Xion: Well, the hand icon is used for using machines and vehicles and otherwise 'using' stuff. Why I thought I'd need a separate icon for carrying is that if you for example want to pick up a bomb that is in front of a machine, what would happen? Or if you picked up said bomb and wanted to take a ride with a plane to the enemy territory, how would you go not dropping the bomb when you use the same 'ability' to do both? Also some of the items, like the aforementioned cloaks and jetpacks need some way to be put on, but also some way to be taken off. I still have to think about this a bit, since I doubt my way of doing it is the best possible.
Anyway, to the suggestions (thanks a lot guys!

):
hazing, intimidation - I'd love to have 'hazing' be the ability because of the name, but I don't really get how these two would work. Did you think of hazing/intimidation being sort of buffs/debuffs for the other characters?
Grenade - This is a bit problematic since throwable bombs is a separate thing. Also it'd feel strange to me if the soldier had an endless supply of them; even though the same happens with bullets, grenades are sort of more 'concrete' stuff and seeing them appear from nowhere would be slightly awkward.
I guess that some kind of a
stun ability would be the best here. Originally I had thought of a 'stun ray' of some sort, but that would be quite overpowered since the soldiers would just get to the enemy scientists, stun them and kill them. The rush stun would be pretty cool, though it'd require very good coordination from the team to avoid the soldier being killed when he's stunned himself.
The knife is one I also thought about. Backstabbing would be pretty darn neat and also quite satisfactory, albeit really hard unless those cloaks were researched. I have to see if the connection allows such fine-tuned action as knifes, but otherwise this idea would be pretty cool!
I've thought of making the soldiers start with a jetpack, to make them really powerful.
The grappling hook wouldn't be very useful in comparison to a jetpack, and since there are also stuff like planes and diggers, I'm not sure if they'd be useful.
I guess that either a stun with a drawback or a knife would be the best choices. Of course I don't know how the gameplay will turn out, so stuff like temporary buffs or the grappling hook may seem more useful later on. We'll see, hopefully I'll get shooting and so on done today. Again, thanks for th suggestions, hopefully I didn't sound too rude when I made such a "why this might not work" -list!
