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rivon
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« Reply #30 on: January 23, 2011, 10:53:49 AM » |
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Yaaay, a new screenshot:  The sprites are awesome. I have just one remark - name them in this way: elk (folder) idle_00.png idle_01.png idle_02.png run_00.png run_01.png ... So only the directory is named after the animal. The images are "action_xx.png".
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rivon
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« Reply #31 on: January 23, 2011, 01:21:22 PM » |
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I didn't have much time to program today, but I at least made the weapon system. 
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J. R. Hill
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« Reply #32 on: January 23, 2011, 05:48:36 PM » |
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Awesome, I'll use that naming from now on. God-willing I'll do a few more animals on Tuesday because I only work morning on Tuesday.
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Daniel Eddeland
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« Reply #33 on: January 23, 2011, 05:53:44 PM » |
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Cute little elks, throwing ninja stars! Very nice sprites, they... they... is that...? ... They almost look like they're dancing! This game must have dancing elk animations! 
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J. R. Hill
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« Reply #34 on: January 23, 2011, 05:58:37 PM » |
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I could make victory dances/poses for them lol.
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rivon
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« Reply #35 on: January 24, 2011, 11:17:56 AM » |
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Yeah, no problem. Progress: just cleaned up the code a bit. The bad thing is I just found out the wonderful world of console emulation on Android phones 
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Melly
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« Reply #36 on: January 24, 2011, 12:24:01 PM » |
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This is looking niiice.
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rivon
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« Reply #37 on: January 26, 2011, 09:12:20 AM » |
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How's it going with the sprites?
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J. R. Hill
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« Reply #38 on: January 26, 2011, 01:47:56 PM » |
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I didn't get anything done yesterday lol, I'll do some today but I only have a few hours free.
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J. R. Hill
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« Reply #39 on: January 26, 2011, 03:23:05 PM » |
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 Just figuring out character design, I will probably have to fix all the palette at once when I'm done. I'll do some animation for these guys later this week, next week I'm pretty much gone until Friday, but I might be able to find a computer before then, I'm not sure... I'll likely redo the elk too, but I figure if I name it correctly all you have to do is copy the folder over it. (Using this site and google image search for reference) Should I make generic enemies too?
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« Last Edit: January 26, 2011, 03:43:44 PM by JR Hill »
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Fluff
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« Reply #40 on: January 26, 2011, 04:02:24 PM » |
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I like the way the character design is going. Also, that site is awesome. In Feudal Japan shark jumps you?
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rivon
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« Reply #41 on: January 27, 2011, 11:47:26 AM » |
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 Just figuring out character design, I will probably have to fix all the palette at once when I'm done. I'll do some animation for these guys later this week, next week I'm pretty much gone until Friday, but I might be able to find a computer before then, I'm not sure... I'll likely redo the elk too, but I figure if I name it correctly all you have to do is copy the folder over it. (Using this site and google image search for reference) Should I make generic enemies too? Looks good. No generic enemies, the fight will be just 1v1 of players. Also it would be good if you made just simple 2-3 frame animations of flying shuriken, throwing knife, fireball and arrow (which should have probably 3 frames as it's trajectory will be curved). The size should be fitting to the size of ninja so something like 4-6 pixels in height max. And another thing, make the ninja sprites so that they are holding something (all the sprites/ninjas, in the same place) and make a 16x16 corresponding sprites of bow, fireball, shuriken, throwing knife which I will overlay on the ninja sprites to make it easier.
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J. R. Hill
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« Reply #42 on: January 29, 2011, 04:08:20 PM » |
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Ok, I'm spending today knitting kitten mittens for a friend, so I guess I'll get back to work in a week! I guess you can do a palette swap for different players or get someone else to help with animation and/or take over my place like a pod person.
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rivon
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« Reply #43 on: January 30, 2011, 08:13:50 AM » |
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I think there's currently so many games in development that there won't be any spare artists. Though it isn't really a problem as I'm kind of bored by making this. Maybe I'll abandon it and make something with simple graphics which even I could draw. The good thing is I made a functioning platformer/top-down zelda-like engine in Python + Pygame and even with quite a lot of animations going on, it's still quite fast. So if I get some great idea, I can program it quite fast.
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rivon
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« Reply #44 on: February 08, 2011, 12:44:34 PM » |
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Ok, so the game is abandoned, but I've started working on something new which looks very promising, though I'm not sure if it will be a versus game. 
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