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999397 Posts in 39216 Topics- by 30625 Members - Latest Member: captain

April 23, 2014, 11:33:30 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationLoboton (finished)
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Author Topic: Loboton (finished)  (Read 18732 times)
grickmin
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« Reply #60 on: June 13, 2008, 04:56:18 AM »

I think Iīll maybe add those things you suggested, in the final version.
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jbrodack2008
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« Reply #61 on: June 18, 2008, 08:14:45 PM »

Yay another shmup with random elements.  the different faces are funny and the gameplay quite enjoyable in its simplicity and tough difficulty that keeps you coming back just to get one enemy further than last.
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twohalf
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« Reply #62 on: June 20, 2008, 10:28:36 AM »

I can't decide if this is my favorite game or my most frustrating because it's definitely the one I've replayed the most but my reasons for it was just to get to a higher score because I was so frustrated by how I died for stupid reasons...
Pretty cool game though otherwise... I agree with the other person, it seems like the skin should shed and deform as you shoot the boss. And the teeth are kind of tough to see. =)
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zradick
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« Reply #63 on: June 22, 2008, 08:58:31 AM »

Nice!  I liked the music and the color scheme quite a lot.  I found myself having trouble seeing the white enemy tracking bullet things, but otherwise it was straight-forward and intuitive.
Cheers,
--Zack
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