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879775 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 10:53:58 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)[ABANDONED] Super Ninja [insert animal here]s
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Author Topic: [ABANDONED] Super Ninja [insert animal here]s  (Read 3729 times)
J. R. Hill
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« Reply #15 on: January 20, 2011, 01:29:12 PM »

Fair enough, so are you thinking 16x16 tiles and sprites?
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rivon
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« Reply #16 on: January 21, 2011, 02:18:46 PM »

Yeah, probably something like that. Not bigger than 32x32 and not smaller than 16x16. But it also depends on the resolution of the game. You think 640x480 is ok?

Btw I will have a screenshot very soon.
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Inanimate
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« Reply #17 on: January 21, 2011, 04:40:27 PM »

Yeah, probably something like that. Not bigger than 32x32 and not smaller than 16x16. But it also depends on the resolution of the game. You think 640x480 is ok?

Btw I will have a screenshot very soon.

Glad to hear, I've been avidly following this!

I say that, if JR Hill does decide to do more than just one animal, you keep the title. It's way stylin' this way!
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rivon
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« Reply #18 on: January 21, 2011, 05:43:29 PM »

Oh yeah Smiley... Finally solved the bloody collisions, but it's 2:45 morning here Tired
Here are some screens, though the final game will look very different.
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J. R. Hill
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« Reply #19 on: January 21, 2011, 10:39:26 PM »

You know, if those are your graphics they're not that bad.
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rivon
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« Reply #20 on: January 22, 2011, 06:10:32 AM »

They're not really mine. The character is from Charas generator and the tiles are ones I downloaded ages ago for a totally different game (they were the first thing I found here).

So, can you start to draw something? A 16x16 ninja cat/rabbit/panda/alligator/whatever just with 'run', 'jump/fly' (for the char in mid-air) and 'standing still' animations would be very nice Wink
And don't forget that they will hold some items later on, so there should be some space for them.

I'll work on the weapon/pickup mechanics now. And I'll get some better 16x16 tiles for it.
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Landshark RAWR
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« Reply #21 on: January 22, 2011, 07:56:04 AM »

ninja alligators...


i love you
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rivon
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« Reply #22 on: January 22, 2011, 08:35:14 AM »

Btw, JR, please make the sprites alone (not all frames of animation in one image) and make the transparent parts this color: #ff00ff
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J. R. Hill
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« Reply #23 on: January 22, 2011, 08:52:24 AM »

Ok, I get off work in like 6 hours, I should have some rough anims by tonight
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rivon
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« Reply #24 on: January 22, 2011, 09:43:58 AM »

Thank you so much Smiley

Btw here's a screen of new tiles I downloaded somewhere:

The character is just the previous resized to match the size of tiles. The box is one possible source for the weapons.
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mikewest
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« Reply #25 on: January 22, 2011, 01:50:46 PM »

Just curious- are you planning to go with the crate pickup to get points rather than the kills to get points?  I'd love to see what the crate pickup would be like as multiplayer. 

Either way, I'm looking forward to trying some prototypes with my friends.
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rivon
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« Reply #26 on: January 22, 2011, 02:41:47 PM »

The points will be given for kills, by picking up the crates (or it may be scrolls or something) players will get weapons. And cause the weapons will have very limited "ammo", the players will have to fight for the crates.

But yeah, I can make a gametype/mode in which the points will be given for picking up the crates (so multiplayer SCB with weapons and no monsters).


Progress: two players with functioning controls and environment collisions, fps steadily decreasing as I'm adding new things...

Now I have to program player vs player collisions and then I will make the first weapon - throwing knife.
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J. R. Hill
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« Reply #27 on: January 22, 2011, 04:52:23 PM »

I made a quick and dirty ninja elk cause i figured that would give you an opportunity to make any suggestions before I commit to a style.




.zip of images

Also, when I make the background should it be tiled, or just a big large image with elements on it? (like drifting clouds, birds, etc)
« Last Edit: January 22, 2011, 04:58:17 PM by JR Hill » Logged

rivon
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« Reply #28 on: January 22, 2011, 06:15:09 PM »

It looks awesome, but I don't have time right now to test how it looks in the game. It's 3:11, I really have to sleep now. But overally I think it's ok style.

If by the background you mean tiles and stuff, then make the tiles 16px tall with solid structure, like here, not faded bottoms like in my last screenshot. About the background, do it however you like, though if you want animated backgrounds, don't overdo it... Moving clouds are ok, I think, but moving clouds + flying birds + rain + lightnings + tornadoes all at once are not. Just make it decent Wink
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J. R. Hill
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« Reply #29 on: January 22, 2011, 06:19:09 PM »

Ok, on Monday I'll work on more animals in similar style, and little shuriken/knives/swords/etc.
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