One player is the hero.
The other is the boss fight.
A boss rush action game of asymmetric competitive combat. Unique control schemes create unique experiences to being either the Hero or one of four Guardians standing between him and freedom from an ancient temple.
Play as the Hero for tight and responsive controls, like your traditional fast-paced action platformer. Collect unique abilities from downed bosses to fight the subsequent ones. Choose your order of combat. It's like Megaman, only not!
Play as the Guardians for an unique control scheme that allows the creative and strategic use of several maleable attack patterns to try and bring down your nimble opponent and create a challenge no AI could match.
Will feature online and offline multiplayer.
I'll be handling all coding duties.I'm looking for:
- [MOSTLY OPEN]
Artist(s) willing to animate many special effects and bosses, as well as background art. Drop me a line so I can see your work and judge whether you have a style that fits with what I have in mind. I will most likely handle the main character's animation and general spriting, but help cleaning up frames and stuff is welcome. I welcome discussion in creative boss designs. If you're only good with spriting or only good with backgrounds, no problem, I can take two.
Musician(s) that always wanted to make a set of badass boss themes and a few mellower tunes for the in-betweens. I'm looking for boss songs that are dramatic, melodic, memorable (none of that stuff that likes to sit on the background and you can't remember it 5 minutes after playing) and get the blood pumping for ass-kicking.
I'll be posting progress as often as possible. Stay tuned!