This is my first competition entry here. It is be a grid based game where players take turns moving pieces. You will have one laser piece and 5 mirror pieces (2 of which are one-way mirrors), each turn you can move or rotate one piece, or fire your laser. Lasers will bounce off of any mirror regardless of who's it is, unless it is a one-way mirror of your colour. The game ends when a player has shot the opposing players laser with their own. As of Feb 12 both online and local are working. Anyway that's the game and hopefully all goes well. Also I will be using Game Maker because it is what I am most comfortable with.
Edit: I updated it on March 5th but I only compiled with a new version of the Faucet Network Extension because it fixed some bugs. I also gave them proper credit and I fixed a musical looping bug. So hopefully that is alright.
Alpha Version: Download Rebound Alpha.zip (1.48mb)
Beta Version (somehow smaller): Download Rebound Beta.zip (1.47mb)Final Competition Version (way bigger because of music): Download Rebound Competition Build.zip (9.94mb)In-Game ScreenshotTimeline:
Didn't update in a while but I finalized everything tonight. Also there are now 2 modes of play.12/02/2011
I uploaded the beta version today which comes with online functionality now! I'm quite excited so let me know if you have any problems playing it. Next up adding sound and music, finishing tutorial section and making proper winning and losing during online play.12/02/2011
I uploaded the beta version today which comes with online functionality now! I'm quite excited so let me know if you have any problems playing it. Next up adding sound and music, finishing tutorial section and making proper winning and losing during online play.10/02/2011
Haven't been able to find much extra time but I will today so today I uploaded the playable alpha version (local only) and updated the screens.05/02/2011
I completed to local play completely with winning and restarting and the lasers work in all situations, continued working on online functionality and starting to brainstorm music ideas.02/02/2011
Today I got one section of the tutorials up and rewrote the start of the online play because I had it all wrong, I also ironed out some bugs regarding selecting a piece and then firing the laser (it would let you move the piece while the laser was firing, thus giving you two moves on one turn).30/01/2011
Today I started work on the tutorial section explaining how to set up an online connection, how to join a host and playing the game in general.28/01/2011
Made up for yesterday's lack of work, I made a complete custom font, added shattering mirrors, added a menu system at the beginning (a title screen), fixed the laser drawing so that when it bounces there isn't that weird overlap, and started online implementation getting two copies of the game to connect.27/01/2011
Was ultra busy and couldn't do any work.26/01/2011
Updated more sprites and started an a title screen and menu as well as begun to work on shattering mirrors.25/01/2011
Added proper one way mirror implementation. Added some text that displays whose turn it is, and updated some sprites.23/01/2011
Got lasers working with bouncing on standard mirrors and implemented proper scaling.Later on 19/01/2011
Got rotating pieces working.19/01/2011
Got basic grid engine working with pieces moving and players taking turns.18/01/2011
Brainstormed ideas and created topic and mock-up.