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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Guardian Soul
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anosou
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« Reply #60 on: January 25, 2011, 10:40:43 AM »

Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?

If you could send an e-mail to multiple addresses that'd be great:
mattias [at] anosou [dot] com
chris.t.geehan [at] gmail [dot] com
josh [at] jwmusic [dot] org

We have means to discuss it all together once the e-mail arrives  Gentleman

Ah, too lazy, I'll send you three PM's.

EDIT: PM's sent.

You are forgiven and we love you anyway. Reading NOW!

EDIT: We talked a bit so I sent you a PM back with a few small thoughts on the track list. Smiley
« Last Edit: January 25, 2011, 12:23:55 PM by anosou » Logged
Melly
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« Reply #61 on: January 25, 2011, 01:24:45 PM »

I'm closing music admissions. There is already plenty of interested people and I'm starting to have trouble deciding who'll do what, and I think I'll have to cut a few off to put quality first. WTF I'm hoping they won't take it personally.

Of course, I could always have some work on sound effects instead of the songs. Taht could be very useful too.
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Melly
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« Reply #62 on: January 25, 2011, 11:31:43 PM »

IT LIVES



...kinda.

trying to implement the boss controls. I'm having to do some healthy figuring-out-action with the code since I've never done an interface like this one before, but I'm progressing.

I've also put some time to create a single color palette to use in all the game's assets:



I would love feedback on the color picks. I actually took a palette Arne posted on the Pixelation forums that I liked and added a couple of extra colors to it.
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Melly
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« Reply #63 on: January 27, 2011, 12:30:01 AM »

26/01 - Progress report:

I'm gonna make these reports of progress daily, so I'm always updating giving myself incentive to keep working hard on it. I hope people don't find it too annoying.

Spent most of my time working on the game trying to figure out more thoroughly how the boss interface should be coded, so it's easy for me to use it for many different attacks with different ways to control their effect.

I've decided to make sure no attack needs more than two mouse button presses to pull of. You press to bring up the radial menu, hold the button to move over an option, release it to choose it, then more aiming, pressing and holding to alter the attack's behaviour. Hopefully this will make the boss control simple and easy to learn.

I'm also not feeling very well so I'm gonna head to bed.

EDIT (I'm going to edit my last post in the thread instead of making a new one unless I have something actually worthwhile to say or show in these updates):

27/01 - Progress report:

Today wasn't that productive. I did some more work on this interface and I feel I'm getting somewhere quickly enough. Hopefully tomorrow I won't be so stupid with my time.

28/01 - Progress report:

Quote
Hopefully tomorrow I won't be so stupid with my time.

Hahahaha. ha... I worked some more on the code, I guess. <.<

29/01 -

Better today, not nearly as good as I wish it was, but whatever. Still working on the boss behaviour and interface. I'm progressing constantly, falling into issues I obviously never saw coming (as is usual), and so on.

I'm hoping tomorrow I can put up a small test for people to play around with boss attacks and the controls for it.
« Last Edit: January 30, 2011, 12:40:51 AM by Melly » Logged

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Melly
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« Reply #64 on: January 30, 2011, 11:39:45 PM »

30/01:

It's more alive!



The general core of the boss controls are in place. A bit of polishing, extra functionality and some different attack types and I'll have something to test with a hero character.
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Maikel_Ortega
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« Reply #65 on: January 31, 2011, 02:54:43 AM »

Yeah! That purple squares are machinegun-like bullets? :D

Can't wait to see that bosses in action. It's going to be really original :D
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Melly
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« Reply #66 on: January 31, 2011, 04:22:41 AM »

It's more like a cone of slow projectiles.

31/01:

More work on the boss controls and a new attack type. I've actually worked a fair bit more today than usual, but managed to progress more slowly because a lot of that time was figuring out how to do stuff.

01/02:

Not much done today. I'm kinda stumped in a collision problem I'm having, but I should have some help tomorrow.
« Last Edit: February 02, 2011, 12:40:04 AM by Melly » Logged

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ink.inc
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« Reply #67 on: February 05, 2011, 12:28:51 PM »

Heh; so I herd you liek Shojin?

He's a fuck awesome musician; treat him well.  Wizard
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« Reply #68 on: February 05, 2011, 12:53:52 PM »

This game, and team of musicians, are gonna be awesome.
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HDSanctum
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« Reply #69 on: February 10, 2011, 04:41:20 PM »

I declare this game idea to be good enough as a non-competition game. Hand Thumbs Up Left With that being said, should there be any reason you don't complete this game within competition time line, you should not feel the need to abandon this game  Well, hello there!
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Melly
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« Reply #70 on: February 10, 2011, 04:43:27 PM »

I've been working on it daily, but my rate of work has been kinda crappy. I'm doing the best I can into picking up the pace with it.
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HDSanctum
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« Reply #71 on: February 10, 2011, 05:25:02 PM »

Good to hear you have been working on it! Keep it up Smiley
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Destral
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« Reply #72 on: February 10, 2011, 07:59:39 PM »

Throw us a bone, Melly. Got anything new to show?  Beg
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Melly
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« Reply #73 on: February 22, 2011, 09:57:21 AM »

So, deadline is looming, and I have far less than I should by this point.

You guys know what that means.

OVERSIMPLIFICATIOOOOOON

Musicians don't worry, I'll still add whatever tracks you guys finish for me. Just may not be in the previous intended fashion.
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« Reply #74 on: February 27, 2011, 10:35:42 PM »

Just wanted to let you all know you can download my musical contribution if you all would like... :D

http://artembank.bandcamp.com/album/sanctuary-guardian-soul
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« Reply #75 on: March 01, 2011, 08:01:58 PM »

Just wanted to let you all know you can download my musical contribution if you all would like... :D

http://artembank.bandcamp.com/album/sanctuary-guardian-soul

Im very glad you decided to post this.

Melly I think you've found beethoven here. No offence, but I wonder if Gaurdian Soul can live up to this.
I see you're afk I hope you dont shelve GS because now I'm curious, what with music like this..
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« Reply #76 on: March 01, 2011, 08:11:36 PM »

Just wanted to let you all know you can download my musical contribution if you all would like... :D

http://artembank.bandcamp.com/album/sanctuary-guardian-soul

Im very glad you decided to post this.

Melly I think you've found beethoven here. No offence, but I wonder if Gaurdian Soul can live up to this.
I see you're afk I hope you dont shelve GS because now I'm curious, what with music like this..

Thanks. :D
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Melly
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« Reply #77 on: March 02, 2011, 11:07:55 AM »

I don't know if I'm going forward with GS. I'll need to think about it carefully. In the end, it was my own fault, again, that made it fail.

This has become a tradition of mine in competitions. A tradition, and an aspect of myself, I deeply hate.

I need to rethink some stuff.

Props to shojin for still going forward and making the song despite my lack of progress. I can recommend his work to anyone interested.
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« Reply #78 on: March 04, 2011, 09:16:37 PM »

That's a shame, seemed like a nice idea.  I think you should run with it and ignore distractions.
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« Reply #79 on: March 04, 2011, 10:18:11 PM »

Easier said than done, Sir Bacon.

):
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