Yikes, I decided to animate most of the creatures. Robots don't animation though. Suck to be a robot. I also gave each monster type a different attack: robots shoot missiles, aliens shoot lasers, and mutants throw fire. Finally, I added a simple AI bot that runs around as target practice.
I noticed that the high-level monsters (which you muster after getting a few low-level ones) were simply too nasty, so I made monster power levels a little bit closer to each other.
The current play mode is free-for-all deathmatch. The main problem with this mode is that when you are killed, you lose all your minions so when you respawn it's easy to get killed again. I think perhaps a "last man standing" mode would work better but deathmatch allows for easy drop-in and drop-out of players during a game.
There are still some bugs with the pathfinding, so you may see all the monsters start getting lost and running into walls. I'm not sure if I have the time or inclination to fix this in time for the contest end, though
A current web player version is available. Hopefully it doesn't crash.Mustering the Titans (Web Player version)