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1075968 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:17:32 PM
TIGSource ForumsDeveloperCreativeDesignGood level editor?
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Huckler
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« on: January 17, 2011, 06:03:21 PM »

I'm looking for a good level editor that I can use for a platformer.... I'm currently using GLEED2D, which works great but there's some bugs in it that are making it really annoying to use.

Any good suggestions? I'm using XNA btw.

Thank ya
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Nix
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« Reply #1 on: January 17, 2011, 07:19:06 PM »

Make one.
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iffi
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« Reply #2 on: January 17, 2011, 07:21:39 PM »

I don't know much it, but I've heard a lot of good things about Ogmo Editor.
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kenesque
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« Reply #3 on: January 18, 2011, 04:12:13 AM »

Ogmo is awesome Smiley
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Nix
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« Reply #4 on: January 18, 2011, 09:09:48 AM »

It would be a lot awesomer if it was open source. But yeah, if you don't want to sit down and make one for your game, Ogmo Editor is probably a good option.
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Balrog
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« Reply #5 on: January 18, 2011, 01:32:54 PM »

Ogmo is good and has a plugin for XNA IIRC. Personally, I just use Mappy since I'm doing simple tile stuff  Wizard
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moi
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« Reply #6 on: January 18, 2011, 01:45:28 PM »

XNA has a good library for importing from TilED
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King Slizzard
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« Reply #7 on: January 21, 2011, 09:24:17 PM »

Unity has a platformer example. All is free

http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
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PsySal
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« Reply #8 on: January 21, 2011, 10:04:21 PM »

I have used OGMO and really like it. It takes a bit of work to learn to parse XML but realistically that's a small price to pay for integrating with an editor. The great thing about OGMO is it's super easy to configure how you want it, e.g., if you want to have special variables on certain kinds of objects or whatnot. Matt said on his blog he is going to open source OGMO but needs to clean things up, first...
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eclectocrat
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« Reply #9 on: January 22, 2011, 02:22:19 AM »

Offtopic:

Here in China, I have tasted the future of the internet. The following websites are/have been blocked (notice the completely apolitical nature):

PyGame, Android Developer site, GameDev, Spiderweb Software, SMFL page, and now the OGMO site.

I don't know if the sites block traffic due to spamming/hacking or the great firewall does. Whatever.
Please support Net Neutrality in your country.
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Huckler
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« Reply #10 on: January 22, 2011, 04:13:37 PM »

Thanks for the suggestions everyone. I'm taking a look at Ogmo now. And I tried to use Mappy, but it wasn't working right for me, probably because I'm inept. I'll also take a look at TilEd!
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krasimir
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« Reply #11 on: January 25, 2011, 10:53:06 PM »

Tiled is good, but I need it for isometric view so we had to re-program the rendering.
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BlueSweatshirt
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« Reply #12 on: January 26, 2011, 08:24:26 PM »

If you can't adapt to the tools available




Make your own.
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Nix
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« Reply #13 on: January 27, 2011, 06:18:56 AM »

Make your own.

 Tiger
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Pnikosis
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« Reply #14 on: February 24, 2011, 05:39:21 AM »

I think the best bet is making your own. But if you can't, then OGMO is the next best choice (if you are looking for a tiled based editor), what makes OGMO stands over the rest is how configurable it is by making your own project and predefining the values for each element in the map.

For using OGMO with XNA, you can use OGMOXNA, which will allow to easily import your map and elements to your game.

BTW, I think that OGMO Editor is going to be ported to Java and will be opensourced soon.
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baconman
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« Reply #15 on: March 04, 2011, 07:39:05 PM »

From somebody that's used to working with full-blown engines over programming from scratch, "make your own" is a very big, detoury step to take. You could look at games with built-in level editors like Spelunky first, and see if you can make that kind of thing work the way you'd like it to. There's a fair number of indie games with built-in level editors, too; or external graphics that can be modified.
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