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1055532 Posts in 42863 Topics- by 34795 Members - Latest Member: KiL1LmAnT0R

October 21, 2014, 10:23:41 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)TTTCW (Thubalup Thubalup Thump Crack Whump) [FINISHED]
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Author Topic: TTTCW (Thubalup Thubalup Thump Crack Whump) [FINISHED]  (Read 9546 times)
goshki
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« Reply #20 on: January 28, 2011, 06:11:48 AM »

You are right, it's better to finish singleplayer game than not finish multiplayer.

Of course online multiplayer is still on my TODO list. Just later. Wink
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ANtY
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i accidentally did that on purpose


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« Reply #21 on: January 28, 2011, 08:04:17 AM »

Sure,
btw: goshki like "gorzki"? Smiley
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goshki
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« Reply #22 on: January 28, 2011, 08:12:54 AM »

Sure,
btw: goshki like "gorzki"? Smiley

Yes. :-)
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goshki
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« Reply #23 on: February 19, 2011, 01:36:46 PM »

It may look like the project has died silently but that's not the case. And to proove it, here are two screenshots of what it currently looks like:





Unfortunately I don't have enough time to implement all the features I have planned in the beginning so my current objective is to do the minimum plan and polish what I have as much as I can before the deadline and then we'll see.

Oh, and the latest version is here.
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ANtY
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i accidentally did that on purpose


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« Reply #24 on: February 20, 2011, 07:27:12 AM »

Screen from "so what are you working on" (http://i.imgur.com/BGLqJl.jpg) thread is funny.
I like the style of graphics in this game and waiting for some multiplayer (official TIG's tournament? :D).
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Nix
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« Reply #25 on: February 20, 2011, 07:39:08 AM »

I just saw this for the first time, and it's great! A sort of high speed rock-paper-scissors/chicken sort of thing. I hope you're still planning on online multiplayer. That would be tons of fun.
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goshki
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« Reply #26 on: February 20, 2011, 08:44:35 AM »

I like the style of graphics in this game and waiting for some multiplayer (official TIG's tournament? :D).

I hope you're still planning on online multiplayer.

Unfortunately online multiplayer is totally unfeasible before the deadline because I'll be able to work on the evenings only. Concerned

But when the compo is finished I'll get back to Player.IO and give online multiplayer a second shot. Cool
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Will Vale
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« Reply #27 on: February 20, 2011, 02:39:15 PM »

I'm glad this one's still going - the new version seems a lot livelier (more impact effects?) The horse faces remain my favourite thing.

Will you do any animation for the thubalups?

Will
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goshki
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« Reply #28 on: February 21, 2011, 12:26:01 AM »

Will you do any animation for the thubalups?

Yes, I'm planning to animate horses' legs, heads and tail. There probably will also be some clouds to fill the sky.
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goshki
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« Reply #29 on: February 21, 2011, 12:58:08 PM »

New version is up! Now with player configuration and sounds!

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Nugsy
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« Reply #30 on: February 21, 2011, 01:12:08 PM »

It's really hard to tell where the left players shield is. I think it should be infront of the knight instead of behind.
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goshki
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« Reply #31 on: February 21, 2011, 01:36:36 PM »

It's really hard to tell where the left players shield is. I think it should be infront of the knight instead of behind.

All right then. Tomorrow I'll make a new version of the left knight with a fully visible shield. Player convenience is most important. Smiley
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goshki
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« Reply #32 on: February 22, 2011, 02:37:17 PM »

Aaaaand new version is up! Added clouds, multiple backgrounds, female breastplate Well, hello there! and the left knight facing the camera (as Nugsy suggested) so the shield is visible.

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ANtY
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« Reply #33 on: February 22, 2011, 04:34:13 PM »

He has got shield and lance in the same hand? Smiley
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goshki
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« Reply #34 on: February 22, 2011, 11:27:28 PM »

He has got shield and lance in the same hand? Smiley

Nope, shield is in the left hand. He's just turned in waist so that he faces the camera. Giggle Compare to the guy on the right - his lance is also in the right hand so the lance is behind him. Wink

Anyway, I've got one more thing to do, which is animating horses' legs. I'm super reluctant to do it because I haven't done any animation before. But it's a must-have for me to be able to call the game complete.
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goshki
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« Reply #35 on: February 23, 2011, 01:16:30 PM »

Aaaaand it's DONE! Final touches include horse animation, sound of horse gallop, more distinct female knight and last (but not least) MUSIC that I found on the page of Jon Sayles (there's some really nice medieval music, go check!).

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tzachs
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Look normal...


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« Reply #36 on: February 24, 2011, 12:47:08 PM »

I love everything about this game!
The concept was simple but fun, great graphics, great animation and the
choice of music very fitting.
Well done!  Beer!
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goshki
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« Reply #37 on: February 25, 2011, 03:08:30 AM »

I love everything about this game!
The concept was simple but fun, great graphics, great animation and the
choice of music very fitting.
Well done!  Beer!

Glad you like it! Beer!
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lowpoly
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« Reply #38 on: February 25, 2011, 08:15:19 AM »

very cool, love the game's style and simplicity. Great job!
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sepharoth
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« Reply #39 on: February 25, 2011, 04:04:07 PM »

I know you're done and all, but it's just a little annoying that if you're typing in a name for the character and you happen to press "p," the flixel pause box shows up and the music stops. You can still type into the box at that point, but it freaked me out a little bit, I thought I broke it.
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