Personally I don't really like how the plane ends its loop and immediately returns to the start position once I release the A-button. I think that you should allow the player keep going upside down (maybe this is an upcoming feature, though?).
Do you mean the feeling/missing smoothness of the immediate return, or is this linked to your upside-down idea?
Regarding this: Won't it look strange when the background continues scrolling like you're flying really fast, but you seem to fly backwards? Or did you have something else in mind?
(By the way, that sounds like a gamepad! Which one, and did it work well? Does plugging in while already playing work?)
Secondly, is there any way to climb up on the plane that you are grappled to? As it is now, I felt screwed once I grappled to the plane on the very bottom.
Yes, there is, but so far it needs time and mad swingin' skills. I'll try to work something better out.
On that note, I must add that I haven't actually tried playing against anybody. Hoping for a future full-version, with networking.
Yeah, that's the problem I see with playtesting it - most people won't play against someone else. Sadly there won't be a networking version - it would be just too much prediction/synchronisation stuff going on, and that's far beyond doing it in my free time...
By the way, if you want to stay up to date, you should probably subscribe/post in the
devlog. I won't post updates in this thread here anymore.