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879379 Posts in 32976 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 11:34:31 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Trans-Dimensional Dash [Finished]
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mokesmoe
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« Reply #15 on: January 20, 2011, 06:22:44 PM »

I thought of goomba stomping too, but discarded the idea when I though of trans-dimensional grenades.

I think I will go with random items, because the more I think about it the better it sounds. I don't think I'll include enemies in the items though. They will have their own pre-placed non-random items, or be already on the map.

I think I also might add a survival mode as well as a race mode.

@Rooky
Missed your post earlier, sorry.

I wasn't planning on making laps. I was just going to have a long course, first person to the end wins. This way I can gradually up the difficulty near the end too. I also plan on making multiple stages too.

I was planning on making the graphics at the end, but the graphics wouldn't have been good. If you are willing to make some for me, I would greatly appreciate it! Just PM me and I can give you some more details.



I might not be very productive for a week because exams are coming up.

Also, am I allowed to post demos?



EDIT: I think I like the name "passing aggressive". I'm not going to change the tread title until later though, because I don't want to confuse people changing the name whenever I think of something better.
« Last Edit: January 23, 2011, 03:58:01 PM by mokesmoe‽ » Logged
mokesmoe
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« Reply #16 on: January 23, 2011, 03:37:33 PM »

Bump for new name and demo.

I have working platforms, and items.

wasd for player 1, arrow keys for player 2

(old version)
« Last Edit: February 04, 2011, 02:42:23 PM by mokesmoe‽ » Logged
mcc
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« Reply #17 on: January 23, 2011, 03:41:19 PM »

I trying to think of better names. "Passive Aggressive" sounds better, but a bit too generic. I think a pun on the term passive aggressive would be good though, if I can think of one.
"Passive Aggressor"? Meh
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« Reply #18 on: January 23, 2011, 03:46:15 PM »

"Passion Aggression?"
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« Reply #19 on: January 23, 2011, 05:06:42 PM »

A really good way to deal with a player falling behind is much simpler than you would think.

Death.

Plain and simple, make death's a quick and useful part of the game.

Say the player in the lead renders a platform useless for you, so you just run into the pit and die. Respawning nearly exactly where the other player is, maybe even a little ahead given network lag. And these deaths add on to your total time at the end. This way you're never truly left behind, but not gaining the lead would be disastrous if you fail to recover too many times.
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mokesmoe
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« Reply #20 on: February 04, 2011, 02:46:36 PM »

You death idea wouldn't work because I want the racing to be position based, not time based.

NEW VERSION!(old now)

Changelog:
- Menus!
- New item: Running shoes. 50% chance of receiving when in last place. (I will lower it later)
- New mode: Battle. 5 hit points, run out and you lose.
- New test map to go with battle mode.
- You can win race now.


EDIT: I fixed a couple things right after uploading. Please re-download.

« Last Edit: February 11, 2011, 08:31:53 PM by mokesmoe‽ » Logged
mokesmoe
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« Reply #21 on: February 11, 2011, 08:38:39 PM »



New/Changed Levels!

Switches!

Mines!
« Last Edit: February 27, 2011, 08:44:32 PM by mokesmoe‽ » Logged
mokesmoe
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« Reply #22 on: February 27, 2011, 12:08:01 PM »

The game is releasable now, but I'm gonna try to make as many levels as I can before I call it finished.

Making levels is hard.


Should I make less longer levels, or more shorter levels?
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« Reply #23 on: February 27, 2011, 01:16:11 PM »

The game is releasable now, but I'm gonna try to make as many levels as I can before I call it finished.

Making levels is hard.


Should I make less longer levels, or more shorter levels?

Shorter levels seem better, probably.
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mokesmoe
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« Reply #24 on: February 27, 2011, 08:47:08 PM »

http://www.mediafire.com/?1jft5vgefhwts2j

Finished! (although I may add more levels after the compo)

I have 5 levels of each type now, and some new stuff like missiles and health bars.
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mokesmoe
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« Reply #25 on: March 01, 2011, 11:33:43 AM »

I fixed a part of a level that wasn't mirrored correctly, and fixed some balance issues I found after playtesting.

There's no new content, so it should still be good for the compo, but I'll keep the old one up just in case.

http://www.mediafire.com/?hh22olma3097hxk
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