Also, I just hit a little glitch where if you tap up or down on the lance at the very last second, the other player never dismounts, but the score counter goes up.
Basically if any win is registered in the last split second, albeit a shield moving away or a lance being put in place, the losing player never dismounts. I can get both players to get hit but not fall off at the same time.
Yes, I've had a hard time earlier with this so I put it away and left it as it was. But because you've pointed it out and it's still before
deadline, I've decided to iron it out. I've added a limit that disables player controls once the knights are in a given proximity. This way there should be no strange false-positives that you experienced.
I've also added a little indicator in the middle of the ground that greys out once the player controls are disabled so it's easier to track how much longer you can change your decisions.
Could you please try the game again and see if it's better now?
I know you're done and all, but it's just a little annoying that if you're typing in a name for the character and you happen to press "p," the flixel pause box shows up and the music stops. You can still type into the box at that point, but it freaked me out a little bit, I thought I broke it.
That's another glitch I put away for later. But as I'm already fixing the above problem, I've also fixed this one. Now the Flixel pause should not kick in once the focus is on one of the input fields (but it still kicks in once the game loses focus).