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May 24, 2013, 02:47:18 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Quake - [FINISHED]
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Mega
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« on: January 20, 2011, 07:15:19 PM »

Hope you Enjoy, alot of features are missing.
The aim is to have network/lobby support some time.

Download: http://meganetstudios.com/dl/110228qpng/Quake_Pong.rar
Requirements: Windows XP (vista or WIN7 might be buggy)

Mising Features (for this build)
  - Control listing/Tutorial
  - Ingame and Main Menu 'Settings' (Main menu only Audio and Speed)
  - Smooth loopback to main menu
  - Smooth Game end events
  - In game <Bonus> aquisition (eg: hitting a falling bonus thing / w/e)
  - checking if its window is the active window
  - Complete crowd_AI and use of ambience audio

BUGS   
 - When the ball impacts the top while heading ENE its deflected WSW! instead of
   ESE sorry, I guess this will only affect TEAM A so watch out!
 - 2 player Teams each option
 - Lobby Server
 - Observers
 - Display Menu to list/edit observers
 - Single Player AI
 - Quake Mode, which will be a type of adventure pong mode

Intended Features for future build   
 - Network (LAN/IP)


CONTROLS
           
Team A -----> 1,2,3,4 keys   R=UP, D=Down, S=Forward, A=Back

Team B -----> >,?,:," keys   --------- Arrow Keys ----------


Bonuses are the 1,2,3,4 OR >,?,:," keys

Bonus1: [Blaster] : When a ball is incoming press this key and when the ball
                    impacts you it will be rebounded at a high speed in a
                    straight line at your Y position.
                    Cost:1B
                                   
                    if the ball changes heading (no longer towards you) the move
                    is canceled at no cost
 
Bonus2: [  Run  ] : Increase player speed for 2 seconds
                    Cost: 1B

Bonus3: [ Bombs ] : Place 4-5 bombs at random positions on the screen.
                    Ball deflected on impact.
                    Bombs auto-destruct after 10 seconds

                    There are 2 kinds: [SMART_Bombs] && [DUMB_Bombs]

                    - Press and hold the Bonus3 button for more than 2 seconds to
                      activate SMART_Bombs, which will only explode if the
                      resulting vector will be away from you
                      Cost:3B

                    - Press and release the Bonus3 button before 2 seconds to
                      activate DUMB_Bombs, which will go off on any impact.
                      Cost:1B
                 
                    If you dont have 3 Bonuses and try to use SMART_Bombs:
                       - If you have enough for DUMB_Bombs, They will be
                         activated when you release the key.
                       - If you have nothing then nothing will happen when you
                         release the key 

Bonus4: [Goalie ] : Summon your Goalie for 17 seconds
                    Cost: 1B

                    Goal Keeper kicks ASS!

------------------------
Non Bonus Spec Moves:

[  Control  ] : When the ball impacts you and you are holding the 'Back_btn'
                then you'll control the ball.
                Control ends if you release the 'Back_btn'

[  Tackle   ] : While controlling the ball you can move up or down to Tackle

[  Throw    ] : While releasing Control if you are pressing Up_btn or Down_btn
                The ball will will be kicked off north or south

[  Aim      ] : When the ball impacts you:

                   - if(you're pressing Up_btn AND Back_btn)
                     The ball will be deflected at a steep angle northerly
                   
                   - if(you're pressing Up_btn AND Forward_btn)
                     The ball will be deflected at a shallow angle northerly

                   - if(you're pressing only Up_btn)
                     The ball will be deflected at 45 degrees to the x and y
                     axis northerly

                   - vice versa for Down_btn and southerly

                   - if(you're pressing NOTHING)
                     The ball will be deflected at its default angle for its
                     current heading
                     axis northerly

                                           
 








----------------------------------------------------------



I'm new to this site, and joined for the purpose of entering 'this' competition.
Without much ado, The Game:
Test Your Might with Ascii Kombat
Kick ^$$ with Ascii Kombat
WINS! with Ascii Kombat
C code, ascii graphics, windows.


Sorry folks, I've decided to make quake instead.

Specifically, Quake Pong
I hope you'll enjoy. It will still be ascii mode so not to worry (all my games have been).

