It's high noon. The cowboy and ninja stand and face each other. The cowboy is armed with a revolver, the ninja with a sword. The cowboy lifts his(?) gun to aim at the ninja and the ninja responses with his shadow ninja magic
. Now the cowboy's only hope is to work out which is real while the ninja must reach the cowboy.
So it's a bit of a Ninja Convention
clone that uses asymmetrical gameplay. The ninja uses the keyboard to move and the cowboy uses the mouse to shoot. I don't really have owt to show anyone yet to be honest. Just a vague idea.
UPDATE 21/1/2011: I have a basic prototype working. It's more black squares VS blue square but it's got the basic idea working. Link here
UPDATE 22/1/2011: Updated prototype.
I've given the ninja some more tools to use against the cowboy. Now the ninja can dash with Z (to allow the ninja to close the gap at the cost of showing the cowboy who the ninja is) and the ninja can also push the purple blocks while the cowboy is now killed by them. I haven't thought up of an in-game justification for this yet however. Maybe the boxes are poisonus or ninja traps of some kind? Whatever, mechanic wise they should allow the ninja to put some pressure onto the cowboy and should make the clones more useful.
UPDATE 25/1/2011: Ok, I've got a new prototype up.
Not much more added, just some very basic graphics which need to be redrawn at some point. Also, the boxes are now boulders that the ninja can push to squash the cowboy flat.