this a bit, since I doubt my way of doing it is the best possible.

Anyway, to the suggestions (thanks a lot guys!  Hand Clap Smiley):

hazing, intimidation - I'd love to have 'hazing' be the ability because of the name, but I don't really get how these two would work. Did you think of hazing/intimidation being sort of buffs/debuffs for the other characters?

Grenade - This is a bit problematic since throwable bombs is a separate thing. Also it'd feel strange to me if the soldier had an endless supply of them; even though the same happens with bullets, grenades are sort of more 'concrete' stuff and seeing them appear from nowhere would be slightly awkward.

I guess that some kind of a stun ability would be the best here. Originally I had thought of a 'stun ray' of some sort, but that would be quite overpowered since the soldiers would just get to the enemy scientists, stun them and kill them. The rush stun would be pretty cool, though it'd require very good coordination from the team to avoid the soldier being killed when he's stunned himself.

The knife is one I also thought about. Backstabbing would be pretty darn neat and also quite satisfactory, albeit really hard unless those cloaks were researched. I have to see if the connection allows such fine-tuned action as knifes, but otherwise this idea would be pretty cool!

I've thought of making the soldiers start with a jetpack, to make them really powerful. The grappling hook wouldn't be very useful in comparison to a jetpack, and since there are also stuff like planes and diggers, I'm not sure if they'd be useful.

I guess that either a stun with a drawback or a knife would be the best choices. Of course I don't know how the gameplay will turn out, so stuff like temporary buffs or the grappling hook may seem more useful later on. We'll see, hopefully I'll get shooting and so on done today. Again, thanks for th suggestions, hopefully I didn't sound too rude when I made such a "why this might not work" -list! Concerned
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #31 on: January 22, 2011, 04:45:04 AM »

Soldier is easy. Give him a self-heal, like a stimpack or healthpack of some kind. Makes it so he can stay in enemy territory longer.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #32 on: January 22, 2011, 06:39:16 AM »

Uh oh, the public server I've been using is down. I hope this'll be resolved eventually! Droop Fortunately I can currently use localhost for testing.


Boing, you can shoot now! There was a reallly annoying bug that somehow made the characters disappear upon shooting, but now it works all right!

The next thing to do is quite a large one: I'll need to change the walls from MMF 2's base backdrop system to a custom one, in order to avoid unnecessary lag when the players dig/build a lot of stuff, and in order to allow easier terrain destruction. I'm also thinking of making the terrain between the team bases be slightly procedural, along with the resource deposits underground. After that it's just damage-taking and I think I'm ready for some testing coolness (assuming the server comes back up or I find an alternative Sad).

EDIT: Oh, and Dragonmaw: I guess you're right, though there should also be a reason for the healing ability the scientists have!
« Last Edit: January 22, 2011, 06:44:59 AM by Hempuli‽ » Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #33 on: January 22, 2011, 11:54:58 AM »



Now there's slight procedural generation going! Also I managed to make the game send the required data to other players, so everyone sees the same level! I'm quite happy with the progress here, dudettes! (If you're wondering why there's flat stuff on the sides, it's because the player bases will be there and they'll be every time the same.)

Next thing will be tweaking and adding damage-taking, and possibly digging. Then I think I'll try to get a larger testing session going. I still wont probably release any kind of a playable version, but anyway.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #34 on: January 22, 2011, 04:36:22 PM »

So, before going to sleep, I started making the first drafts of the team base:


It's really ugly and awful, I know, but at least it's a start. I'll have to think a bit what kind of base design would be coolest-looking while simultaneously being relatively easy to defend and access.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
godatplay
Level 1
*


Josh


View Profile WWW
« Reply #35 on: January 23, 2011, 06:01:52 AM »

This is coming along nicely.  Nice mini-map too Smiley
Logged

/////////////////////////
God at play - meaningful games - spiritual games
@godatplay
/////////////////////////
jibowski
Level 0
**



View Profile
« Reply #36 on: January 23, 2011, 06:04:40 AM »

HaHa! looks FUN & SEXY !  Kiss
Logged

Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #37 on: January 23, 2011, 07:17:22 AM »



Digging works now! I also added taking damage from shots, as indicated by the health bars in the screenshot. It required some fighting to get the game register damage properly but now it seems to be working.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Rob Lach
Level 10
*****


Pierog


View Profile WWW Email
« Reply #38 on: January 23, 2011, 07:58:27 AM »

Looking good. Definitely has the possibility of going places.
Logged

FinalSin
Level 1
*


Too bad they lose!


View Profile WWW Email
« Reply #39 on: January 23, 2011, 09:09:55 AM »

This looks seriously hot. Can't wait.
Logged

Games By ANGELINA - Games designed by artificial intelligence!
Cut Garnet Games - Games designed by me!
Nugsy
Level 10
*****



View Profile
« Reply #40 on: January 23, 2011, 09:56:30 AM »

Looks like a little test i did a while back, except yours is more awesome.

Can't wait to play this!
Logged


Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW Email
« Reply #41 on: January 23, 2011, 10:28:33 AM »

looks great!

BTW is there a way to disable fonts antialiasing in the stuff you're using? if so, try to disable it if the game is played at x2 the original size. If it's played with 1:1 pixel art looks good even with it
Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #42 on: January 23, 2011, 01:15:18 PM »

Added bombs and some decoration! Here's a cool gif:


Eclipse: Yeah, I agree that it looks pretty stupid currently. However I haven't found a way to remove the antialias. I'll look into it later.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Wowk
Level 0
***


Late fresh starter


View Profile WWW
« Reply #43 on: January 23, 2011, 01:40:35 PM »

That looks pretty. Can't wait to play a 10 vs 10 TIG style match
Logged
Nugsy
Level 10
*****



View Profile
« Reply #44 on: January 23, 2011, 02:05:39 PM »

Added bombs and some decoration! Here's a cool gif:


Hnnnggghhhh! WTF
Logged


Pages: 1 2 [3] 4 5 ... 26
Print
Jump to:  

Theme orange-lt created by panic