Ivan
Owl Country
Level 10
alright, let's see what we can see
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« on: January 20, 2011, 11:01:18 AM » |
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« Last Edit: January 30, 2011, 03:36:06 PM by Ivan »
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Melly
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« Reply #1 on: January 20, 2011, 11:39:25 AM » |
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What was the last compo you won?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #2 on: January 20, 2011, 11:40:59 AM » |
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Assemblee
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Melly
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« Reply #3 on: January 20, 2011, 11:46:29 AM » |
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Oh, right, the cute dungeon crawler you made. I expect amazing things.
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JMickle
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« Reply #4 on: January 20, 2011, 12:28:41 PM » |
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heh ambitious
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Inanimate
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« Reply #5 on: January 20, 2011, 05:08:08 PM » |
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I have high expectations, with a title like that.
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ink.inc
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« Reply #6 on: January 20, 2011, 05:08:33 PM » |
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uh oh
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #7 on: January 21, 2011, 12:23:22 PM » |
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This is getting pretty complicated.
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ChevyRay
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« Reply #8 on: January 21, 2011, 12:28:29 PM » |
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Ivan clearly doesn't realize that he's up against me. But I'll let him keep dreaming. Good luck and all, but I'm gonna have to win this compo. So whatcha makin?
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Hempuliā½
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« Reply #9 on: January 21, 2011, 12:52:02 PM » |
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ChevyRay and Ivan, prepare to admit your defeat! It's hard to say anything yet but count me interested.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #10 on: January 21, 2011, 01:56:05 PM » |
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Sos
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« Reply #11 on: January 21, 2011, 02:00:01 PM » |
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Does square Alfs live on that planet?
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ChevyRay
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« Reply #12 on: January 21, 2011, 02:13:51 PM » |
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3D? Oh shiiii I'd better get serious. What you codin in Ivan? C++/OpenGL?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #13 on: January 21, 2011, 02:16:50 PM » |
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It's my own engine, which I am perpetually about to release, but this should be a pretty serious test of it. Yes, it's C++, though most of the game code is written in LUA.
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Inanimate
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« Reply #14 on: January 21, 2011, 04:41:12 PM » |
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That is the second most awesome laser tutu I've ever seen.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #15 on: January 21, 2011, 04:53:36 PM » |
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Tutu!? Why, I'll show you!!
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #16 on: January 21, 2011, 05:38:23 PM » |
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Some issues with polygon division still, but starting to make some progress.
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godatplay
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« Reply #17 on: January 21, 2011, 08:13:28 PM » |
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Ehhhhhxcellent. Can't wait to see that slicing in action
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Renton
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« Reply #18 on: January 22, 2011, 12:57:31 AM » |
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Dammit Safrin, stop hogging all the 1st places.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #19 on: January 22, 2011, 10:16:54 AM » |
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A video of my tests so far. Trying it out with more complex meshes (~5000 triangles): No mesh capping yet, but I'm getting there. The game is going to be Die by the Sword, Bushido Blade and that new Metal Gear game that I am ripping off so hard, all mixed together and networked.
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« Last Edit: January 22, 2011, 10:38:28 AM by Ivan »
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