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877244 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 11:57:53 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationLast Colonists (FINISHED)
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Author Topic: Last Colonists (FINISHED)  (Read 10828 times)
Melly
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This is how being from "da hood" is like, right?


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« Reply #30 on: May 30, 2008, 08:57:05 PM »

Certainly interesting. The game starts lagging when I get the bouncy powerup and there are tons of bullets on screen, and when I got that one and the backwards powerup together the lag was so much that when they ended the game sped up to catch up and my colonists were hit in a split second with no chance of me defending them.

I really like the procedural music based on the enemies popping up, very Rez-like.

Overall interesting effort, fun for a while.
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Games: Minus / Action Escape Kitty
moi
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« Reply #31 on: June 04, 2008, 04:05:58 PM »

Wow this is really great congratulation man, this is very nice to play.
Gameplay is very good, although I didn't understand the purpose of the colonist ship, it should be integrated in the gameplay, even in easy mode.
I think maybe the playing area could be a little bigger (to make the game more relaxed than it is now), also this could be a very good "relaxing" game if oonly you could make the levels last longer, maybe even include an option with infinite play (morphing songs maybe?) and less difficulty, some people like this kind of games for mental massage.
Once again I don't know how new the concept is (my historical game knowledge stops with the 16 bit consoles) but I think you could flesh out the game, polish it, put it on  a nice page and try to gather ad revenue from it before someone steals the idea.
 Kiss Kiss Kiss
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lelebęcülo
PaulMorel
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« Reply #32 on: June 05, 2008, 10:43:36 AM »

Thanks for the nice comments moi.

All of your suggestions are right on.  I would like to do more with the idea, but I would need to enlist a graphics programmer.

Would any graphics programmer/artist out there be interested in making a full version of this game?  I would gladly do it in any cross-platform language/environment; I only chose java because it is easy to work in for a 1-man team.

I am a highly motivated musician/programmer, and I think that I could do a full version of this game, with different styles of music on different planets, and a basic mission structure, in less than 2 months, if I could find a decent graphics programmer/artist.
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my computer music blog: http://www.thisisnotalabel.com
Alex May
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hen hao wan


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« Reply #33 on: June 18, 2008, 04:06:47 AM »

I very much enjoyed this game and think that you are very close to having something brilliant here. Hope you can get it going into a full project; I think you should!
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zradick
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« Reply #34 on: June 22, 2008, 08:45:22 AM »

Cool!  I like the music and the general style of the game.  I did have the whole thing kind of freeze up for a few seconds when the music re-started, which caused me to fail to move or shoot and thereby get squished by 'roids (Asteroids, not the other kind), but in general I liked it.
Cheers!
--Zack
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