The thing is I always make extravagant plans then run out of time.. so I've decided Quake should fit the time slot and allow completion. I noticed Derek emphasized that word. which to me was a bit hilarious.
Anyway, Best of luck.     

 
« Last Edit: March 14, 2011, 11:13:47 AM by Glinka » Logged
Melly
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« Reply #1 on: January 20, 2011, 09:22:43 PM »

I'm intrigued by the Asciiness.
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« Reply #2 on: January 20, 2011, 09:50:29 PM »

This sounds like a game I wrote when I first started college - street fighter 2 & mortal kombat were big at the time, so I wrote a colour ascii version in turbo pascal, on a RM Nimbus PC.  It had everything, loads of characters, hardoukens, all sorts.  Looked something like:

Code:
  o          o
  V= -=o    VV>
 / >        / \

Funny days Smiley 

Looking forward to seeing yours.
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« Reply #3 on: January 20, 2011, 09:50:58 PM »

I wonder how detailed it'll be.
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Mega
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« Reply #4 on: January 20, 2011, 11:00:01 PM »

Quote
I'm intrigued by the Asciiness.
Good, you'll like it. by the way your in it just for saying that.
I'm always intrigued by the asciiness. Maybe I should follow in the footsteps of RaD Man and become a devout Asciiologist. studying the premise and theory

Quote
This sounds like a game I wrote when I first started college...
Nice, I was big into these games as well. It wont exclusively be pure ascii as yours. do you still have a copy of your old game?

Quote
I wonder how detailed it'll be.
well like I said it wont only be the first 128 ascii chars, I'll use all 256 so I'll have a little wiggle room to be creative... #219 #176,177,178. plus all sorts of buttons and whatever else.
-Its full color with every color under the sun.
-Over 20 Fighters
-80W x 50H screen
-Rear wheel drive
-It wont be Quake

I should tell you it probably wont contain a single Mortal Kombat character just people I know or some randoms.
 
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« Reply #5 on: January 20, 2011, 11:18:06 PM »

[quoteauthor=Glinka link=topic=17290.msg493592#msg493592 date=1295579719]
Text Your Might with Ascii Kombat
[/quote] Thats how i read it, cringed over the pun.. Then realised my mistake.
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Mega
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« Reply #6 on: January 21, 2011, 05:46:11 PM »

Quote
Text Your Might
..I might use that
« Last Edit: January 24, 2011, 07:04:31 AM by Glinka » Logged
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« Reply #7 on: January 24, 2011, 07:02:51 AM »

Sorry folks, I've decided to make quake instead.

Specifically, Quake Pong
I hope you'll enjoy. It will still be ascii mode so not to worry (all my games have been).

The thing is I always make extravagant plans then run out of time.. so I've decided Quake should fit the time slot and allow completion. I noticed Derek emphasized that word. which to me was a bit hilarious.
Anyway, Best of luck.
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Melly
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« Reply #8 on: January 24, 2011, 12:48:14 PM »

...will you implement rocket jumping? Durr...?
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« Reply #9 on: January 24, 2011, 01:43:38 PM »

I suggest you get familiar with ttyquake
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« Reply #10 on: January 24, 2011, 06:55:49 PM »

Quote
...will you implement rocket jumping?
sorry no spoilers. There are explosives, and a blaster. and a line.

Quote
I suggest you get familiar with ttyquake
Jan Hubicka is quite something. It's always good to see fellow ascologists. scholarly ascologists.
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iffi
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« Reply #11 on: January 24, 2011, 07:07:36 PM »

Quake... and Pong?
Does not compute. Must know more!
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« Reply #12 on: January 24, 2011, 07:28:11 PM »

Quake... and Pong?
Does not compute. Must know more!
I'd play it
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« Reply #13 on: January 24, 2011, 09:26:02 PM »

Quake... and Pong?
Does not compute. Must know more!
I'd play it
Ahh, that takes me back.
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Mega
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« Reply #14 on: February 01, 2011, 01:33:10 PM »

Guys I need some help with the keystrokes. See windows only allows a maximum of 3 keys down at a time before it jams. is there anyway around this? or is it too chancy?



@iffi: haha you'll see soon
@Turbo Brother : Indeed, nothing new under the sun!
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