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877097 Posts in 32846 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 02:20:17 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Mustering the Titans [Finished]
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Izzimach
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« Reply #15 on: February 07, 2011, 01:01:59 PM »


Okay, final stuff is in.  Specifically, kill and respawn of monkeys (avatars) and a simple deathmatch-style scoring system.

Pathfinding still gets stuck sometimes, but if you click around or get some of your guys killed it will probably fix itself Tongue

The Player.IO server is up, and I've made windows and mac builds.  If anyone can try out either or both platforms and report back, I would be most grateful.

Windows Build
Mac OSX Build

If you get on and no one is there, that's ok, just report that you successfully connected at least.

If there are a lot of people.... oops, I forgot to put a limit on the number of players in a game.  If you get on and there are a lot people, it will probably explode.  We'll see, I guess.
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Fluff
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« Reply #16 on: February 07, 2011, 03:19:31 PM »

Windows build. Connection successful!
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Izzimach
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« Reply #17 on: February 07, 2011, 09:23:19 PM »


Thank you sir!

I should probably put in some (stupid) Bot AI but the audio and lack of animation is really annoying me.  Dunno which I'll fix first.
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Izzimach
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« Reply #18 on: February 18, 2011, 08:22:40 PM »


Yikes, I decided to animate most of the creatures.  Robots don't animation though.  Suck to be a robot.  I also gave each monster type a different attack: robots shoot missiles, aliens shoot lasers, and mutants throw fire.  Finally, I added a simple AI bot that runs around as target practice.

I noticed that the high-level monsters (which you muster after getting a few low-level ones) were simply too nasty, so I made monster power levels a little bit closer to each other.



The current play mode is free-for-all deathmatch.  The main problem with this mode is that when you are killed, you lose all your minions so when you respawn it's easy to get killed again.  I think perhaps a "last man standing" mode would work better but deathmatch allows for easy drop-in and drop-out of players during a game.

There are still some bugs with the pathfinding, so you may see all the monsters start getting lost and running into walls.  I'm not sure if I have the time or inclination to fix this in time for the contest end, though Tongue

A current web player version is available.  Hopefully it doesn't crash.

Mustering the Titans (Web Player version)
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Izzimach
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« Reply #19 on: February 25, 2011, 08:42:14 PM »


Everything seems to be in order, so I'm marking this as finished.  The game is not quite as fleshed out as I hoped; it could use some balance and more interesting unit interactions.  Probably some funny bugs in there too, but overall the use of Unity and Player.IO went off without much problem at all.  Too bad I didn't get to give the robots machine guns though.
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Pencerkoff
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« Reply #20 on: February 28, 2011, 01:21:01 PM »

Hello this is Pencerkoff

So I'm using the Web Player, and the game seems to run okay.

2 problems right now:  How do I attack something, and why does the AI not attack me?  You never seemed to disclose any instructions, so I'm fairly confused.

-PENCERKOFF
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Izzimach
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« Reply #21 on: March 14, 2011, 11:23:22 AM »

Hi Pencerkoff, thanks for trying the web player.

Sorry, hit 'a' and click to attack.  Attacking should be mentioned in the help text (press the 'Help' button), I'll verify that.

The AI is smart enough to muster more monsters but will not attack you unless you attack it first.  The AI is more of a placeholder in case there is no-one else online to fight with, so it is not very smart at attacking when you are weak, sorry Tongue
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