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879848 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 05:15:59 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)A Skirmish in the Manner of Canines -- THE GAME IS ABOUT AIRPLANE FIGHTING, YO.
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Author Topic: A Skirmish in the Manner of Canines -- THE GAME IS ABOUT AIRPLANE FIGHTING, YO.  (Read 9198 times)
Will Vale
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« Reply #30 on: February 02, 2011, 06:31:16 PM »

Is it better? Doesn't look so smooth now though...

I think it is better, yeah, but that's just my opinion Smiley Some kind of second-order fade out as it approaches the horizontal would make it look smoother without making it less snappy if that's a concern.

Looks good with the art in too.

Will
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Fluff
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« Reply #31 on: February 04, 2011, 05:34:48 PM »

@Fluff:

Does the new controlling speed of the airplane feel a bit better to you?

Yes, that seems better! I guess it all depends on context, though.

By the way, any specific article you're refering to?

Yes, let's see. It's addressed directly here:
http://www.sirlin.net/articles/rock-paper-scissors-in-strategy-games.html

And also talked about in some design examples:
http://www.sirlin.net/articles/designing-yomi.html
http://www.sirlin.net/articles/designing-kongai.html

It pops up all over, though!
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TobiasW
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« Reply #32 on: February 09, 2011, 10:30:10 AM »

Great, you two!

Thanks for the articles, Fluff - when I have time I'll read through them.


...on other note, there's a small update: The first animations are inside Smiley

I have to apologize to everyone waiting for updates, especially Machine Saint. The semester is ending, and right now I have examns and project presentations, so there isn't much time to code. Should be over next tuesday though, so then I'll give my all then to get this to a satisfactory state before the end of the competition!
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Ness Kain
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« Reply #33 on: February 09, 2011, 07:43:31 PM »

No worries; I have been getting very little done the last several days either, and it has been for largely inane reasons. (I had a good chunk of available time today, and I was hoping to get a lot done, but I ended up getting pulled into two or three quirky adventures that ate up most of my day... ) Hopefully I'll be back on track soon; I need to get that other character animated fully so I can move on to adding new assets!
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
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Will Vale
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« Reply #34 on: February 10, 2011, 07:27:37 PM »

I like the animations - those little feet are adorable.

Will
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Ness Kain
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« Reply #35 on: February 27, 2011, 08:29:26 PM »

I am sorry to report that A Skirmish in the Manner of Canines will not be completed before the competition deadline... as may have already been slightly obvious.
Tobias has been busy with his real job, so he has not been able to work on this much. Meanwhile, I have been at work on a musical project that will ideally (though mayhaps not so much realistically) be a half-decent source of income (the real job I have now doesn't pay fantastically). Alas, the need for money has overcome the want to make really cool stuff! (Well, in my case, I'm still making [hopefully] cool stuff, but it's not games, so it's less interesting on a certain level.)
All this said, however:
Last we talked, the plan was still to continue on with the project. You can hope to see more progress in the future! Once things get started up again and we're back into things, we'll probably start something in the devlogs section of the forums, so expect that at some time in the relatively near future.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
TobiasW
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« Reply #36 on: April 08, 2011, 10:01:36 AM »

You didn't think we cancelled this project, did you?
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allansson
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« Reply #37 on: April 08, 2011, 12:12:13 PM »

Great job on a great idea. I love the art and I can really see an unpolished gem in the gameplay.

Personally I don't really like how the plane ends its loop and immediately returns to the start position once I release the A-button. I think that you should allow the player keep going upside down (maybe this is an upcoming feature, though?).

Secondly, is there any way to climb up on the plane that you are grappled to? As it is now, I felt screwed once I grappled to the plane on the very bottom.

On that note, I must add that I haven't actually tried playing against anybody. Hoping for a future full-version, with networking.

Great work!  Beer!
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TobiasW
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« Reply #38 on: April 08, 2011, 01:07:21 PM »

Personally I don't really like how the plane ends its loop and immediately returns to the start position once I release the A-button. I think that you should allow the player keep going upside down (maybe this is an upcoming feature, though?).
Do you mean the feeling/missing smoothness of the immediate return, or is this linked to your upside-down idea?

Regarding this: Won't it look strange when the background continues scrolling like you're flying really fast, but you seem to fly backwards? Or did you have something else in mind?

(By the way, that sounds like a gamepad! Which one, and did it work well? Does plugging in while already playing work?)

Quote
Secondly, is there any way to climb up on the plane that you are grappled to? As it is now, I felt screwed once I grappled to the plane on the very bottom.
Yes, there is, but so far it needs time and mad swingin' skills. I'll try to work something better out.


Quote
On that note, I must add that I haven't actually tried playing against anybody. Hoping for a future full-version, with networking.
Yeah, that's the problem I see with playtesting it - most people won't play against someone else. Sadly there won't be a networking version - it would be just too much prediction/synchronisation stuff going on, and that's far beyond doing it in my free time...


By the way, if you want to stay up to date, you should probably subscribe/post in the devlog. I won't post updates in this thread here anymore.
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allansson
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« Reply #39 on: April 08, 2011, 01:39:09 PM »

Do you mean the feeling/missing smoothness of the immediate return, or is this linked to your upside-down idea?

I mean that the return to its original position feels kind of unreal, since it's just a rotation around its own origin. Don't know how you could do it better, but I was just stating it for arguments sake.

Regarding this: Won't it look strange when the background continues scrolling like you're flying really fast, but you seem to fly backwards? Or did you have something else in mind?

I actually did not think about it when I wrote the above, but you are of course right... it might seem a tad bit weird.  Tongue

(By the way, that sounds like a gamepad! Which one, and did it work well? Does plugging in while already playing work?)

I used my Xbox 360 Wireless gamepad, connected through a wireless receiver for my computer. It seems the controller has to be plugged in when starting the game for it to work, at least it did when I tried it now.
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TobiasW
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« Reply #40 on: April 11, 2011, 04:03:23 PM »

I mean that the return to its original position feels kind of unreal, since it's just a rotation around its own origin. Don't know how you could do it better, but I was just stating it for arguments sake.
Oh, okay. I hoped that the speed implied by the background scrolling would take the strangeness out of it, but you wouldn't have mentioned it if it actually worked.
I'll try to find a way to fix it.

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I used my Xbox 360 Wireless gamepad, connected through a wireless receiver for my computer. It seems the controller has to be plugged in when starting the game for it to work, at least it did when I tried it now.
Ok, same controller as mine and same behavoir. Thanks!
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Ness Kain
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« Reply #41 on: April 11, 2011, 04:05:45 PM »

Speaking of the speed the background scrolls at:
Ehh, later.
But don't let me forget about this subject.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
TobiasW
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« Reply #42 on: June 02, 2011, 02:59:31 PM »

For everyone who's still interested but isn't notified of new posts in the devlog thread yet:

I need your opinion!
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